... Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians (45 ), GraphicsDevice.Viewport.AspectRatio, 0. 1f, 100 00. 0f); ... GraphicsDevice is cleared:Matrix view = Matrix.CreateLookAt( new Vector3( 200 , 300 , 900 ), new Vector3 (0, 50, 0) , Vector3.Up);There are some exceptions, but usually we calculate the projection ... step in any game is to set up the XNA game project in Visual Studio. 1. To begin with, ensure that XNA and Visual Studio are installed by following the guide available at creators .xna. com and...