creating apps for the iphone

addison-wesley developing hybrid applications for the iphone using html css and javascript to build dynamic apps for the iphone

addison-wesley developing hybrid applications for the iphone using html css and javascript to build dynamic apps for the iphone

... it outside the text field The inspector now displays the information for the button instead of the text field Select the blue cube in the upper right-hand corner of the Inspector ... Praise for Developing Hybrid Applications for the iPhone ? ?For those not ready to tackle the complexities of Objective-C, this is a great way to get started building iPhone apps. If you know the ... the foundation for well-made, maintain- able, and useable applications for the iPhone. ” —William Dalton “This is an outstanding book! If you are interested in building applications for the iPhone,

Ngày tải lên: 28/04/2014, 16:15

214 538 0
Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

... support for Xbox 360 and PS3 as well For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web Unity also supports the ... between the devices such as the iPhone and iPad differ, for the most part, the hardware provides a standard in terms of developing for. .. can use the Statistics window to check the ... with the fragment, is interpolated � from the transformed vertices of the geometry or the texture in memory If the fragment passes the rasterization tests that are performed at the

Ngày tải lên: 27/06/2014, 08:20

273 395 1
Creating 3D Game Art for the iPhone with Unity Part 1 docx

Creating 3D Game Art for the iPhone with Unity Part 1 docx

... support for Xbox 360 and PS3 as well For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web Unity also supports the ... From the book’s official web site, click the “Tater’s Weapon Load out” link When prompted for the login, enter “tater” for the username and “thumpNoggins” for the password At the ... internal hardware between the devices such as the iPhone and iPad differ, for the most part, the hardware provides a standard in terms of developing for. .. at creating game models,

Ngày tải lên: 08/08/2014, 13:21

28 421 0
Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity Part 2 docx

... the polygons within modo 33 Creating 3D Game Art for the iPhone with Unity Creating Geometry There aren’t any special techniques to modeling for game objects for the ... consumption such as the iPhone and iPad. The smaller the tile the GPU is rendering, the easier it is to process, and thus, the less it has to go out to the shared memory of the system and ultimately ... visualize the TBD renderer on the iPhone to be similar to the Bucket rendering in modo or mental ray as shown in Fig. 1.8. RAM There is a difference in RAM among the iDevices. The iPhone 4 contains

Ngày tải lên: 08/08/2014, 13:21

28 339 0
Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

... Art for the iPhone with Unity FIG 3.4 In the Case of the Shirt, I Created an Initial Planar Projection to Get Me in the “ballpark” for My Planned UV Layout. I then selected the front of the ... repeat In the 49 Creating 3D Game Art for the iPhone with Unity next section, we’ll take a practical look at the process behind creating the texture map for the Tater ... object.. .Creating 3D Game Art for the iPhone with Unity FIG 3. 11╇ I Used the Unwrap Tool to Quickly Get the UVs Created for the Bulk of the Gun Notice that with the

Ngày tải lên: 08/08/2014, 13:21

28 273 0
Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

... Give the Illusion There’s More to the Level. 68 Creating 3D Game Art for the iPhone with Unity Now, for the level showcased in this book, I didn’t go as far with the level tiles as to make them ... the entire level, I created a new UV map, which now leaves me with two UV maps for the mesh The first UV map is for the texture and the. . .Creating 3D Game Art for the ... division for sections 1 and 2 of the level due to the player having to FIG 4.6 This Image Shows that even though the Camera Doesn’t See the Mesh Behind It, the Verts Are Still Sent to the GPU. 72 Creating

Ngày tải lên: 08/08/2014, 13:21

28 390 0
Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

... the controller bone to not influence the Vertex Group or weighting by disabling its Deform option. FIG 5.11 The Image Shows the Basic Skeleton for Tater. 100 Creating 3D Game Art for the iPhone ... the performance desired for the project. The first step was to create the bones on the centerline, which are the pelvis, spine, chest, and head bones. I started with the pelvis by setting the ... Game Art for the iPhone with Unity FIG 5.16 The T-Pose Is a Default Resting Pose for Creating Bones. of quality versus performance. Your goal is to use just enough bones to get the deformations

Ngày tải lên: 08/08/2014, 13:21

28 395 0
Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Creating 3D Game Art for the iPhone with Unity Part 6 pptx

... Knee Bone Is Set as the Pole Target in the IK Constraint for the Leg. It Allows Me to Point the Knee. FIG 6.7 The Elbow Bone Is Set at the Pole Target in the IK Constraint for the Arm. It Allows ... FIG 6.19 The IK Bone for the Hand Was Duplicated from the Original Hand Bone. Next, I setup the actual IK Constraint on the Forearm.L Bone with the IK_Hand.L Bone set as the Bone Target. The Chain ... characters to the FBX format 143 Creating 3D Game Art for the iPhone with Unity FIG 6. 36 •‡ The Animation Component Is Set at the Root of the Object and References the Objects

Ngày tải lên: 08/08/2014, 13:21

28 314 0
Creating 3D Game Art for the iPhone with Unity Part 7 pps

Creating 3D Game Art for the iPhone with Unity Part 7 pps

... Animation When the. .. Creating 3D Game Art for the iPhone with Unity Fig 7. 13╇ The Blending Mode for the Clip Is Set to Add in the Properties Panel for the Track ... 161 Creating 3D Game Art for the iPhone with Unity Using the NLA Editor Now that we’ve.. .Creating 3D Game Art for the iPhone with Unity Unity iOS, all the ... iOS, you may need to bake the keyframes so that the animation is 150 Creating 3D Game Art for the iPhone with Unity FIG 6.47 By Sampling the Keyframes, You Will Bake the Curve, Which Puts a Keyframed

Ngày tải lên: 08/08/2014, 13:21

28 354 0
Creating 3D Game Art for the iPhone with Unity Part 8 potx

Creating 3D Game Art for the iPhone with Unity Part 8 potx

... the Scale in Lightmap Setting 197 Creating 3D Game Art for the iPhone with Unity that the resolution for one of the barrels... Quality for the Lightmap 195 Creating ... immediately hit the Spacebar, and as soon as enough of the animation we 180 Creating 3D Game Art for the iPhone with Unity FIG 7.37 Here You Can See the Entire Logic Map for the UV Sphere Rigid ... 7.38, you can see the completed logic for the target pieces. 178 Creating 3D Game Art for the iPhone with Unity FIG 7.35 The Bullet Physics Engine Defaults to 9.8. FIG 7.34 The Ground Is Set

Ngày tải lên: 08/08/2014, 13:21

28 359 0
Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

... Function for Creating an Explosion Effect Fig 9. 21╇ The Explosion Script is Added at the Root of the Target Game Object 225 Creating 3D Game Art for the. .. for the ... maximum size as well as the format for the texture The size you choose for your textures depends on your game as well as the device the game is running on For instance, you’ll ... Fig 9. 22╇ These Highlighted Areas Show the Key Areas of the Script for Creating the Explosion Adding Particles If we’re exploding the target from a gun blast, then we’ll have

Ngày tải lên: 08/08/2014, 13:21

28 352 0
Creating 3D Game Art for the iPhone with Unity Part 10 docx

Creating 3D Game Art for the iPhone with Unity Part 10 docx

... the loading screen menu that is called before the actual game play screen is called This image contains only 1 sprite and loads either the iPhone 4 or iPhone scene depending on the ... for the app, I will explain exactly how the app was created, which will also cover the coding of the game as well I created two€scenes to support the different resolution of the ... Colliders There is also a script on the target, which when hit, dispatches a message to play the attached animation for the FBX take file and instantiate a particle Prefab for the explosion

Ngày tải lên: 08/08/2014, 13:21

21 195 0
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

... change the text field value on the button Now, to gather up the actual message to send to Twitter, we need to extract the values chosen from the picker, then create a string including the label ... we use hatever cte for our picker W the delegoanform to the tocol has to c ViewDelegate pro UIPicker What’s the word for row 3? ve to n’t hae are o hese d er Datasource e for r - tobjects; th ... you’ll see the documentation for which messages are optional and which are required for a protocol We’ll talk more about how to implement these in the next chapter; for now, we’ll provide you the code

Ngày tải lên: 14/08/2014, 20:21

54 366 0
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

... handles the information itself in the app [DATASOURCE] This is the document apple uses to evaluate apps for the App Store [HUMANINTERFACEGUIDE] You see this listed in the view and it controls the ... local name for arguments The public name becomes part of the selector when someone wants to send that message to your object That’s the name before the colon The name after the type is the local ... when sending the message to your object Obviously, the argument order is critical So about those arguments to methods what’s the deal with the name before the colon and the one after the type?

Ngày tải lên: 14/08/2014, 20:21

54 464 0
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

... multiple views So, how these views fit together? Before you pick the template for our bartending app, take a minute to look at how you want the user to interact with the drink information We’re going ... cells requested creating th Any other cells in the view yed if the iPhone are destro memory for needs the else something Debugging: Navigation Controller: Maintains a view stack for movin g between ... twice, then Most iPhone apps have more than one view. We’ve written a cool app with one view, but anyone who’s used an iPhone knows that most apps aren’t like that Some of the more impressive iPhone

Ngày tải lên: 14/08/2014, 20:21

54 400 0
head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 5 docx

... how the dictionaries are put together, we can use this information to populate the detail view, too If you give the detail view controller the dictionary of the selected drink, it can populate the ... Views Are pushed onto the stack via the table view or buttons Can be subclassed and extended like any other class Modal views force the user to interact with them before they can be dismissed ... we use the For each drink, the name of key name forgredients the drink, in s, and so on for ingredient plists and modal views Update your code to handle a plist of dictionaries Armed with the knowledge

Ngày tải lên: 14/08/2014, 20:21

54 365 0
Tài liệu Developing Hybrid Applications for the iPhone ppt

Tài liệu Developing Hybrid Applications for the iPhone ppt

... @end Although the GlassAppDelegate is more complex, the class is similar to the SimpleExampleAppDelegate class from the previous section. It is the delegate for the ap- plication and the delegate for other ... dropping it outside the text field. The inspector now displays the information for the button instead of the text field. Select the blue cube in the upper right-hand corner of the Inspector dialog.This ... chapter .The code snippet that follows is how the iPhone inserts this content into the application. It begins with the calculation of the size and point of origin for the display of the UIWebView.This...

Ngày tải lên: 12/02/2014, 21:20

214 1,1K 0
Programming in Go: Creating Applications for the 21st Century, Rough Cuts docx

Programming in Go: Creating Applications for the 21st Century, Rough Cuts docx

... is, the first (top) string for each digit, then the second, and so on. We assume that all the bigDigits ’ slices have the same number of rows and so take the row count from the first one. Go’s for loop ... } } The main() function gets the input and output filenames from the command line, creates corresponding file values, and then passes the files to the americanise() function to do the work. The ... two strings based on the two given float64 s, formatting each with the specified number of decimal places. If the magnitudes of the numbers differ, then so will the lengths of the a and b string s...

Ngày tải lên: 29/03/2014, 22:20

493 1,2K 1
iOS Recipes: Tips and Tricks for Awesome iPhone and iPad Apps docx

iOS Recipes: Tips and Tricks for Awesome iPhone and iPad Apps docx

... Together a Reusable Web View, on page 29. The solution so far performs a portrait-only transition, which is usually fine for most iPhone apps. iPad apps, on the other hand, are often expected to work ... gives the effect that the clear portion of the mask is expanding, resulting in the gradual reveal of the view below. (See Figure 7, The mask used for ClearFromCenter transition, on page 12.) In the ... define the leftCapWidth as 49, then the 50th point would be the one that is stretched (or duplicated), and the remaining 50 points would remain fixed. If we then set the image length to 200, then...

Ngày tải lên: 06/03/2014, 08:21

226 675 0
Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers doc

Developing C# Apps for iPhone and iPad using MonoTouch: iOS Apps Development for .NET Developers doc

... see, the technical aspect of creating an iPad application is just as easy as it is for creating an iPhone application. Now let’s take a look at creating applications that run on both the iPhone ... in the iPhone 4G Simulator with Retina Display, you must first launch the iOS Simulator and then choose Device : iPhone (Retina) from the Hardware menu. Then, in MonoDevelop, change your iPhone ... iPhone Simulator Target to iPhone Simulator 4.3 and run/debug it. If you don’t change the device in the iOS simulator first, it will simulate the iPhone 3G, rather than the iPhone 4G. This is an...

Ngày tải lên: 28/03/2014, 23:20

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