Microsoft XNA game studio
... the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller button to make the connection. MICROSOFT XNA GAME STUDIO ... should add them to your debugging procedures. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 16 FIGURE 2-5 Error message in the Error List MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE xii 7 Animation Introduction ... Microsoft XNA ™ Game Studio Creator’s Guide Second Edition
Ngày tải lên: 11/03/2014, 19:44
... and Running with XNA Game Studio on Your PC and Xbox 360 1 Introducing the XNA Framework and XNA Game Studio 7 What Is the XNA Framework? 7 The Foundation of the XNA Framework 8 XNA Today 9 Installing ... the XNA Framework and XNA Game Studio FIGURE 1.7 XNA Game Studio modifies the Windows Firewall so an Xbox 360 and the PC can talk to each other. It also allows network games created with XNA ... Struct 442 Microsoft XNA Game Studio 3.0 Unleashed x From the Library of Neil Preston ptg6022785 24 CHAPTER 2 XNA Game Studio and the Xbox 360 FIGURE 2.6 Before and after deploying a game to the...
Ngày tải lên: 29/03/2014, 02:20
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 360 and the XNA Game Studio ... by XNA Game Studio draws a red screen. 12. It is not possible to use an Xbox 360 gamepad on a PC. 13. To write an XNA game for a Windows Phone, you use a special version of XNA called XNA ... You must have an Xbox 360 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework. ...
Ngày tải lên: 05/05/2014, 15:09
Microsoft XNA Game Studio Creator’s Guide- P1 doc
... develop any games with XNA, you will need to download some free software from Microsoft. com. You will need to install Visual C# Express or Visual Studio with C# and then XNA Game Studio. After ... will be able to sign in to Xbox LIVE and download the free XNA Game Studio Connect application. To use the XNA Game Studio Connect utility, navigate to the Games blade on your Xbox 360, and then ... and that you have downloaded the XNA Game Studio Connect application. CHAPTER 1 Set Up an XNA Development Environment This page intentionally left blank MICROSOFT XNA GAME STUDIO CREATOR’S...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller button to make the connection. MICROSOFT XNA GAME STUDIO ... select Programs and choose Microsoft XNA Game Studio. Depending on your environment, you could also choose to open Microsoft Visual Studio, Microsoft Visual C#, or Microsoft Visual C# Express ... connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create a sub-folder...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P4 pot
... performed on a per-pixel basis rather than a per-vertex basis. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 90 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 80 class so they can be used in your project. ... types are very simi- lar in syntax to XNA data types. Table 6-1 compares the XNA data types with the HLSL data types used in this book. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 74 2. In the ... EffectPool effectPool); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 86 75 CHAPTER 6 Shaders HLSL Intrinsic Functions HLSL provides several functions, and they are fully documented on Microsoft& apos;s MSDN...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P5 ppsx
... // store texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are ... and decrease the size of your image files. CHAPTER 9 Texturing Your Game World FIGURE 9-2 Tiling effect MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 100 Next, the DrawMoon() method implements the ... required are: A global Texture variable A Sampler object for filtering the texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 122 123 Vertex shader input and output vertex data types that...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P6 docx
... v.s. – p.s. interpolates between verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 128 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 150 If you try the program now, you will ... texture object is also needed at the top of the game project: private Texture2D grassTexture; CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 132 The grass.jpg image ... far more interesting effects in your games. FIGURE 11-1 Total vertices stored for non-indexed data (left) versus indexed data (right) MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 140 Billboarding...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P7 pps
... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 20000.0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; // ... replace the existing version of DrawIndexedGrid() with this one: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 184 171 bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between ... animations that appear to be synchronized with real time: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 170 FIGURE 12-1 An animated sprite in the game window 181 One of the first items that must be modified...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... alterations, such as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14-8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 194 If you ... will look MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 206 193 F ONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOW This example explains the steps to display the string “Score Tracking and Game Stats” ... as it would appear in a game. When you’re in 3D view, right-clicking the viewport and choosing Textured will show the model with the texture applied. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 204 FIGURE...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... WINDMILL_BASE) effect.World = baseMatrix[mesh.ParentBone.Index]* world; MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 218 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 230 The transformations described are implemented ... guidelines in this chapter. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 232 223 * SENSITIVITY; else{ #if !XBOX float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/100.0f; float ... normal vector and the ground for each of the pyramid sides. Print this data in the game window. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 246 221 You can find the hotrod.fbx, wheel.fbx, and car.tga...
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... properly. | 2 1 0 1 | X | 1 0 0 0 | | 0 1 0 0 | | 0 0 1 0 | | 3 5 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 254 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 256 The translation moved the original vertex ... around the Y axis by θ radians: | cosθ 0 -sinθ 0 | | 0 1 0 0 | | sinθ 0 cosθ 0 | | 0 0 0 1 | MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 260 view = new Vector3(0.0f, 0.9f,-0.5f); up = new Vector3(0.0f, ... of the system running the application. public void SetFrameInterval(GameTime gameTime){ timeLapse = (float)gameTime.ElapsedGameTime.Milliseconds; } To orient the camera properly, a view matrix...
Ngày tải lên: 02/07/2014, 06:20