... Xbox 360 Creators Club, and that you have downloaded the XNA Game Studio Connect application Set Up an XNA Development Environment C H A P T E R MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Ensure ... free XNA Game Studio Connect application To use the XNA Game Studio Connect utility, navigate to the Games blade on your Xbox 360, and then to the Demos and More section Once there, select XNA Game ... This Book, XNA and Your PC Video Card, 5 Developer Basics Managing the Code Project, Opening Microsoft XNA Game Studio, Creating a Game Studio Project, 8 Opening an Existing Game Studio Project,...
Ngày tải lên: 02/07/2014, 06:20
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... Programs and choose Microsoft XNA Game Studio Depending on your environment, you could also choose to open Microsoft Visual Studio, Microsoft Visual C#, or Microsoft Visual C# Express Edition From the ... to the XNA Game Studio Connect page On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller button to make the connection FIGURE 2-4 XNA Game Studio...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... A P T E R 86 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/1000.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/1000.0f; ... from your XNA code to the vertex shader: Common Vertex Shader Input Semantics COLOR[n] NORMAL[n] // color // normal vector 73 Shaders C H A P T E R 74 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE POSITION[n] ... loading and compiling the shader Your XNA code can modify global shader variables through the EffectParameter class 76 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE TABLE 6-2 HLSL Intrinsic Functions...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... Movement C H A P T E R 114 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Both DrawAirplaneBody() and DrawPropeller() are called from the Draw() method where all drawing for your game application is triggered: ... will have more control over the look and feel of your game Being 117 Character Movement C H A P T E R 118 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE able to control the movement of your vehicles, ... be declared to handle not only position and 123 Texturing Your Game World C H A P T E R 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE color but also UV coordinate data The following struct defines...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... Texturing Your Game World C H A P T E R 130 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Texture Example, Part A: Adding the Grass Texture To demonstrate how to load an opaque texture into any 3D game project, ... also needed at the top of the game project: private Texture2D grassTexture; 131 Texturing Your Game World C H A P T E R 132 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE The grass.jpg image will ... Texturing Your Game World C H A P T E R 138 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE your project and is referenced in the Solution Explorer, this file can be loaded in your XNA code using the...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... game class: private Texture2D spriteTexture; 169 Combining Images for Better Visual Effects C H A P T E R 170 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE FIGURE 12-1 An animated sprite in the game ... Visual Effects C H A P T E R 174 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Animated Texture Example The previous example is useful for implementing 2D sprites in the game window This example shows ... milliseconds: bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between frames and keep value between & 500 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds;...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... for your gamers, but you may also find the frames-per -second routine useful when testing your code’s performance 199 Score Tracking and Game Stats C H A P T E R 200 MICROSOFT C XNA GAME STUDIO ... spriteFont = Content.Load("MyFont"); 195 Score Tracking and Game Stats C H A P T E R 196 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Ensuring Your Fonts Are Drawn in the Visible Portion of the ... safeArea.Left, safeArea.Top), Color.Yellow); 197 Score Tracking and Game Stats C H A P T E R 198 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE // stop drawing - and 3D settings are restored if SaveState...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... here appear in all types of game algorithms and effects in the wide world of games programming 245 Vectors C H A P T E R 246 MICROSOFT C XNA GAME STUDIO CREATOR’S GUIDE HAPTER 15 REVIEW EXERCISES ... 0.9f: view = new Vector3(0.0f, 0.83f,-0.5f); 221 3D Models C H A P T E R 222 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE To adapt the camera’s look and feel for a car, obviously you cannot strafe ... adjust } // view and wheel pivot return change; } 223 3D Models C H A P T E R 224 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Then, to ensure the camera viewer follows the car, replace the existing...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... order, the transformations will also be incorrect 254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE When matrix calculations are performed in XNA, they are applied using the Right Hand Rule perspective, ... end the game with a keypress event is essential because she will not be able to click the close 275 Building a Graphics Engine Camera C H A P T E R 276 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE ... string with the number of spaces allotted for 249 Matrices C H A P T E R 250 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE each cell Cell() does this by adding extra spaces until the total character...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... H A P T E R 302 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE with this call statement to also trigger collision checking for the camera: UpdateCamera(gameTime); If you run your game project now, ... Vector2.Zero; GamePadState gp = GamePad.GetState(PlayerIndex.One); if (gp.IsConnected == true) // gamepad on PC / Xbox { float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/50.0f; ... !XBOX float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/100.0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds/400.0f; // get cursor position mouse =...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P12 potx
... Projectile class: using Microsoft. Xna. Framework; namespace Projectiles{ public class Projectile{ } } 309 Ballistics C H A P T E R 310 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Class-level declarations ... (from the game class) is contained in the LaunchRocket() method This routine searches through the array of projectiles 315 Ballistics C H A P T E R 316 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE and ... 326 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE coordinates in your XNA code or send them to the vertex shader For you to pass the point sprite size to your vertex shader from your XNA code, the...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P13 pptx
... cumulative matrix using I.S.R.O.T sequence 339 Particle Effects C H A P T E R 340 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE // identity,scale,rotate,orbit(translate & rotate),translate world = scale ... of straight lines and Bézier curves 345 Keyframe Animations C H A P T E R 346 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE The code for this example starts with either the MGHWinBaseCode or the MGH360BaseCode ... 3; // special case for last route } 347 Keyframe Animations C H A P T E R 348 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE The next function uses the Bézier curve to figure out what part of the curve...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... method: gamePadState[0] gamePadState[1] gamePadState[2] gamePadState[3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three); GamePad.GetState(PlayerIndex.Four); ... handles events for the game controller The game controller itself provides several options to obtain 379 Input Devices C H A P T E R 380 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE user input through ... gpStart = "released"; if (gamePadState[0].Buttons.A == ButtonState.Pressed) gpA = "pressed"; 391 Input Devices C H A P T E R 392 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE if (gamePadState[0].Buttons.Back...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P15 ppsx
... using using using using using using System; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.Content.Pipeline; Microsoft. Xna. Framework.Content.Pipeline.Serialization.Compiler; ... then made available to your XNA game project as soon as the data is loaded: using using using using System; System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Content; 409 ... Processors C H A P T E R 410 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE namespace TerrainRuntime{ public class Terrain{ // these variables store values that are accessible in game class public byte[]...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P16 ppt
... Detection C H A P T E R 430 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE weight the height values and Up vectors in trailing and leading height map cells CellWeight() belongs in the game class: float CellWeight(Vector3 ... Terrain with Height Detection C H A P T E R 434 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE FIGURE 25-6 Direction matrix Add ShipWorldMatrix() to the game class to set the ship’s direction: Matrix ... references FIGURE 26-7 Model properties 447 Animated Models C H A P T E R 448 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Next, your Game1 .cs file has to reference the MD2 class to access it, so you must...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P17 docx
... Your Game C H A P T E R 486 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE A timer like the one that was first used in Chapter 12 enables playback of the beep audio every second: bool Timer(GameTime gameTime){ ... translation; break; } 475 Adding Audio to Your Game C H A P T E R 476 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE return world; } The code you add to the game class to draw the spaceships is similar ... Audio to Your Game C H A P T E R 478 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE sound bank files will make these objects available for loading and playing your audio files throughout your game class:...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P18 potx
... operates GamerServicesComponent A networked XNA game is enabled with the GamerServicesComponent The GamerServices namespace must be referenced from the game class to use it: using Microsoft. Xna. Framework.GamerServices; ... your game class: using Microsoft. Xna. Framework.GamerServices; You can then add in an instance of the GamerServicesComponent for the game from the game class constructor: Components.Add(new GamerServicesComponent(this)); ... networkSession.GamerJoined += GamerJoinEvent; The GamerJoinEvent handler used in our example later is shown below: void GamerJoinEvent(object sender, GamerJoinedEventArgs e){ int gamerIndex = session.AllGamers.IndexOf(e.Gamer);...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P19 pot
... packetReader.ReadVector3(); // get current gamer id NetworkGamer remoteGamer = session.FindGamerById(gamer.Id); // don't update if gamer left game if (remoteGamer == null) return; Alien alien = remoteGamer.Tag as Alien; ... (LocalNetworkGamer gamer in session.LocalGamers) if (gamer.IsHost) ServerRead(gamer); else ClientRead(gamer); // write from clients if (!session.IsHost) foreach (LocalNetworkGamer gamer in session.LocalGamers) ... e.Gamer.Tag XNA GAME STUDIO CREATOR’S GUIDE = new Alien(gamerIndex); Alien tempAlien = new Alien(); tempAlien.alienID = gamerIndex; alienData.Add(tempAlien); } ClientWrite() belongs in the XNANetwork...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA game studio creator s guide
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... Xbox 360 Creators Club, and that you have downloaded the XNA Game Studio Connect application Set Up an XNA Development Environment C H A P T E R MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Ensure ... This Book, XNA and Your PC Video Card, 5 Developer Basics Managing the Code Project, Opening Microsoft XNA Game Studio, Creating a Game Studio Project, 8 Opening an Existing Game Studio Project,...
Ngày tải lên: 04/12/2015, 00:00
Microsoft XNA game studio
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... Xbox 360 Creators Club, and that you have downloaded the XNA Game Studio Connect application Set Up an XNA Development Environment C H A P T E R MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE Ensure ... This Book, XNA and Your PC Video Card, 5 Developer Basics Managing the Code Project, Opening Microsoft XNA Game Studio, Creating a Game Studio Project, 8 Opening an Existing Game Studio Project,...
Ngày tải lên: 11/03/2014, 19:44
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