... the XNAGameStudio Connect page.On the XNAGameStudio Connect page, select the Connect to Computer optionand press the A controller button to make the connection. MICROSOFT XNAGAMESTUDIO ... should add them to your debuggingprocedures. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE16FIGURE 2-5Error message in the Error List MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDExii7 Animation Introduction ... Microsoft XNA ™ Game Studio Creator’s GuideSecond Edition
... and Running with XNAGameStudio on Your PC and Xbox 3601 Introducing the XNA Framework and XNAGameStudio 7What Is the XNA Framework? 7The Foundation of the XNA Framework 8 XNA Today 9Installing ... the XNA Framework and XNAGame Studio FIGURE 1.7 XNAGameStudio modifies the Windows Firewall so an Xbox 360 and the PC cantalk to each other. It also allows network games created with XNA ... Struct 442 Microsoft XNAGameStudio 3.0 UnleashedxFrom the Library of Neil Preston ptg602278524CHAPTER 2 XNAGameStudio and the Xbox 360FIGURE 2.6 Before and after deploying a game to the...
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA GameStudio ConnectThe XNAGameStudio Connect program provides the link between your Xbox 360 and the XNA GameStudio ... by XNAGameStudio draws a red screen. 12. It is not possible to use an Xbox 360 gamepad on a PC. 13. To write an XNAgame for a Windows Phone, you use a special version of XNA called XNA ... You must have an Xbox 360 to create games with C# and XNA. 3. XNA is a programming language. 4. XNAGameStudio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework....
... develop any games with XNA, you will need to download some free software from Microsoft. com. You will need to install Visual C# Express or Visual Studio with C# and then XNAGame Studio. After ... will be able tosign in to Xbox LIVE and download the freeXNAGameStudio Connect application.To use the XNAGameStudio Connect utility, navigate to the Games blade onyour Xbox 360, and then ... and that you have downloadedthe XNAGameStudio Connect application.CHAPTER 1Set Up an XNA Development Environment This page intentionally left blank MICROSOFTXNAGAMESTUDIO CREATOR’S...
... the XNAGameStudio Connect page.On the XNAGameStudio Connect page, select the Connect to Computer optionand press the A controller button to make the connection. MICROSOFT XNAGAMESTUDIO ... select Programs and choose MicrosoftXNA Game Studio. Depending on your environment, you could also choose to open Microsoft Visual Studio, Microsoft Visual C#, or Microsoft Visual C#Express ... connection. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE14FIGURE 2-4 XNA GameStudio Connect main page MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE34Explorer. You may want to create asub-folder...
... performed on a per-pixel basisrather than a per-vertex basis. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE90 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE80class so they can be used in your project. ... types are very simi-lar in syntax to XNA data types. Table 6-1 compares the XNA data types with theHLSL data types used in this book. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE74 2. In the ... EffectPool effectPool); MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE86 75CHAPTER 6ShadersHLSL Intrinsic FunctionsHLSL provides several functions, and they are fully documented on Microsoft& apos;sMSDN...
... // store texture// filter (like a brush) for showing texture MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE124 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE98The vertices for the earth and moon are ... and decrease the size of your image files.CHAPTER 9Texturing Your Game WorldFIGURE 9-2Tiling effect MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE100Next, the DrawMoon() method implements the ... required are:A globalTexturevariableA Sampler object for filtering the texture MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE122 123Vertex shader input and output vertex data types that...
... v.s. – p.s. interpolates between vertsOUT.color *= IN.color;} MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE128 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE150If you try the program now, you will ... texture object is also needed at the top of the game project:private Texture2D grassTexture;CHAPTER 9Texturing Your Game World MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE132The grass.jpg image ... far more interesting effects in your games.FIGURE 11-1Total vertices stored for non-indexed data (left) versus indexed data (right) MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE140Billboarding...
... runs: MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE168 const float TIME_SCALE = 20000.0f; // adjust V by time scaleverticalAdjustment // time scale V increment-= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE;// ... replace the existing version of DrawIndexedGrid() with this one: MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE184 171bool Timer(GameTime gameTime){bool resetInterval = false;// add time lapse between ... animations that appear to be synchronized withreal time: MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE170FIGURE 12-1An animated sprite in the game window 181One of the first items that must be modified...
... alterations, such as lost group in- MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE212FIGURE 14-8Joint, base, and fan all centered at the origin MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE194If you ... will look MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE206 193FONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOWThis example explains the steps to display the string “Score Tracking and Game Stats” ... as it wouldappear in a game. When you’re in 3D view, right-clicking the viewport and choosingTextured will show the model with the texture applied. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE204FIGURE...
... WINDMILL_BASE)effect.World = baseMatrix[mesh.ParentBone.Index]* world; MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE218 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE230The transformations described are implemented ... guidelines in this chapter. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE232 223* SENSITIVITY;else{#if !XBOXfloat scaleY = VERTICAL_INVERSION * (float)gameTime.ElapsedGameTime.Milliseconds/100.0f;float ... normal vector and the ground for each of the pyramid sides.Print this data in the game window. MICROSOFT XNAGAMESTUDIO CREATOR’S GUIDE246 221You can find the hotrod.fbx, wheel.fbx, and car.tga...