Patient specific finite volume modeling for intraosseous PMMA cement flow simulation in vertebral cancellous bone

Patient specific finite volume modeling for intraosseous PMMA cement flow simulation in vertebral cancellous bone

Patient specific finite volume modeling for intraosseous PMMA cement flow simulation in vertebral cancellous bone

... model the intricate microstructure of cancellous bone or (b) model the cancellous bone as a solid, with properties reflecting its porosity For intraosseous PMMA bone cement flow simulation using CFD, ... stress/strain analysis Intraosseous flow visualization is not possible and cement distributions are generic and idealized in these models An improved finite v...
Ngày tải lên : 13/09/2015, 21:18
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Patient specific finite element modeling of the human lumbar motion segment

Patient specific finite element modeling of the human lumbar motion segment

... 5.2 The effect of Poisson’s ratio of the disc nucleus on the axial stiffness of the lumbar motion segment 60 Fig 5.3 The effect of Young’s Modulus of the disc nucleus on the axial stiffness of the ... forms of spinal pathologies Patient- specificity of a finite element model of the lumbar spine in both geometry and material property proves cruc...
Ngày tải lên : 28/11/2015, 13:32
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Báo cáo " Finite volume method for long wave runup: 1D model " ppt

Báo cáo " Finite volume method for long wave runup: 1D model " ppt

... Numerical modeling of tidal wave runup, Journal of Waterway, Port, Coastal and Ocean Engineering 124 (1998) 157 [9] Y Wei, X.Z Mao, K.F Cheung, Well-balanced Finite Volume Model for Long wave runup, ... a model for long wave runup using exact Riemann solver [9] In this study, a numerical model is developed using FVM and the robust approximate Riemann solver HLL (Harten...
Ngày tải lên : 22/03/2014, 12:20
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Nonlinear Stability of Finite Volume Methods for Hyperbolic Conservation Laws: and Well-Balanced Schemes for Sources ppt

Nonlinear Stability of Finite Volume Methods for Hyperbolic Conservation Laws: and Well-Balanced Schemes for Sources ppt

... materials concerning the subject of this book, the nonlinear stability of nite volume methods for hyperbolic systems of conservation laws, have never been put together and detailed systematically ... (2.23) (2.24) Lemma 2.8 The left-hand side of (2.23) and the right-hand side of (2.24) are nonincreasing functions of r and l respectively In particular, for (2....
Ngày tải lên : 23/03/2014, 01:20
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Báo cáo khoa học: "Determination of patient-specific internal gross tumor volumes for lung cancer using four-dimensional computed tomography" pptx

Báo cáo khoa học: "Determination of patient-specific internal gross tumor volumes for lung cancer using four-dimensional computed tomography" pptx

... Figure data set 4-D CT of IGTV for stage I lung tumors based on (a) IGTVMIP, (b) IGTVMIP-Modified, (c) IGTV2Phases, and (d) IGTVAllPhases of a Delineation of IGTV for stage I lung tumors based on (a) ... make the determination of the ITV more efficient, we have proposed the concept of the internal gross tumor volume (IGTV), which explicitly accounts for internal va...
Ngày tải lên : 09/08/2014, 09:22
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Theory of stochastic local area channel modeling for wireless communications

Theory of stochastic local area channel modeling for wireless communications

... type Chapter discusses the basic form that a stochastic local area channel model must take Great care is taken in defining a local area and a stochastic local area channel, clearly stating the assumptions ... Spectral diagram of baseband and passband signals and channel CHAPTER FOUNDATIONS OF STOCHASTIC CHANNEL MODELING 18 Note: Communications vs Channel Mo...
Ngày tải lên : 20/11/2012, 11:36
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

... set Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, André LaMothe Series ... most states, so I will refrain 2D Artwork and 3D Modeling for Game Artists is the first book to really bridge the gap between art and game design Most b...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

... preparation for game modeling Logically plan out the modeling attributes for the RF-9 plasma gun Build the RF-9 step-by-step using primitives and point-editing techniques Optimize the RF-9 mesh and check ... format for our needs is STL Short for stereolithography, this format is used in the modeling industry for machines designed to carve an actual, physical model based...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

... model in 3D space and select coordinates for unwrapping Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object Click and drag ... Because DeepUV only opens 3D Studio Max (.3ds), Lightwave (.lwo), and Wavefront (.obj) file formats, I saved it as widget.3ds in the Chapter Data section on the CD-ROM Go ahead and...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

... Faces option, and create another rectangular selection around the hand Do this in the 3D view, and not in the Material view That way, you’ll get all the points on the back of the hand and not on ... Transform, Scale, and scale the group down so it isn’t so big, and then move it out of the way AM FL Y 14 Now for the feet I’d like to unwrap the feet separately since they’re awkwar...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

... with Deep Paint 3D and Photoshop Skinning the Slogre with Deep Paint 3D and Photoshop ® Team-Fly Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark CHAPTER Game Texturing ... a “dungeon set” by grouping appropriate artwork for the stone walls, floors, and ceilings; and wood textures for the doors, stretching racks, torches, and the like Here’s...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

... texture (and the original image) is very hazy and bright, and should be adjusted before you continue Press Ctrl+L to open the Levels dialog box, and slide the Midtones slider to the right a bit, and ... can use for almost any type of rock on any planet—just try changing the foreground and background colors for different results Start a new 512 × 512-pixel RGB image Select any f...
Ngày tải lên : 14/12/2013, 20:15
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Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

Tài liệu Color Theory And Modeling For Computer Graphics P2 docx

... Perceived Color At a distance the color of the small circles is hard to discriminate (See Web site for color version.) COLOR ORGANIZATION AND COLOR MODELS In this chapter we discuss color organization ... targets will “lose” their color, and will look achromatic, see Figure 1.12 On the other hand, colors look more saturated and intense over large areas For example, the...
Ngày tải lên : 22/12/2013, 21:17
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