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.c om cu u du o ng th an co ng GAME DESIGN DOCUMENT CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om GDD A game design document defines everything in ng your game co The one-sheet th The beat chart an The ten-pager cu u du o ng The game design document CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 1: THE ONE-SHEET Game title co Target age of players ng Intended game systems an Intended Entertainment Software Rating Board du o u cu ng th (ESRB) rating A summary of the game’s story, focusing on gameplay Distinct modes of gameplay Unique selling points Competitive products CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om ESRB RATINGS eC (Early Childhood) th ng M (Mature 17+) an T (Teen) co E10 (Everyone 10+) ng E (Everyone) cu u du o AO (Adults Only 18+) CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om UNIQUE SELLING POINTS Unique selling points (or USPs) are the “bullet cu u du o ng th an co ng points” found on the back of the box CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 2: THE TEN-PAGER The ten-pager is a design document that lays out cu u du o ng th an co ng the spine of your game CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om PAGE – TITLE PAGE Game title cu u du o ng th Projected ship date an Intended ESRB rating co Target age of players ng Intended game systems CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om PAGE – GAME OUTLINE Game story summary cu u du o ng th an co ng Game flow CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om PAGE – CHARACTER sex, and other dossier-style backgroundmaterial can go here as long as you feel this information does your character justice cu u du o ng th an co ng Age, CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om PAGE – GAMEPLAY Start with the gameplay and detail how the cu u du o ng th an co ng sequence of play is presented 10 CuuDuongThanCong.com https://fb.com/tailieudientucntt cu u du o ng th an co ng c om PAGE – GAMEPLAY MECHANICS 16 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om PAGE – ENEMIES Enemy character = hazard + AI cu u du o ng th an co ng Boss character >> enemy character 17 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om PAGE – MULTIPLAYER AND BONUS MATERIALS Bonus materials ng Unlockables cu u du o ng th an co Achievements 18 CuuDuongThanCong.com https://fb.com/tailieudientucntt cu u du o ng th an co ng c om PAGE 10 – MONETIZATION 19 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 3: GAMEPLAY PROGRESSION Players start from ground zero with no skills, gear, ng co ng du o cu u th an or abilities Players have several skills that are presented to them at the beginning of the game but have to be unlocked over time Players have several skills but have no knowledge of how to use them yet Players have significant power that they can use immediately only to lose it after a boss fight or initial confrontation … 20 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 4: THE BEAT CHART Level/environment name ng File name (level/environment designation) co Time of day (in context of the game) an Story elements for level ng th Progression: gameplay focus of the level du o Estimated play time of level u Color scheme of level/environment cu Enemies/bosses introduced and used 21 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 4: THE BEAT CHART Mechanics introduced and used ng Hazards introduced and used co Power-ups found in level/environment an New abilities, weapons, or gear unlocked ng th Treasure amount and type the players can find track(s) level/environment to be used cu u Music du o Bonus material found in level/environment 22 CuuDuongThanCong.com https://fb.com/tailieudientucntt in this .c om STEP 5: THE GAME DESIGN DOCUMENT Storyboards ng Diagrams co Animatics an The beat chart cu u du o ng th The team wiki 23 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 5: THE GAME DESIGN DOCUMENT Table of contents ng Revision history co Game goals th ng Game controls an Story overview u Front end du o Technological requirements cu Attract mode Title/start screen Other screens 24 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 5: THE GAME DESIGN DOCUMENT Game flowchart ng Loading screen co Game cameras th du o Player skills ng Player characters an HUD system u Player inventory tools Health cu Power-ups/state modifiers Scoring 25 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 5: THE GAME DESIGN DOCUMENT Rewards and economy co Major characters in story ng Vehicles an Gameplay classifications ng th World overview/level select/navigation screen du o Universal game mechanics u Game levels cu General enemy rules Level-specific enemies Bosses 26 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 5: THE GAME DESIGN DOCUMENT Non-player character ng Collectibles/object sets co Minigames an Music cu u du o ng th Sound 27 CuuDuongThanCong.com https://fb.com/tailieudientucntt cu u du o ng th an co ng c om STEP 5: THE GAME DESIGN DOCUMENT 28 CuuDuongThanCong.com https://fb.com/tailieudientucntt cu u du o ng th an co ng c om STEP 5: THE GAME DESIGN DOCUMENT 29 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om NOTICE A good idea can come from anywhere ng Make a decision and stick with it co Update often an Talk to your teammates ng th Tackle the tough ones first du o Trust your instincts Respect the abilities of your peers and be mindful cu u of their limitations Save often and always Stay organized Be prepared 30 CuuDuongThanCong.com https://fb.com/tailieudientucntt ....c om GDD A game design document defines everything in ng your game co The one-sheet th The beat chart an The ten-pager cu u du o ng The game design document CuuDuongThanCong.com... Title/start screen Other screens 24 CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 5: THE GAME DESIGN DOCUMENT Game flowchart ng Loading screen co Game cameras th du o Player... CuuDuongThanCong.com https://fb.com/tailieudientucntt .c om STEP 5: THE GAME DESIGN DOCUMENT Table of contents ng Revision history co Game goals th ng Game controls an Story overview u Front end du o