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Microsoft XNA Game Studio Creator’s Guide- P1 doc

Microsoft XNA Game Studio Creator’s Guide- P1 doc

Microsoft XNA Game Studio Creator’s Guide- P1 doc

... 43727 Adding Audio to Your Game 45928 Multiplayer Gaming 49129 Networking 505Index 527 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDEviii MicrosoftXNAGame Studio Creator’s GuideSecond EditionStephen ... Donna McGee forassistance along the way.—Pat McGee MicrosoftXNAGame Studio Creator’s GuideSecond Edition MICROSOFT XNA GAME STUDIO CREATOR’S GUIDExviKeyframe Animation Example, 345Chapter ... you have downloadedthe XNA Game Studio Connect application.CHAPTER 1Set Up an XNA Development EnvironmentThis page intentionally left blank MICROSOFT XNA GAME STUDIO CREATOR’S GUIDExiv15...
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Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Microsoft XNA Game Studio Creator’s Guide- P2 pptx

... the XNA Game Studio Connect page.On the XNA Game Studio Connect page, select the Connect to Computer optionand press the A controller button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S ... connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE14FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE34Explorer. You may want to create asub-folder under ... terminated with the End() method:spriteBatch.End(); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE3619CHAPTER 2Developer Basics XNA Game Studio is a first-class integrated development environment...
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Microsoft XNA Game Studio Creator’s Guide- P4 pot

Microsoft XNA Game Studio Creator’s Guide- P4 pot

... performed on a per-pixel basisrather than a per-vertex basis. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE90 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE80class so they can be used in your project. ... types are very simi-lar in syntax to XNA data types. Table 6-1 compares the XNA data types with theHLSL data types used in this book. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE742. In the first ... EffectPool effectPool); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE8675CHAPTER 6ShadersHLSL Intrinsic FunctionsHLSL provides several functions, and they are fully documented on Microsoft& apos;sMSDN...
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Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

... store texture// filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE98The vertices for the earth and moon are set ... decrease the size of your image files.CHAPTER 9Texturing Your Game WorldFIGURE 9-2Tiling effect MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE100Next, the DrawMoon() method implements the same ... required are:A globalTexturevariableA Sampler object for filtering the texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE122123Vertex shader input and output vertex data types that include...
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Microsoft XNA Game Studio Creator’s Guide- P6 docx

Microsoft XNA Game Studio Creator’s Guide- P6 docx

... – p.s. interpolates between vertsOUT.color *= IN.color;} MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE128 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE150If you try the program now, you will see ... texture object is also needed at the top of the game project:private Texture2D grassTexture;CHAPTER 9Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE132The grass.jpg image will ... far more interesting effects in your games.FIGURE 11-1Total vertices stored for non-indexed data (left) versus indexed data (right) MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE140Billboarding ExampleThis...
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Microsoft XNA Game Studio Creator’s Guide- P7 pps

Microsoft XNA Game Studio Creator’s Guide- P7 pps

... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE168const float TIME_SCALE = 20000.0f; // adjust V by time scaleverticalAdjustment // time scale V increment-= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE;// ... replace the existing version of DrawIndexedGrid() with this one: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE184171bool Timer(GameTime gameTime){bool resetInterval = false;// add time lapse between ... animations that appear to be synchronized withreal time: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE170FIGURE 12-1An animated sprite in the game window181One of the first items that must be modified...
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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

... alterations, such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE212FIGURE 14-8Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE194If you view ... will look MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE206193FONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOWThis example explains the steps to display the string “Score Tracking and Game Stats” ... it wouldappear in a game. When you’re in 3D view, right-clicking the viewport and choosingTextured will show the model with the texture applied. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE204FIGURE...
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Microsoft XNA Game Studio Creator’s Guide- P9 doc

Microsoft XNA Game Studio Creator’s Guide- P9 doc

... WINDMILL_BASE)effect.World = baseMatrix[mesh.ParentBone.Index]* world; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE218 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE230The transformations described are implemented ... guidelines in this chapter. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE232223* SENSITIVITY;else{#if !XBOXfloat scaleY = VERTICAL_INVERSION * (float)gameTime.ElapsedGameTime.Milliseconds/100.0f;float ... vector and the ground for each of the pyramid sides.Print this data in the game window. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE246221You can find the hotrod.fbx, wheel.fbx, and car.tga...
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Microsoft XNA Game Studio Creator’s Guide- P10 pdf

Microsoft XNA Game Studio Creator’s Guide- P10 pdf

... 2 1 0 1 | X | 1 0 0 0 || 0 1 0 0 || 0 0 1 0 || 3 5 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE256The translation moved the original vertex ... Y axis by θ radians:| cosθ 0 -sinθ 0 || 0 1 0 0 || sinθ 0 cosθ 0 || 0 0 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE260view = new Vector3(0.0f, 0.9f,-0.5f);up = new Vector3(0.0f, 1.0f, ... instantiated from the game class with the following line:private Camera cam = new Camera(); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE272257stored. One triangle vertex is stored in each of the first...
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Microsoft XNA Game Studio Creator’s Guide- P11 pptx

Microsoft XNA Game Studio Creator’s Guide- P11 pptx

... System;using System.Collections.Generic;using Microsoft. Xna. Framework;using Microsoft. Xna. Framework.Graphics;namespace MGHGame{ MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE292CHAPTERCHAPTER 18CollisionCollisionDetectionDetectionCHAPTERCHAPTER ... betweenyour new model and the camera. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE304283GamePadState gp = GamePad.GetState(PlayerIndex.One);if (gp.IsConnected == true) // gamepad on PC / Xbox{float ... DrawSpheres() from the Draw() method inside your game class:for (int i = 0; i <TOTAL_SPHERE_GROUPS; i++)DrawSpheres(i, cam, gameTime); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE298COLLISION DETECTION...
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Microsoft XNA Game Studio Creator’s Guide- P12 potx

Microsoft XNA Game Studio Creator’s Guide- P12 potx

... blank MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE326coordinates in your XNA code or send them to the vertex shader. For you to pass thepoint sprite size to your vertex shader from your XNA code, ... sprites when ZWriteEnable is true MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE332With these objects in place, your shader can be loaded and compiled, and your XNA code can be given access to its ... UV : SPRITETEXCOORD;#elsefloat2 UV : TEXCOORD0;#endiffloat4 Color: COLOR0;}; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE328OUT.size =(IN.size*(projection._m11/OUT.position.w)*(viewportHeight/2))*fade;OUT.color...
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Microsoft XNA Game Studio Creator’s Guide- P13 pptx

Microsoft XNA Game Studio Creator’s Guide- P13 pptx

... route MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE348This page intentionally left blank 354Agood lighting system is often a key differentiator between a high-quality game and an amateur game. ... youcan enable each directional light and customize it as you choose. Each directional MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE366float4 lightPosition;float4 color;float lightIntensity;Texture ... uv datafloat3 normal : TEXCOORD2; // unit normalfloat4 ambientColor : COLOR0;}; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE338pointSpriteEffect.Techniques[0].Passes[0].End();pointSpriteEffect.End();}The...
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Microsoft XNA Game Studio Creator’s Guide- P14 potx

Microsoft XNA Game Studio Creator’s Guide- P14 potx

... and forth between On and Off display settings in thewindow. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE386 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE390Color.White); // color#endif}The cursor ... method:gamePadState[0] = GamePad.GetState(PlayerIndex.One);gamePadState[1] = GamePad.GetState(PlayerIndex.Two);gamePadState[2] = GamePad.GetState(PlayerIndex.Three);gamePadState[3] = GamePad.GetState(PlayerIndex.Four);After ... MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE392if (gamePadState[0].Buttons.Back == ButtonState.Pressed)gpBack = "pressed";if (gamePadState[0].Buttons.Start...
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Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

Microsoft XNA Game Studio Creator’s Guide- P15 ppsx

... input,Terrain existingInstance){return new Terrain(input);}}} MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE410 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE416float width = stringDimensions.X; // string ... processor:using System;using Microsoft. Xna. Framework;using Microsoft. Xna. Framework.Content;using Microsoft. Xna. Framework.Content.Pipeline;using Microsoft. Xna. Framework.Content.Pipeline.Serialization.Compiler;using ... Draw()ShowInputDeviceStatus(); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE398namespace TerrainRuntime{public class Terrain{// these variables store values that are accessible in game classpublic byte[]...
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Microsoft XNA Game Studio Creator’s Guide- P17 docx

Microsoft XNA Game Studio Creator’s Guide- P17 docx

... =Math.Abs(GamePad.GetState(PlayerIndex.One).ThumbSticks.Left.Y);accelerate = Math.Max(accelerateX, accelerateY);} MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE480 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE472FIGURE 27-8Runtime Parameter Control settings ... 27Adding Audio to Your Game MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE478sound bank files will make these objects available for loading and playing your audiofiles throughout your game class:private ... tocontrol playback. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE462479The introduction sound plays once at the start of the program so the code that fol-lows is needed in the game class after the...
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