XNA Game Studio Express Aula 4 pptx

XNA Game Studio Express Aula 4 pptx

Ngày tải lên : 22/03/2014, 15:21
... '.') ? CharacterWidth / 2 : CharacterWidth; } } XNA Game Studio Express XNA Game Studio Express Aula 4 Aula 4 Uso de Uso de Fontes Fontes no XNA no XNA Alexandre Santos Lobão Alexandre Santos Lobão contato@AlexandreLobao.com contato@AlexandreLobao.com P P ó ó s s em em Desenvolvimento Desenvolvimento de ... métodos: Initialize() LoadGraphicsContent() UnloadGraphicsContent() Chamados a cada game loop Update(GameTime gameTime) Draw(GameTime gameTime) 15 3. Utilizar a fonte Na classe Game1 .cs // Define a variável da fonte SpriteFont ... Kits C C ó ó digo digo Conte Conte ú ú do do Componentes Componentes Legenda XNA Provides XNA Provides N N ó ó s s criamos criamos Comunidade Comunidade 16 Fontes Fontes Customizadas Customizadas no XNA no XNA Para criar uma fonte customizada: 1....
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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio docx

Ngày tải lên : 16/02/2014, 00:20
... 9 //Returnthenumberofsections. return1; } -(NSInteger)tableView:(UITableView*)aTableView numberOfRowsInSection:(NSInteger)section{ //Returnthenumberofrowsinthesection. return[groupsDictcount]; } -(UITableViewCell*)tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath{ NSArray*keys=[[[selfgroupsDict]allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; NSString*key=[keysobjectAtIndex:[indexPathrow]]; staticNSString*CellIdentifier=@”CellIdentifier”;  //Dequeueorcreateacelloftheappropriatetype. UITableViewCell*cell= [tableViewdequeueReusableCellWithIdentifier:CellIdentifier]; if(cell==nil){ cell=[[[UITableViewCellalloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]autorelease]; cell.accessoryType=UITableViewCellAccessoryNone; }  //Configurethecell. [[celltextLabel]setText:key]; returncell; } #pragmamark- #pragmamarkTableviewdelegate -(void)tableView:(UITableView*)aTableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath{ NSArray*keys=[[[selfgroupsDict]allKeys] sortedArrayUsingSelector:@selector(localizedCaseInsensitiveCompare:)]; NSString*key=[keysobjectAtIndex:[indexPathrow]]; NSArray*values=[[selfgroupsDict]objectForKey:key]; /* Whenarowisselected,setthedetailviewcontroller’sdetail itemtotheitemassociatedwiththeselectedrow. */ RootDetailViewController*rootDetailViewController= [[RootDetailViewControlleralloc] initWithKey:keyvalues:values viewController:[selfdetailViewController]]; [[selfnavigationController] pushViewController:rootDetailViewControlleranimated:YES]; [rootDetailViewControllerrelease]; } #pragmamark- #pragmamarkMemorymanagement -(void)didReceiveMemoryWarning{ Download ... navigate by drilling down, and provides a path back to the top Toolbar  — Provides a number of options that act on the current view context Tab bar  — Provides different views of the same ... applica- tion, in terms of visual presentation. When considering navigation design for your applications, consult Apple’s User Interface Guidelines for the iPad as well as the iPhone. See Appendix...
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Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Tài liệu Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 pptx

Ngày tải lên : 16/02/2014, 00:20
... 382 Creating the GameInformation and DiceGame Supporting Classes 383 DiceGame.cs 383 GameInformation.cs 385 Button.cs 385 Creating the Game Lobby 386 GameLobby.cs 386 Message.cs 394 Creating the GameInfo ... Game Development CREATING GAMES USING XNA GAME STUDIO 4 Chris G. Williams George W. Clingerman ffirs.indd vffirs.indd v 1/31/2011 3:36:50 PM1/31/2011 3:36:50 PM XNA Game Studio 4.0 x 17 graphics.PreferredBackBufferWidth ... Studio 2010 Express for Windows Phone and XNA Game Studio 4.0. This chapter cov- ers what tools you need, where to get them, and how to get started using them. As part of Visual Studio 2010 Express...
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XNA Game Studio 4.0 Programming ppt

XNA Game Studio 4.0 Programming ppt

Ngày tải lên : 08/03/2014, 13:20
... 6 XNA Game Studio Connect 9 Writing Your First Game 11 Your First XNA Game Studio Windows Game 11 Your First XNA Game Studio XNA Xbox 360 Game 11 Your First XNA Game Studio Windows Phone 7 Game ... Phone 7 XNA Game Studio enables you to quickly build games. Before you can start to create your first XNA Game Studio game, you need to install the latest version of the product XNA Game Studio ... 1 So You Want to be a Game Developer? 1 A Brief History of XNA Game Studio 1 What Is Available in Game Studio 4.0? 3 Why This Book? 4 1 Getting Started 5 Installing XNA Game Studio 4.0 5 Downloading...
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Microsoft XNA game studio

Microsoft XNA game studio

Ngày tải lên : 11/03/2014, 19:44
... your games at the LIVE Community Games marketplace. XNA Game Studio (GS) is the integrated development environment (IDE) for XNA. It is an add-on for Visual C# Express Edition or Visual Studio. ... the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller button to make the connection. MICROSOFT XNA GAME STUDIO ... Microsoft  XNA ™ Game Studio Creator’s Guide Second Edition
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3D Graphics with XNA Game Studio 4.0 pptx

3D Graphics with XNA Game Studio 4.0 pptx

Ngày tải lên : 14/03/2014, 21:20
... game should update itself protected override void Update(GameTime gameTime) { base.Update(gameTime); } // Called when the game should draw itself protected override void Draw(GameTime gameTime) ... the base Game class, ensuring that the game runs correctly. base.Draw(gameTime); The complete code for the Game1 class is now as follows: public class Game1 : Microsoft .Xna. Framework .Game { ... the game should load its content protected override void LoadContent() { } // Called when the game should update itself protected override void Update(GameTime gameTime) { base.Update(gameTime); ...
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Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Microsoft® XNA™ Game Studio 3.0 Unleashed pot

Ngày tải lên : 29/03/2014, 02:20
... 442 Microsoft XNA Game Studio 3.0 Unleashed x From the Library of Neil Preston ptg6022785 24 CHAPTER 2 XNA Game Studio and the Xbox 360 FIGURE 2.6 Before and after deploying a game to the Xbox 360, XNA Game ... the XNA Framework and XNA Game Studio FIGURE 1.7 XNA Game Studio modifies the Windows Firewall so an Xbox 360 and the PC can talk to each other. It also allows network games created with XNA ... Running with XNA Game Studio on Your PC and Xbox 360 1 Introducing the XNA Framework and XNA Game Studio 7 What Is the XNA Framework? 7 The Foundation of the XNA Framework 8 XNA Today 9 Installing...
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microsoft  xna  game  studio  4 0  learn  programming  now

microsoft xna game studio 4 0 learn programming now

Ngày tải lên : 05/05/2014, 15:09
... Live Gamer Tag. You can nd membership details at http://create.msdn.com. XNA Game Studio Connect The XNA Game Studio Connect program provides the link between your Xbox 360 and the XNA Game Studio ... by XNA Game Studio draws a red screen. 12. It is not possible to use an Xbox 360 gamepad on a PC. 13. To write an XNA game for a Windows Phone, you use a special version of XNA called XNA ... You must have an Xbox 360 to create games with C# and XNA. 3. XNA is a programming language. 4. XNA Game Studio is an IDE. 5. The C# compiler produces an XNA output le. 6. C# is a framework. ...
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Microsoft XNA Game Studio Creator’s Guide- P1 doc

Microsoft XNA Game Studio Creator’s Guide- P1 doc

Ngày tải lên : 02/07/2014, 06:20
... XNA Game Studio Connect application. To use the XNA Game Studio Connect utility, navigate to the Games blade on your Xbox 360, and then to the Demos and More section. Once there, select XNA Game ... Adding Audio to Your Game 459 28 Multiplayer Gaming 491 29 Networking 505 Index 527 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE viii Microsoft  XNA ™ Game Studio Creator’s Guide Second Edition Stephen ... have downloaded the XNA Game Studio Connect application. CHAPTER 1 Set Up an XNA Development Environment This page intentionally left blank MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE xiv 15 Vectors...
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Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Microsoft XNA Game Studio Creator’s Guide- P2 pptx

Ngày tải lên : 02/07/2014, 06:20
... the XNA Game Studio Connect page. On the XNA Game Studio Connect page, select the Connect to Computer option and press the A controller button to make the connection. MICROSOFT XNA GAME STUDIO ... connection. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 14 FIGURE 2-4 XNA Game Studio Connect main page MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 34 Explorer. You may want to create a sub-folder ... it to connect it to your PC. On the Games blade of the Xbox 360 Dashboard (under Demos and More), launching XNA Game Studio Connect will display the XNA Game Studio Connect main page (see Figure...
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Microsoft XNA Game Studio Creator’s Guide- P4 pot

Microsoft XNA Game Studio Creator’s Guide- P4 pot

Ngày tải lên : 02/07/2014, 06:20
... move it side to side on the X axis. To enable this, in the global variable MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 84 95 calculation and still end up with the same transformation. XNA provides ... a per-pixel basis rather than a per-vertex basis. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 90 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 80 class so they can be used in your project. These declarations ... very simi- lar in syntax to XNA data types. Table 6-1 compares the XNA data types with the HLSL data types used in this book. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 74 2. In the first example,...
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Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Microsoft XNA Game Studio Creator’s Guide- P5 ppsx

Ngày tải lên : 02/07/2014, 06:20
... texture // filter (like a brush) for showing texture MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 124 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 98 The vertices for the earth and moon are set when the ... 8 Character Movement FIGURE 8-1 Hypotenuse, opposite, and adjacent sides of a right-angle triangle MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 108 When these vectors are normalized, or scaled so their ... helicopter’s angle of direction (refer to Figure 8-5). MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 118 FIGURE 8-5 Helicopter with spinning side rotor and top rotor color but also UV coordinate data....
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Microsoft XNA Game Studio Creator’s Guide- P6 docx

Microsoft XNA Game Studio Creator’s Guide- P6 docx

Ngày tải lên : 02/07/2014, 06:20
... interpolates between verts OUT.color *= IN.color; } MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 128 MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 150 If you try the program now, you will see the same 3D ... object is also needed at the top of the game project: private Texture2D grassTexture; CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 132 The grass.jpg image will be ... textures to the sides. Add a billboarded tree, cactus, or flower that you create with transparency. CHAPTER 9 Texturing Your Game World MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 134 The code...
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Microsoft XNA Game Studio Creator’s Guide- P7 pps

Microsoft XNA Game Studio Creator’s Guide- P7 pps

Ngày tải lên : 02/07/2014, 06:20
... runs: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 168 const float TIME_SCALE = 20000.0f; // adjust V by time scale verticalAdjustment // time scale V increment -= (float)gameTime.ElapsedGameTime.Milliseconds/TIME_SCALE; // ... the existing version of DrawIndexedGrid() with this one: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 184 171 bool Timer(GameTime gameTime){ bool resetInterval = false; // add time lapse between frames ... animations that appear to be synchronized with real time: MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 170 FIGURE 12-1 An animated sprite in the game window 181 One of the first items that must be modified...
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Microsoft XNA Game Studio Creator’s Guide- P8 potx

Microsoft XNA Game Studio Creator’s Guide- P8 potx

Ngày tải lên : 02/07/2014, 06:20
... as lost group in- MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 212 FIGURE 14-8 Joint, base, and fan all centered at the origin MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 194 If you view the contents ... fan. Having a windmill with three identical well-textured fans will look MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 206 193 F ONT EXAMPLE: DISPLAYING TEXT IN THE GAME WINDOW This example explains ... Select the new merged group and enter the name, fan, beside the Rename button and then click Rename. MICROSOFT XNA GAME STUDIO CREATOR’S GUIDE 210 FIGURE 14-6 Original blade with two duplicate...
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