[...]... and UV coordinate data 3 Creating 3D Game Art for the iPhone with Unity Game Loop Inside the Unity iOS game loop is where the components of our game are updated The game loop is always running regardless of user input From a 3D artist’s perspective, you can think of the game loop as an animation In a 3D animation, your scene runs at a given frame rate, and in each frame of the animation, something... desktop, and Web and with Unity 3.0, support for Xbox 360 and PS3 as well For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web Unity also supports the major 3D animation packages and mainstream formats such as FBX As an artist, I find Unity to be an indispensable tool for creating interactive 3D content and my game engine of choice due... and pixel fill rate For instance, if you€have a Â� fast-paced game concept, you’ll need to denote a high frame rate in your game budget such as 30–60 frames per second (fps), and all of the content Creating 3D Game Art for the iPhone with Unity DOI: 10.1016/B978-0-240-81563-3.00001-2 Copyright © 2011 Elsevier, Inc All rights reserved 1 Creating 3D Game Art for the iPhone with Unity you create must... at creating game models, textures, and animation so that they’re properly optimized for a specific game engine and hardware that they will run on Our focus for this book is creating game assets for use in Unity iOS, which was created by Unity Technologies for creating games to deploy on all of Apple’s iDevices such as the iPhone, iPod Touch, and iPad Why Focus on Games for the iPhone, iPad, and Unity. .. material in the form of video walkthroughs on the book’s resource web site You can get to the book’s resources by visiting http://wesmcdermott.com and clicking the Creating 3D Game Art for the iPhone Book Site” link From the book’s official web site, click the “Tater’s Weapon Load out” link When prompted for the login, enter “tater” for the username and “thumpNoggins” for the password At the beginning... makes for an inferior product, but as a game developer, I feel that this closed environment takes the “guess-work” out of how my particular game will run on the platform With the iOS, there is a handful of devices my game can be targeted for, and although internal hardware between the devices such as the iPhone and iPad differ, for the most part, the hardware provides a standard in terms of developing for. .. can use the Statistics window to check the video RAM (VRAM) usage of your scene as shown in Fig 1.9 Â� FIG 1.9╇ You Can Monitor the VRAM in the Statistics Window 11 Creating 3D Game Art for the iPhone with Unity FIG 1.10╇ You Can Monitor the Memory Using the Unity iOS Internal Profiler in Xcode.€ Also, you can use the Unity iOS Internal Profiler to check the memory usage when profiling your game s... advantage of the VFP coprocessor The VFP€Â� coprocessor€is actually working faster than the GPU and thus is used by Unity iOS to gain performance in batching objects to reduce draw calls Â� 5 Creating 3D Game Art for the iPhone with Unity The point to focus on in regards to the VFP and Unity iOS is the key to dynamic batching, which can be stated as follows As long as it takes less time to apply the vertex... Visualize the Concept of Overdraw You Can See the Planes that Are Overlapping in the Viewport as They Are Shaded in a Darker Red Color information This data, which is associated with the fragment, is interpolated Â� from the transformed vertices of the geometry or the texture in memory If the fragment passes the rasterization tests that are performed at the raster stage on the GPU, the fragment updates the. .. Illustrates the Different Pipelines Available in OpenGL ES 1.1 and 2.0 Versions 13 Creating 3D Game Art for the iPhone with Unity Texturing It’s very important to get your texture sizes down for the iPhone since the texture cache on board is small The TBD renderer is optimized to handle the texture cache efficiently, but you still must keep a close eye on your texture sizes and compress them to bring down the . h1" alt="" Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming. support for Xbox 360 and PS3 as well. For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web. Unity also supports the major 3D animation. optimized for a specific game engine and hardware that they will run on. Our focus for this book is creating game assets for use in Unity iOS, which was created by Unity Technologies for creating games