... order, the transformations will also be incorrect 254 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE When matrix calculations are performed in XNA, they are applied using the Right Hand Rule perspective, ... end the game with a keypress event is essential because she will not be able to click the close 275 Building a Graphics Engine Camera C H A P T E R 276 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE ... string with the number of spaces allotted for 249 Matrices C H A P T E R 250 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE each cell Cell() does this by adding extra spaces until the total character...
... Xbox 360 Creators Club, and that you have downloaded the XNAGameStudio Connect application Set Up an XNA Development Environment C H A P T E R MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Ensure ... This Book, XNA and Your PC Video Card, 5 Developer Basics Managing the Code Project, Opening MicrosoftXNAGame Studio, Creating a GameStudio Project, 8 Opening an Existing GameStudio Project, ... Zune, Creating a Windows Game Project, Creating an Xbox 360 Game Project, Creating a Zune Game Project, 10 11 ix ix x MICROSOFTXNAGAME Editing Your Code, STUDIO CREATOR’S GUIDE 12 Adding and Removing...
... Shaders C H A P T E R 86 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE if (increasingX) X += (float)gameTime.ElapsedGameTime.Milliseconds/1000.0f; else X -= (float)gameTime.ElapsedGameTime.Milliseconds/1000.0f; ... from your XNA code to the vertex shader: Common Vertex Shader Input Semantics COLOR[n] NORMAL[n] // color // normal vector 73 Shaders C H A P T E R 74 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE POSITION[n] ... loading and compiling the shader Your XNA code can modify global shader variables through the EffectParameter class 76 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE TABLE 6-2 HLSL Intrinsic Functions...
... Movement C H A P T E R 114 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Both DrawAirplaneBody() and DrawPropeller() are called from the Draw() method where all drawing for your game application is triggered: ... will have more control over the look and feel of your game Being 117 Character Movement C H A P T E R 118 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE able to control the movement of your vehicles, ... be declared to handle not only position and 123 Texturing Your Game World C H A P T E R 124 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE color but also UV coordinate data The following struct defines...
... Texturing Your Game World C H A P T E R 130 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Texture Example, Part A: Adding the Grass Texture To demonstrate how to load an opaque texture into any 3D game project, ... also needed at the top of the game project: private Texture2D grassTexture; 131 Texturing Your Game World C H A P T E R 132 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE The grass.jpg image will ... Texturing Your Game World C H A P T E R 138 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE your project and is referenced in the Solution Explorer, this file can be loaded in your XNA code using the...
... game class: private Texture2D spriteTexture; 169 Combining Images for Better Visual Effects C H A P T E R 170 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE FIGURE 12-1 An animated sprite in the game ... Visual Effects C H A P T E R 174 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Animated Texture Example The previous example is useful for implementing 2D sprites in the game window This example shows ... grid that is 60 rows high and 35 rows wide? 163 Index Buffers C H A P T E R 164 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE The example presented in this chapter shows how to use a static VertexBuffer...
... properly referenced under the Content node 193 Score Tracking and Game Stats C H A P T E R 194 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE If you view the contents of the spritefont file, you will ... spriteFont = Content.Load("MyFont"); 195 Score Tracking and Game Stats C H A P T E R 196 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Ensuring Your Fonts Are Drawn in the Visible Portion of the ... safeArea.Left, safeArea.Top), Color.Yellow); 197 Score Tracking and Game Stats C H A P T E R 198 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE // stop drawing - and 3D settings are restored if SaveState...
... here appear in all types of game algorithms and effects in the wide world of games programming 245 Vectors C H A P T E R 246 MICROSOFT C XNAGAMESTUDIO CREATOR’S GUIDE HAPTER 15 REVIEW EXERCISES ... 0.9f: view = new Vector3(0.0f, 0.83f,-0.5f); 221 3D Models C H A P T E R 222 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE To adapt the camera’s look and feel for a car, obviously you cannot strafe ... adjust } // view and wheel pivot return change; } 223 3D Models C H A P T E R 224 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Then, to ensure the camera viewer follows the car, replace the existing...
... H A P T E R 302 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE with this call statement to also trigger collision checking for the camera: UpdateCamera(gameTime); If you run your game project now, ... from the game class Each list of spheres is associated with one separate collision object For example, 293 Collision Detection C H A P T E R 294 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE we have ... up); } 281 Building a Graphics Engine Camera C H A P T E R 282 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE With ChangeView() in the game class, it will adjust the camera view according to shifts...
... Projectile class: using Microsoft. Xna. Framework; namespace Projectiles{ public class Projectile{ } } 309 Ballistics C H A P T E R 310 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Class-level declarations ... (from the game class) is contained in the LaunchRocket() method This routine searches through the array of projectiles 315 Ballistics C H A P T E R 316 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE and ... 326 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE coordinates in your XNA code or send them to the vertex shader For you to pass the point sprite size to your vertex shader from your XNA code, the...
... cumulative matrix using I.S.R.O.T sequence 339 Particle Effects C H A P T E R 340 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE // identity,scale,rotate,orbit(translate & rotate),translate world = scale ... of straight lines and Bézier curves 345 Keyframe Animations C H A P T E R 346 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE The code for this example starts with either the MGHWinBaseCode or the MGH360BaseCode ... 3; // special case for last route } 347 Keyframe Animations C H A P T E R 348 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE The next function uses the Bézier curve to figure out what part of the curve...
... method: gamePadState[0] gamePadState[1] gamePadState[2] gamePadState[3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three); GamePad.GetState(PlayerIndex.Four); ... handles events for the game controller The game controller itself provides several options to obtain 379 Input Devices C H A P T E R 380 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE user input through ... gpStart = "released"; if (gamePadState[0].Buttons.A == ButtonState.Pressed) gpA = "pressed"; 391 Input Devices C H A P T E R 392 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE if (gamePadState[0].Buttons.Back...
... using using using using using using System; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.Content.Pipeline; Microsoft. Xna. Framework.Content.Pipeline.Serialization.Compiler; ... then made available to your XNAgame project as soon as the data is loaded: using using using using System; System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Content; 409 ... Processors C H A P T E R 410 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE namespace TerrainRuntime{ public class Terrain{ // these variables store values that are accessible in game class public byte[]...
... Detection C H A P T E R 430 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE weight the height values and Up vectors in trailing and leading height map cells CellWeight() belongs in the game class: float CellWeight(Vector3 ... Terrain with Height Detection C H A P T E R 434 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE FIGURE 25-6 Direction matrix Add ShipWorldMatrix() to the game class to set the ship’s direction: Matrix ... references FIGURE 26-7 Model properties 447 Animated Models C H A P T E R 448 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Next, your Game1 .cs file has to reference the MD2 class to access it, so you must...
... Adding Audio to Your Game C H A P T E R 474 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE You must initialize the spacecraft models and their bone transformation matrices when the game begins You can ... translation; break; } 475 Adding Audio to Your Game C H A P T E R 476 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE return world; } The code you add to the game class to draw the spaceships is similar ... Audio to Your Game C H A P T E R 478 MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE sound bank files will make these objects available for loading and playing your audio files throughout your game class:...
... operates GamerServicesComponent A networked XNAgame is enabled with the GamerServicesComponent The GamerServices namespace must be referenced from the game class to use it: using Microsoft. Xna. Framework.GamerServices; ... your game class: using Microsoft. Xna. Framework.GamerServices; You can then add in an instance of the GamerServicesComponent for the game from the game class constructor: Components.Add(new GamerServicesComponent(this)); ... networkSession.GamerJoined += GamerJoinEvent; The GamerJoinEvent handler used in our example later is shown below: void GamerJoinEvent(object sender, GamerJoinedEventArgs e){ int gamerIndex = session.AllGamers.IndexOf(e.Gamer);...
... packetReader.ReadVector3(); // get current gamer id NetworkGamer remoteGamer = session.FindGamerById(gamer.Id); // don't update if gamer left game if (remoteGamer == null) return; Alien alien = remoteGamer.Tag as Alien; ... (LocalNetworkGamer gamer in session.LocalGamers) if (gamer.IsHost) ServerRead(gamer); else ClientRead(gamer); // write from clients if (!session.IsHost) foreach (LocalNetworkGamer gamer in session.LocalGamers) ... e.Gamer.Tag XNAGAMESTUDIO CREATOR’S GUIDE = new Alien(gamerIndex); Alien tempAlien = new Alien(); tempAlien.alienID = gamerIndex; alienData.Add(tempAlien); } ClientWrite() belongs in the XNANetwork...
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... Xbox 360 Creators Club, and that you have downloaded the XNAGameStudio Connect application Set Up an XNA Development Environment C H A P T E R MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Ensure ... to the XNAGameStudio Connect page On the XNAGameStudio Connect page, select the Connect to Computer option and press the A controller button to make the connection FIGURE 2-4 XNAGame Studio...
... System.Collections.Generic; Microsoft. Xna. Framework; Microsoft. Xna. Framework.Audio; Microsoft. Xna. Framework.Content; Microsoft. Xna. Framework.GamerServices; Microsoft. Xna. Framework.Graphics; Microsoft. Xna. Framework.Input; ... Xbox 360 Creators Club, and that you have downloaded the XNAGameStudio Connect application Set Up an XNA Development Environment C H A P T E R MICROSOFTXNAGAMESTUDIO CREATOR’S GUIDE Ensure ... to the XNAGameStudio Connect page On the XNAGameStudio Connect page, select the Connect to Computer option and press the A controller button to make the connection FIGURE 2-4 XNAGame Studio...