... XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de ... são são gerados gerados dois dois arquivos arquivos : : Program.cs – Game1.run Game1.cs – com os métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 5 Desenho Desenho de ... 210 Combustível = 012 345 6789 Velocidade = Vidas ou botão ativo (01) = 01 9876 543 210 Energia = 012 345 6789 Tipos de armas = 18 2 Classe de apoio “Font.cs” private Texture2D TextureFont; private
Ngày tải lên: 22/03/2014, 15:21
... First published: December 2010 Production Reference: 1071210 Published by Packt Publishing Ltd. 32 Lincoln Road Olton Birmingham, B27 6PA, UK. ISBN 978-1-849690-04-1 www.packtpub.com Cover Image ... Preface 1 Chapter 1: Getting Started with 3D 7 Setting up a new project 7 The 3D coordinate system 10 Matrices 10 Loading a model 12 Drawing a model 14 Creating a Custom Model class 18 Creating ... Maintenance in China in 2000, and George won the magazine's Best Writer prize of the year. After moving to Canada in 2001, George has been working for some companies on several game titles and tools
Ngày tải lên: 10/12/2013, 14:16
Đồ án Hệ thống game caro (version 1 0)
... Hệ Thống Game Caro (version 1.0) 1 Tên Đồ Án : 3 1. Yêu Cầu Phần Mềm 4 1.1. Hệ Quản Trị Cơ Sở Dữ Liệu MySQL. 4 1.2. Ngôn Ngữ Lập Trình C# 4 1.3. WampServer 4 2. Sơ Đồ Phân Hệ 4 2.1. Hình ... [Đồ Án Lập Trình Website 1] [2010] 4 1. Yêu Cầu Phần Mềm 1.1. Hệ Quản Trị Cơ Sở Dữ Liệu MySQL. 1.2. Ngôn Ngữ Lập Trình C# 1.3. WampServer 2. Sơ Đồ Phân Hệ 2.1. Hình Vẽ ... Hệ Thống Game Caro (version 1.0) Ngành : Kỷ Thuật Máy Tính – Mạng Máy Tính Giáo Viên Hướng Dẫn : Lưu Huỳnh Châu Pha [Đồ Án Lập Trình Website 1] [2010] 2 1 2 Mục Lục
Ngày tải lên: 07/05/2014, 07:44
Microsoft XNA Game Studio Creator’s Guide- P2 pptx
... button to make the connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page 15 If you want to test your Xbox 360 Game project, select Start Debugging ... your Xbox 360 and configure it to connect it to your PC. On the Games blade of the Xbox 360 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect ... for the game class For example, the Xbox 360 Game project template generates the namespace Xbox36 0Game1 and the Windows Game project template generates the namespace WindowsGame1 The namespace
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P8 potx
... lapse between frames and keep value between 0 & 1000 ms intervalTime += (double)gameTime.ElapsedGameTime.Milliseconds; intervalTime = intervalTime % 1000; 1 3 // intervalTime has been reset so a ... of the mesh FIGURE 14-7 Group listing after merging and renaming 211 3D Models C H A P T E R 212 MICROSOFT XNA GAME STUDIO CREATOR’S. .. 216 MICROSOFT XNA GAME STUDIO CREATOR’S ... < 1) cycleIncrement += 0.0000005f * (float)gameTime.ElapsedGameTime.Milliseconds; // adjust when sine wave cycle complete else cycleIncrement = cycleIncrement - 1; return cycleIncrement; }
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P9 doc
... MICROSOFT C XNA GAME STUDIO CREATOR’S GUIDE HAPTER 15 REVIEW EXERCISES... Vector3(9.0f, 1.0f, 0.0f); 241 Vectors C H A P T E R 242 MICROSOFT float length XNA GAME STUDIO CREATOR’S ... values remain the same, but the Y value is down 0.07 units from 0.9f: view = new Vector3(0.0f, 0.83f,-0.5f); CHAPTER 14 3D Models MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 222 To adapt the camera’s ... model.Meshes){ // 1: declare matrices Matrix world, scale, rotationZ, translation; // 2: initialize matrices scale = Matrix.CreateScale(0.1f, 0.1f, 0.1f); translation = Matrix.CreateTranslation(0.0f, 0.9f,
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P10 pdf
... + 1*4 ( 2*1 + 1*1 |+ 0*0 + 0*2) + 0*3 + 0*1) + 0*5 + 0*2) + 0*1 + 0*1) |(-1*2 - 2*1 (-1*1 - 2*2 (-1*3 - 2*4 (-1*1 - 2*1 |+ 0*0 + 0*2) + 0*3 + 0*1) + 0*5 + 0*2) + 0*1 + 0*1) |( 3*2 + 1*1 ( 3*1 ... B.M11 = 1.0f; B.M12 = 0.0f; B.M13 = 0.0f; B.M14 = 0.0f; B.M21 = 0.0f; B.M22 = 1.0f; B.M23 = 0.0f; B.M24 = 0.0f; B.M31 = 0.0f; B.M32 = 0.0f; B.M33 = 1.0f; B.M34 = 0.0f; B.M41 = 3.0f; B.M42 = 5.0f; ... A.M11 = 0.0f; A.M12 = 0.0f; A.M13 = 0.0f; A.M14 = 0.0f; A.M21 = 1.0f; A.M22 = 4.0f; A.M23 = 0.0f; A.M24 = 0.0f; A.M31 = 4.0f; A.M32 = 2.0f; A.M33 = 0.0f; A.M34 = 0.0f; A.M41 = 0.0f; A.M42 = 0.0f;
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P11 pptx
... (Quaternion 1 *Quaternion 2 ).W = W 1 x 2 - x 1 w 2 + y 1 y 2 - z 1 z 2 (Quaternion 1 *Quaternion 2 ).X = w 1 x 2 + x 1 w 2 + y 1 z 2 - z 1 y 2 (Quaternion 1 *Quaternion 2 ).Y = w 1 y 2 - x 1 z 2 + y 1 ... float scaleY = VERTICAL_INVERSION * (float) gameTime.ElapsedGameTime.Milliseconds/100.0f; float scaleX = (float) gameTime.ElapsedGameTime.Milliseconds/400.0f; // get cursor position mouse = Mouse.GetState(); ... quaternion = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); quaternion.X = axis.X * sin; quaternion.Y = axis.Y * sin; quaternion.Z = axis.Z * sin; quaternion.W = (float)Math.Cos(angle/2.0f); return Vector4.Normalize(quaternion);
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P12 potx
... OUT.size OUT.color OUT.UV XNA GAME STUDIO CREATOR’S GUIDE =(IN.size* (projection._m11/OUT.position.w)*(viewportHeight/2)) *fade; = (1.0f, 1.0f, 1.0f, 1.0f); = (1.0f, 1.0f); // pass these values ... Matrix.CreateScale(0.002f, 0.002f, 0.002f); translation = Matrix.CreateTranslation(cam.position.X, BASE_HEIGHT, cam.position.Z); MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 314 FIGURE 19-4 Rocket launcher ... Therefore, in Initialize(), add the... UpdateParticle(GameTime gameTime, Random rand){ float time = (float)gameTime.ElapsedGameTime.Milliseconds/1000.0f; position += speed*time; // update position life
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P13 pptx
... XNA GAME STUDIO CREATOR’S GUIDE = new Vector3(0.5f, 0.5f, 0.37f); // rgb range 0 to 1 basicEffect.DirectionalLight0.Direction // set normalized = Vector3.Normalize(new Vector3(0.0f,-1.0f,-1.0f));// ... -BOUNDARY; // 1st Bezier curve control points (1st route) bezierA[0] = new Vector3( END+5.0f, 0.4f, 5.0f); // start bezierA[1] = new Vector3( END+5.0f, 2.4f, 3.0f*END); // ctrl 1 bezierA[2] = ... Vector3(0.0f,-1.0f,-1.0f));// direction... one row at a time for (int Z = 0; Z < NUM_ROWS - 1; Z++){ graphics.GraphicsDevice.DrawIndexedPrimitives( 361 Lighting C H A P T E R 362 MICROSOFT XNA GAME STUDIO
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P14 potx
... lightEffectPosition.SetValue(new Vector4(cam.position, 1.0f)); lightEffectIntensity.SetValue(2.0f); lightEffectColor.SetValue(new Vector4(1.0f, 1.0f, 1.0f, 1.0f)); // 5: draw object - select vertex type, ... from the Update() method: gamePadState[0] gamePadState[1] gamePadState[2] gamePadState[3] = = = = GamePad.GetState(PlayerIndex.One); GamePad.GetState(PlayerIndex.Two); GamePad.GetState(PlayerIndex.Three);... ... for each game pad are retrieved with the GetState() method and PlayerIndex attribute to identify the controller: gamePadState[0] gamePadState[1] gamePadState[2] gamePadState[3] = = = = GamePad.GetState(PlayerIndex.One);
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P15 ppsx
... row*terrain.NUM_COLS].Y; } 413 Content Pipeline Processors C H A P T E R 414 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE When finding an object’s height, the object’s...408 MICROSOFT XNA GAME STUDIO ... = 257; public int NUM_COLS = 257; public float worldWidth = 16.0f; public float worldHeight = 16.0f; public float heightScale = 0.0104f; // constructor for raw data - used during bulk data import ... Processors C H A P T E R 410 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE namespace TerrainRuntime{ public class Terrain{ // these variables store values that are accessible in game class public
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P16 ppt
... if(lengthToNewCell==0) // prevent divide by zero return 0.0f; // weighted distance in current cell relative to the entire MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 430 431 // distance to projected ... left text... $skinheight 128 $skin lamp.bmp // sequences $sequence pivot 1 29 $sequence bowing 30 50 FIGURE 26-5 Side view of keyframes set at frames 30, 35, 40, 45, and 50 445 Animated Models C ... jump, pain1, flip, 451 Animated Models C H A P T E R 452 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE salute, taunt, wave, point, crstand, crwalk, crattack, crpain, crdeath, death1, death2,
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P17 docx
... the game class to store, transform, and draw the model: Model ship0Model, ship1Model; Matrix[] ship1Matrix, ship0Matrix; 473 Adding Audio to Your Game C H A P T E R 474 MICROSOFT XNA GAME ... changes between 0 and 1 Two control points define the graph initially FIGURE 27-5 Cue instance variable 469 Adding Audio to Your Game C H A P T E R 470 MICROSOFT XNA GAME STUDIO CREATOR’S ... intro, beep1, engine0, engine1, and fire sounds would all be affected. The beep0 sound bank will be assigned to the Beep0 category so we can pause and resume it midstream. To create a Beep0 cat-
Ngày tải lên: 02/07/2014, 06:20
Microsoft XNA Game Studio Creator’s Guide- P18 potx
... method (in the game class) at the program start: Vector3 position, view; position = new Vector3( 0.5f, 0.9f, BOUNDARY - 0.5f); view = new Vector3( 0.5f, 0.7f, BOUNDARY - 1.0f); cam[0] = new Camera(position, ... TotalControllersUsed(){ GamePadState gp0 = GamePad.GetState(PlayerIndex.One); GamePadState gp1 = GamePad.GetState(PlayerIndex.Two); if (gp0.IsConnected && gp1.IsConnected) return 2; else if (gp0.IsConnected) ... = new Camera(position, view); position = new Vector3(-0.5f, 0.9f,-BOUNDARY + 0.5f); view = new Vector3(-0.5f, 0.7f,-BOUNDARY + 1.0f); cam[1] = new Camera(position, view); As mentioned earlier
Ngày tải lên: 02/07/2014, 06:20
XNA Game Studio 4.0 Programming ppt
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 3 60 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... special version of Visual Studio called Microsoft Visual Studio 2 01 0 Express for Windows Phone. If you have another version of Visual Studio 2 01 0 installed, XNA Game Studio 4 .0 is installed into that ... You Want to be a Game Developer? 1 A Brief History of XNA Game Studio 1 What Is Available in Game Studio 4 .0? 3 Why This Book? 4 1 Getting Started 5 Installing XNA Game Studio 4 .0 5 Downloading...
Ngày tải lên: 08/03/2014, 13:20
3D Graphics with XNA Game Studio 4.0 pptx
... ArcBallCamera(Vector3.Zero, 0, 0, 0, MathHelper.PiOver2, 12 00 , 10 00 , 200 0, GraphicsDevice); Second, we need to update the updateCamera() function to reect the way this new camera type moves: void updateCamera(GameTime ... the depth texture 11 1 Variance shadow mapping—generating shadows 11 5 Summary 11 6 Chapter 5: Shader Effects 11 7 Fog 11 7 Normal mapping 11 8 Generating normal maps with Photoshop 12 3 Cube mapping: ... class 15 0 Drawing Billboards 15 3 Creating clouds with spherical billboarding 16 2 Non-rotating billboards 16 3 Particle effects 16 8 Particle fire 17 7 Particle smoke 17 9 Summary 18 0 Chapter 1 [ 13 ...
Ngày tải lên: 14/03/2014, 21:20
Microsoft® XNA™ Game Studio 3.0 Unleashed pot
... / (float)graphics.GraphicsDevice.Viewport.Height; Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0. 000 1f, 10 00 .0f, out projection); From the Library of Neil Preston ptg 602 2785 30 CHAPTER 2 XNA Game Studio and the Xbox 3 60 to create and maintain two separate ... Objects 11 3 Understanding the Content Pipeline 11 3 Loading 3D Models 11 4 Texturing 3D Models 11 9 Microsoft XNA Game Studio 3 .0 Unleashed vi From the Library of Neil Preston ptg 602 2785 70 CHAPTER ... Platformer 18 2 XNA Game Studio and the Xbox 3 60 19 Creating an Xbox 3 60 Project 19 Buying the XNA Creators Club Subscription 20 Connecting the Xbox 3 60 to the PC 21 Deploying on the Xbox 3 60 23 Debugging...
Ngày tải lên: 29/03/2014, 02:20
microsoft xna game studio 4 0 learn programming now
... XNA games on your PC. ■ Microsoft Windows Vista or Windows 7. ■ Microsoft Visual Studio 2 01 0 C# Express Edition for Windows Phone, Visual Studio 2 01 0 Standard Edition, Visual Studio 2 01 0 ... your XNA programs on your Windows Phone. 9. The XNA Game Studio Device Center runs your programs on your Xbox 3 60. 10 . The compiler runs your program. 11 . The empty project created by XNA Game ... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 3 60 and the XNA Game Studio...
Ngày tải lên: 05/05/2014, 15:09
Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx
... Application 10 5 A Modal View for the iPad 10 6 Development Steps: Creating a Modal View for the iPad 10 8 Test Your Application 11 9 Summary 11 9 CUSTOM TABLE VIEWS 12 CHAPTER 3: 1 Table Views 12 1 The Table ... CENTER 515 Resources for the iOS 4 SDK 515 Downloads 516 iOS 4 Reference Library 516 Sample Code 517 iPhone Developer Program 518 iPhone Provisioning Portal 518 Apple Developer Forums 518 Developer ... 519 App Store Resource Center 519 iTunes Connect 5 20 News & Announcements 5 20 RSS Feed Subscription 5 20 Summary 5 20 APPENDIX C: COCOA TOUCH STATIC LIBRARIES 5 21 Xcode Project Template 5 21 Choose...
Ngày tải lên: 16/02/2014, 00:20
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