... core of the game The rest of the game, from the story to the art, should grow from the core mechanic At the outset of a project, the game designer will brainstorm initial concepts for the game Some ... produce the art and audio assets that go into the game But they will look to the game designer for guidance on the overall tone and direction of the game The art should be in service of the gameplay, ... general game type The game platform will push the gameplay in directions that suit the controls of the system For example, console controllers are ill-suited for complex strategy games The need for...
Ngày tải lên: 16/03/2014, 21:27
... is, the first (top) string for each digit, then the second, and so on We assume that all the bigDigits’ slices have the same number of rows and so take the row count from the first one Go’s for ... convenient to set the environment variables once and for all through the Control Panel To this, click Start (the Windows logo), then Control Panel, then System and Security, then System, then Advanced ... Chapter The import statement (14 ➤, ➊) imports three packages from the standard library The fmt package provides functions for formatting text and for reading formatted text (§3.5, ➤ 93), the os...
Ngày tải lên: 29/03/2014, 22:20
epub straight to the point [electronic resource] [creating ebooks for the apple ipad and other ereaders]
... and in the Cochin font Choose these characteristics from the various menus and click OK Next, you’d create the rest of the styles for the book If you are creating the style sheet for the first ... make sense to use the one to create the other But actually, once you can forget about pages, and focus on the flow and the formatting of the text, InDesign becomes a great tool for creating EPUB ... click the New Style button (at the far left) Click the tiny button to reveal the Styles palette and then click the New Style button in the Styles palette that appears In the New Style box, type the...
Ngày tải lên: 01/06/2014, 09:23
Creating 3D Game Art for the iPhone with Unity docx
... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming ... normal, and UV coordinate data Creating 3D Game Art for the iPhone with Unity Game Loop Inside the Unity iOS game loop is where the components of our game are updated The game loop is always running ... Game Objects in the Game I Was Checking the Frametime Variable to See If It Went Beyond 33.3 ms 23 Creating 3D Game Art for the iPhone with Unity Targeting Devices When targeting a game for the...
Ngày tải lên: 27/06/2014, 08:20
Creating 3D Game Art for the iPhone with Unity Part 1 docx
... Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming ... normal, and UV coordinate data Creating 3D Game Art for the iPhone with Unity Game Loop Inside the Unity iOS game loop is where the components of our game are updated The game loop is always running ... and game development for the iPhone It’s about trimming the fat in order to get to the meat of the discussions and maximize the important concepts the book needs to cover and what most other game...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 2 docx
... Game Objects in the Game I Was Checking the Frametime Variable to See If It Went Beyond 33.3 ms 23 Creating 3D Game Art for the iPhone with Unity Targeting Devices When targeting a game for the ... set the scale for your object within Unity iOS on the object’s Transform The reason being is that when the scale is changed on the Transform, Unity iOS makes a copy of the object, which is the ... performance without having to spend time creating objects Once the game was compiled to an Xcode project, I could then run the game on a device while running the Internal Profiler to check performance...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 3 ppsx
... In the 49 Creating 3D Game Art for the iPhone with Unity next section, we’ll take a practical look at the process behind creating the texture map for the Tater game object Fundamentals of Game ... unwrap the bulk of the gun In Fig 3.11, you can see the edges that were selected and the result from the Unwrap tool 47 Creating 3D Game Art for the iPhone with Unity FIG 3.11╇ I Used the Unwrap ... textures and the iPhone and iPad Texture Formats In this section, we are going to discuss texture formats as they relate to the iDevice hardware These formats pertain to the formatting of the texture...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 4 ppt
... (128 times 4) in the texture map I then measured all of the items in the scene and kept note of the size they would need to relate to in the texture map Creating the Textures Before creating any ... is for the texture and the second is for the lightmap Now with 87 Creating 3D Game Art for the iPhone with Unity Fig 4.23╇ Here Is the UV Map Alongside the Texture Atlas The Red Shading Shows ... the facets in the polygons This item will target a different texture atlas than the level For this model, the UV layout was the key to creating a successful look To create the UV map, I cut the...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 5 pot
... the Bone Rotation for the Forearm FIG 5.29╇ The Bone Rotation Isn’t Aligned and Thus Makes It Difficult to Get the Bend Correctly 111 Creating 3D Game Art for the iPhone with Unity Fixing the ... bones to get the Â� deformations needed, while still being able to maintain the performance desired for the €project The first step was to create the bones on the centerline, which are the pelvis, ... Where the Armature Will Be Created Snapping the Cursor to the Grid Ensures that It Is Aligned to the Center of the Grid forearm to help with IK and that the tip of the bicep bone is placed near the...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 6 pptx
... 6.6╇ The Knee Bone Is Set as the Pole Target in the IK Constraint for the Leg It Allows Me to Point the Knee FIG 6.7╇ The Elbow Bone Is Set at the Pole Target in the IK Constraint for the Arm ... influence the mesh In order to keep the skeleton optimized, you need to be sure that only the bones directly responsible for deforming the mesh are influencing the 129 Creating 3D Game Art for the ... with the legs Setting Up IK for Legs The first thing I needed to was to add another bone to the foot area that would act as the main controller for the leg and foot I selected the tail of the...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 7 pps
... to parent it to the hand The script takes a variable of type Transform, which represents the IK_Hand.L Bone in the mesh In the script, the gun’s Transform is then parented to the hand, and its ... 3D Game Art for the iPhone with Unity Fig 7.13╇ The Blending Mode for the Clip Is Set to Add in the Properties Panel for the Track Fig 7.14╇ You Can Adjust the Speed of a Clip in the Playback ... correctly for the object it represents For the sphere, I choose the Sphere setting for the Bounds to match the Rigid Body’s shape to the actual mesh it’s applied to as shown in€Fig.€7.32 I then...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 8 potx
... Contains the Settings for Controlling the Features and Quality for the Lightmap 195 Creating 3D Game Art for the iPhone with Unity We’ll talk about the important settings in the next section, but ... also adjust the Final Gather rays that are sent into the scene The more the rays are shot out into the scene, the higher the quality of the indirect lighting will be You can use the Quality presets ... selected, and then simply delete them with the X key With the remaining “good” keys left, I hit the A key to select all the keys and G key to move them so they start at frame This leaves me 181 Creating...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 9 ppsx
... setting the maximum size as well as the format for the texture The size you choose for your textures depends on your game as well as the device the game is running on For instance, you’ll need to use ... device running the game is the iPad, otherwise 229 Creating 3D Game Art for the iPhone with Unity Fig 9.29╇ You Can Set the Splash Screen to Start at the Correct Orientation in the info.plist ... References the Particle Emitter and Then Sets the Emit Parameter to True When the Collision Happens, i.e., the Target Is Shot 227 Creating 3D Game Art for the iPhone with Unity Now that the target...
Ngày tải lên: 08/08/2014, 13:21
Creating 3D Game Art for the iPhone with Unity Part 10 docx
... showcases all of the game assets and animations discussed in the book You can find more information on how to get the “Tater” app on the book’s official Web site Creating 3D Game Art for the iPhone ... Click the Creating 3D Game Art for the iPhone Book Site” Link to Enter the Book’s Official Web Site From the Book’s Official Web Site, Click the “Tater’s Weapon Load Out” Link to Get Access to the ... various elements from the game play scene In the video walk-through for the app, I will explain exactly how the app was created, which will also cover the coding of the game as well I created...
Ngày tải lên: 08/08/2014, 13:21
10 minute toughness the mental training program for winning before the game begins
... players may want to create them for offense and defense; golfers may create one performance statement for putting and another for all other swings; tennis players might have one specific to the ... found that the athletes who the 10-MT mental workout every day before practices and games are the ones who then have the mental strength needed for mental control in competition Even the business ... The next batter came up and hit a long fly ball off a pitch that up in the strike zone The left fielder caught the ball at the warning track for the first out Again, the camera closed in on the...
Ngày tải lên: 05/08/2013, 09:14
Using games for the 10th form speaking clas in high school (the new textboook) = sử dụng trò chơi trong giờ học nói tiếng anh lớp 10 ở trường trung học phổ thông SGK mới
... outlines the background of the study In this part, information about the reasons for choosing the study, the aims, the scope, the method and the design of the study are provided Part II with the title ... together towards a common goal Based on the goal of the game, they are divided into two other types of games including linguistic games and communication games In linguistic games, the goal of game ... introduction .1 The Reasons for Choosing the Study The Aims of the Study The Scope of the Study The Methods of the Study .3 The Design of the Study ...
Ngày tải lên: 19/12/2013, 11:30
Developing speaking skill through using language games for the 10th form students at sam son high school
... the language games are not well chosen, therefore they are either too challenging with high required level of the target language or too easy with the language unsuitable for the content of the ... language games for the 10th form students at Sam Son high school Giving some suggested games that teacher use to develop their students speaking skill The objects of the study are to answer these ... information Its form and meaning are dependent on the context in which it occurs, including the participants themselves, their collective experiences, the physical environment and the purpose for...
Ngày tải lên: 19/12/2013, 15:47
Breaking into the Game Industry: Advice for a Successful Career from Those Who Have Done It
... overall The grind is the core of the game, and is particularly important for game designers What is the one thing the game is about? What is the repeatable pattern that drives that core forward? Game ... 86 What Is the Game Industry”? 251 Question 87 Is There a Way to Get a Feel for the Industry Before Even Getting There? 253 Question 88 Is the Game Industry ... title of the person, along with the year they started working in the game industry Feel free to hop around the book and find answers to the questions you have There’s no specific order to the questions,...
Ngày tải lên: 13/02/2014, 17:23
GAMES FOR THE PLAYGROUND, HOME, SCHOOL AND GYMNASIUM potx
... these[47] pens The other players stand within the pen that is nearest the chaser All of the players in the pen are named for different animals, there being several players of each kind Thus there ... in the same way Children should be urged to move quickly for such formations For some games the hands remain clasped For others the hands are dropped (unclasped) after the ring is formed The ... athletic games An especial effort has been made to secure games for particular conditions Among these may be mentioned very strenuous games for older boys or men; games for the schoolroom; games for...
Ngày tải lên: 06/03/2014, 12:21
For the win - how game thinking can revolutionize your business
... partly from the players’ sense of autonomy In a game, the sense of autonomy is always somewhat illusory The game designer makes the rules and the game enforces them, especially in digital games, where ... your players—be they employees or customers or some other group—will attempt to hit the targets the game offers them You, on the other hand, care about those targets only as a proxy for other ... “team members.” Players are the center of a game, and they have a sense of being in control After all, players pick the game; the game doesn’t pick them The excitement of the experience comes, as...
Ngày tải lên: 10/03/2014, 08:36