Creating 3D Game Art for the iPhone with Unity Part 1 docx

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Creating 3D Game Art for the iPhone with Unity Part 1 docx

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[...]... and pixel fill rate For instance, if you€have a Â� fast-paced game concept, you’ll need to denote a high frame rate in your game budget such as 30–60 frames per second (fps), and all of the content Creating 3D Game Art for the iPhone with Unity DOI: 10 .10 16/B978-0-240- 815 63-3.000 01- 2 Copyright © 2 011 Elsevier, Inc All rights reserved 1 Creating 3D Game Art for the iPhone with Unity you create must... and UV coordinate data 3 Creating 3D Game Art for the iPhone with Unity Game Loop Inside the Unity iOS game loop is where the components of our game are updated The game loop is always running regardless of user input From a 3D artist’s perspective, you can think of the game loop as an animation In a 3D animation, your scene runs at a given frame rate, and in each frame of the animation, something... makes for an inferior product, but as a game developer, I feel that this closed environment takes the “guess-work” out of how my particular game will run on the platform With the iOS, there is a handful of devices my game can be targeted for, and although internal hardware between the devices such as the iPhone and iPad differ, for the most part, the hardware provides a standard in terms of developing for. .. at creating game models, textures, and animation so that they’re properly optimized for a specific game engine and hardware that they will run on Our focus for this book is creating game assets for use in Unity iOS, which was created by Unity Technologies for creating games to deploy on all of Apple’s iDevices such as the iPhone, iPod Touch, and iPad Why Focus on Games for the iPhone, iPad, and Unity. .. desktop, and Web and with Unity 3.0, support for Xbox 360 and PS3 as well For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web Unity also supports the major 3D animation packages and mainstream formats such as FBX As an artist, I find Unity to be an indispensable tool for creating interactive 3D content and my game engine of choice due... material in the form of video walkthroughs on the book’s resource web site You can get to the book’s resources by visiting http://wesmcdermott.com and clicking the Creating 3D Game Art for the iPhone Book Site” link From the book’s official web site, click the “Tater’s Weapon Load out” link When prompted for the login, enter “tater” for the username and “thumpNoggins” for the password At the beginning... game For instance, the CPU also processes scripts and physics calculations as well as holding the entire OS and other programs being run Since this book is on creating game art, we’ll focus the next subsections to be particular to the game s art content on our game objects and what operations are important to the CPU in these terms On a particular note, just because one might be more oriented toward the. .. advantage of the VFP coprocessor The VFP€Â� coprocessor€is actually working faster than the GPU and thus is used by Unity iOS to gain performance in batching objects to reduce draw calls Â� 5 Creating 3D Game Art for the iPhone with Unity The point to focus on in regards to the VFP and Unity iOS is the key to dynamic batching, which can be stated as follows As long as it takes less time to apply the vertex... Several of these games have been critically acclaimed in the top 25 and top 10 0 lists on the App Store Unity has proven time and time again to be a solid development platform and the best middleware solution for creating games for the iPhone and iPad However, Apple’s App Store is not without its controversy, and as a game developer, it’s best to always look at every opportunity Many have stated that the market... which is the PowerVR SGX535 The SGX 535 supports OpenGL ES 2.0 With Unity iOS, iPhone developers can use both the 1. 1 and 2.0 versions of OpenGL ES What this means for developers is that we can utilize shaders that support a programmable pipeline also, there will be no need to convert 1. 1 shader to 2.0 every time the device meets a new shader in the game In Fig 1. 3, you can see the clock speed of the SGX . w0 h1" alt="" Creating 3D Game Art for the iPhone with Unity Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating and implementing assets for gaming. support for Xbox 360 and PS3 as well. For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web. Unity also supports the major 3D animation. is available from the British Library. ISBN: 978-0-240- 815 63-3 Printed in the United States of America 10 11 12 13 14 5 4 3 2 1 Typeset by: diacriTech, Chennai, India For information on all

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