Improving the quality of teaching english through games designed in power point for the students of grade 8 at nguyen van troi secondary school

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Improving the quality of teaching english through games designed in power point for the students of grade 8 at nguyen van troi secondary school

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THANH HOA EDUCATION AND TRAINING OFFICE NGUYEN VAN TROI SEONDARY SCHOOL *** - INITIATIVES AND EXPERIENCES IMPROVING THE QUALITY OF TEACHING ENGLISH THROUGH GAMES DESIGNED IN POWERPOINT FOR THE STUDENTS OF GRADE AT NGUYEN VAN TROI SECONDARY SCHOOL Author: Trần Thanh Sơn Position: Teacher School: Nguyen Van Troi Secondary School Subject: English THANH HÓA NĂM 2020 CATEGORY CATEGORY 1 INTRODUCTION 1.1 The reason for choosing the topic 1.2 The purpose of research 1.3 Study subjects 1.4 Research Methodology CONTENTS OF THE INITIATIVE EXPERIENCE 2.1 Rationale of the initiative experience …………………………… 2.2 Status of the problem before applying the initiative experience 2.3 The solutions were used to solve the problem…………………… 2.4 The effect of initiative experience for educational activities, with myself, the colleagues and the school……………………………………… CONCLUSION AND REQUESTS ……………………………………….10 3.1 Conclusion…………………………………………………… … 10 3.2.Requests…………………………………………………………… 10 REFERENCES……………………………………………………………… 11 INTRODUCTION 1.1 The reason for choosing the topic As we can see, as society grows, the need to expand international relations more powerfully and language learning is an essential element, therefore English is introduced into schools as a main subject, be encouraged from preschool, primary school It is compulsory at schools and universities That makes a dynamic environment of study and plays an important role in teaching and learning at schools This environment also means that the purpose of the teaching process in general This environment is not only means but also the purpose of the teaching process in general, because no learners are always keen on and able to learn English well So, how does an English teacher can bring students the interesting lessons and stimulate them to learn ? Each lesson will not just inculcate knowledge but also help students remember the impressive colorful picture and vivid sound of it, so students will remember the lessons easily There are many ways to express this way However, the most affordable way is to design the games which integrated into the essential lessons However, transferring or incorporating a lesson from traditional teaching methods to modern teaching methods such as current IT applications is something that many teachers still worry Teachers can only compose electronic lesson plans due to the Microsoft Office, specifically with Microsoft PowerPoint, but they not have basic skills and they have a lot of difficulties in using it In other words, although all English teachers want to use PowerPoint to prepare lessons, they often not attend a pro class for using Powerpoint and the knowledge comes from the process of self-learning and self-study As an English teacher, I myself also met a lot of difficulties in the application of IT in interactive electronic lesson plans But with passion and eager spirit to learn From a teacher without much experience in the electronic lesson plans, I did not stop self-studying and improving IT from books, friends, on the Internet and IT professionals on the forums So far, Preparing the electronic lesson plans in Powerpoint has become easier, I can create content lectures with integrated vivid games which are paid attention to students and colleagues to participate comments, appreciated well in recent years From the above statement, I wanted to share the experience that I had while studying how to prepare the electronic lesson plans with Powerpoint, especially the difficult issues when designing the games to teach English effectively to all the colleagues who are beginning to research whether or not proficient as I was in the previous years, in order to help you reduce the time and research partially That is the reason why I chose the theme: "Improving the quality of teaching English through games designed in Power Point for the students of grade at Nguyen Van Troi secondary school" 1.2 The purpose of research Helping students at Nguyen Van Troi secondary schools learn English better through the games in Power Point 1.3.Study subjects Research subjects are students of grade of Nguyen Van Troi Secondary School, school year 2018-2019 and 2019-2020 1.4 Research Methodology Research methodology through the documents: Book of Applied Informatics, Internet, textbooks teacher book, exercise book and related documents Research Methodology of actual survey, gathering information and data processing Research methods from the actual teaching and learning of each student object CONTENTS OF THE INITIATIVE EXPERIENCE 2.1 Rationale of the initiative experience The integration of IT into teaching has been mentioned for a long time and very specific in the Directives on education such as: N0 29 Directive on the "Application and development of IT in education and training would create a fundamental shift in the process of renewing the contents, programs, methods of teaching, learning and educational management”, or "Promoting the application of ICT in education and training at all levels of education, school discipline under the guidance of IT as a tool of effective supporting for innovating teaching methods in the subjects” To accomplish these goals more effectively and improve the quality and quantity, the leaders of the school need to invest some more projectors for each classroom, a audio - visual standard classroom While these problems have not been enforced in time, the teachers' selfstudy and research for electronic lesson plans is essential, in order to serve the teaching in general and the learning English in particular Therefore, every teacher we all try our best to learn, to explore, to create, not to hesitate or not to be shy to discuss with other colleagues and IT can be applied quickly and efficiently into each unit of study, that is the best thing to the most successful IT applications, contributing to build friendly schools, active students 2.2 Status of the problem before applying the initiative experience 2.2.1 For the teachers: Most teachers understand the importance and benefits of IT application in writing instructor as well as the integration of teaching English games which need more pictures, audio, and video clips illustrating the real life of the language, especially for secondary school students But until now there remain many teachers who are fearful of using electronic lesson plans because they think it will take time to prepare a period of teaching The implementation of an elaborate lecture by a vivid evidence on the slides in the school is that teachers are often shy away and afraid to use Besides, it was more the idea that, students are now very lazy, addicted to internet and online games, so as to achieve high quality in education, teachers must work very hard, guiding them to finish the homework well lost a lot of time Several other teachers are concerned, if students many students play anything more, they will not take notes, so they not learn much This is also somewhat limited to design games to teach English in general and in particular design on Powerpoint Facilities are lacking as well as one of the problems affecting the teaching of teachers in using the projectors On the other hand, we want to "click" the mouse to truly effective lessons, the teachers had to be hard many times more than the traditional way of teaching In addition to basic knowledge about computers, using PowerPoint software proficiently, teachers need to have real passion, because design work requires creativity, acumen and aesthetic to hunt for data from multiple sources Besides, some teachers said that the design and change games in PowerPoint by higher information technology is very difficult and I was a teacher of English, that is hard to learn it composing electronic lesson plans has also concentrated in just a few teachers who are interested in IT, not really required So, teachers just some sample lessons and teaching performances, not to invest in teaching every lesson This situation is common in schools, 2.2.2 For the students: Many students also said that, they did not have enough time to play at recess Besides, they also find English difficult to learn, economic difficulties, they almost did not get a chance to practice this language in real life Language learning is to attempt to obtain a high score, not to learn to use it as a means of communication in the future However, the survey show that students, if we use the traditional teaching methods with white chalk and blackboard, the performance brings only about 50%, while the efficiency of the method of multimedia (audio - visual) is more than 80% Especially the children enjoyed learning English has integrated into the games, but the games are designed like those that students play computer games at home, it's nice The fact observations show that they are often not aware that they are doing so well at schools This is very good because the teacher has done any work: learning to play, Playing to learn Teachers have thus contributed to build friendly school roof for the children If the teacher does not provide interesting vivid lessons to be able to relate to reality and compare with Vietnamese, then they will not know where to study, because there are not many language centers with native speakers in Thanh Hoa City to learn Besides equipment for the service of studying English at their home are not available to use Let us observe the statistic table of the second 45 minute test results, school year 2018 - 2019 by the pupils of grade at Nguyen Van Troi secondary school as follows: Number School year Grade of students Good 2018 - 2019 2018 - 2019 8A1 8A2 45 44 3 The results Quite good Average Bad 13 12 24 25 2.3 The solutions were used to solve the problem 2.3.1 Some of the highlights of designing games in power point In terms of themes, I would not say more about the effects of games in English that I would prefer to offer solutions, experience and how to design a number of popular games in the power point when teaching English at Nguyen Van Troi secondary school Since this is the field of technology on how to communicate differently and receive information to students Second, the design of the power point games, most of us use the technique Trigger and visual basic programming objects which are available to MS PowerPoint and supporting PC operating system with MS Office suite is enough Third, the new "interactive and depends on the object" is one of the effects in PowerPoint, this is not a new problem, but it is new to this form of teaching Fourth, the experience I shared what was sure that the teachers who are not proficient and crestfallen in composing electronic lesson plans can find and use Partly to bring the excitement and attract all students enrolled in the learning process to achieve higher results, including poor students 2.3.2 Solutions to design the popular games in teaching English effectively In two years, I have successfully implemented a number of common games while teaching English at Nguyen Van Troi secondary schools in Thanh Hoa City, specifically for grade which I use projectors and embedded games in Powerpoint My lessons gave them the excitement, passion in English, even if they are good students as well as weak students It was thanks to this that the quality of my teaching comes up positive each year So, let me share solutions to design 03 common games that I have done successfully and efficiently as follows: Game WHAT AND WHERE * Purpose: Checking Vocabulary (Checking out newly learned vocabulary) If the game Rub out and Remember or Slap the board is just a simple design to appear and disappear from the order under the quick direction of teachers What and Where is different We must make it appear word by word after being disappeared without order, so I had to use the Trigger Effect options to implement the new design + Step 1: Open the PPT, to AutoShapes -> Stars and Banners to draw the circle Text box is used to write the words superimposed on the circle + Step 2: Select effects appearing for all words Then choose the disappeared effect for words again + Step 3: Select the first word in a circle -> add any effects appear In the options bar -> effects Effect select ->Trigger-> At Start Timing Effect on click of select links circle -> OK Do the same for the rest of the circle So, when clicking on any circles and that word will appear I have adopted this solution for a lot of lectures in grade 8, for example : Game HANGMAN * Purpose: Used to WARM UP (checking the vocabulary) This is one of games that is used to warm up students like very much Games also help children get excited and ready psychology when receiving a new lesson The game is made for the whole class Each member will guess only a letter, and guessed letters will disappear If you guess correctly, it will appear on crosswords, letters which are not guessed correctly will be lost and frustrated face appears Students are given a symbol definition of the gallows After guessing times incorrectly, the gallows complete and students will lose For example, when teaching English 8, I've designed this game as follows: Trước chơi Đã tìm từ FOLKTALE + Step 1: Using Line to draw frame of Hangman and strokes, using AutoShapes to paint their faces The effect appeared to strokes and faces + Step 2: On Drawing -> choosing Rectangle to draw squares -> copy squares -> stick on the first squares Right click to insert the word FOLKTALE + Step 3: Using a textbox to write A (eg A1 of 26 letters) Coloring background and text Next, selecting arbitrary disappearing effects Using Trigger techniques for letter A1 selecting appearing effects for A2 in word FOLKTALE that is inserted after Triggering word A1 So, when clicking the letter A1, A1 will disappear and A2 will appear in keywords Do the same with the remaining letters F, O, L, K, T, E However, it should be noted that there letters L in the word FOLKTALE Using trigger for the letter L in the alphabet, we must insert L with effect from FOLKTALE to appear in + Step 4: copying of the letter A in the alphabet Change letter A into the letter B In the Trigger letters B, we exchange Link of A into B Remove the effects of the letter appeared A2 in this trigger Making effects of facial appearance I'm so sorry instead When we click on the letter B, letter B disappear and the face I'm so sorry appears Do the same with the remaining letters of the alphabet that are not in the keywords FOLKTALE + Step 5: Creating a circle with the letter Win, not effect, clicking the letters FOLKTALE and choose appearing effect of Blinds for these words appearing Using Trigger for these words the link at the word Win Insert effects of appearing the smiling faces after this trigger if students can call out the new keywords when guessing 2, letters, then we can still bring results for their victory by clicking on the word Win which will appear all letters in keywords and funny faces in applausing together To this, we Select object -> Right click ->Select Hyperlink -> Choose Place in this document -> Choose slide to link and press OK Game PELMANISM * Purpose: Used to warm up These are games that test the student's vocabulary With this game students turn two arbitrary cells If It is fit together, paintings and word from the pair of infinitives in the past and shall be turned If you fail to comply, menus closed for selection next time For example, when teaching English 8, I asked children to find the pair of infinitives and the past as follows: + Step 1: Draw rectangles Use textbox to write numbers below the left corner Use textbox to write words next + Step 2: Effect of letters to appear «go» Trong Timing section, select Trigger and select the item to link link the item to No.1 Effect to disappear word «go» in Exit, in Timing, select Trigger and select the item to link In this article remains an item to link the cell The next numbers, we the same as above For example : *Pelmaninism Ngu ngốc amazement Cắt Gready Chết Tham Foolish Cut lam open Sự kinh dead Đẻ trứng 12 ngạc 10 11 lay từ được Các ôHai chữcặp chưa lật mở This is also one of the interesting games that students often find in The Road to Olympia at the Slalom competition by VTV3 channel when trying to design well 2.4 The effect of initiative experience for educational activities, with myself, the colleagues and the school With what I shared above and apply regularly in teaching has given me the positive results Specifically through the first test of the second semester of school year 2019 - 2020 as follows: School year Number of Grade students The results Good Quite good Average Bad 2019 - 2020 8A1 45 19 19 2019 - 2020 8A2 44 17 21 In short, preparing the game in Powerpoint has brought great results compared with the traditional teaching, especially, with them in English The rate of excellent and good students increased, the rate of the average student reduce But, it can not completely replace the traditional method, besides the positive side, it does have certain limitations that teachers should note as those is: It's just a demonstration of software, supporting instruction, not a specialized software for teaching So, there should be flexibility to coordinate with white chalk blackboard to create the best results for the lesson That is to say, if the English teacher with high qualifications in computing, we can turn your lectures simple but full of vivid and beautiful images However, it should be said that, even if the effect that the electronic lesson plans brings is very useful, but it does not mean that we can also teach every lesson by electronic lesson plans Because, if there is no white chalk blackboard, sometimes students will not know where to more their exercises, to give more additional example Therefore, teachers need to combine flexibility of the method with the most efficient result, because there is no optimal unique method at all Finally, I want to say that the experience of designing the most common games in teaching English that I share and I hope that they will help you teach better in near future Especially, most of the games are designed from Powerpoint applications in preparing electronic lectures But, to apply effectively, teachers should incorporate appropriately and have the concept of technical means mentioned above are the means of supporting for teaching and we can not replace the main role of teacher in the class CONCLUSION AND REQUESTS 3.1 Conclusion Above this, it is the teaching methods applied IT in lectures with practical English teaching I noticed that in the process of teaching, teachers should try to apply the method in a flexible manner so as to be suitable to content and students To response to the innovation of teaching methods in schools, as a teacher of foreign languages, I look forward to contributing my small part along with teachers and peers to build a new teaching method which is effective and better to make students more interested in learning languages They can learn actively to communicate with confidence in his own ability Because of time and energy is limited, I made sure to have many missing short problems Along with their small experience I hope colleagues have more experience than making sincere comments help me continue to build more effective lessons and apply my lessons for teaching more effectively 3.2 Requests 3.2.1 For education and training Department of Thanh Hoa City I think that, education and training Department of the City organize some seminars, discussions about how to use the projector, set the effects in PowerPoint for all teachers of each subject to participate, learn and share experiences, interested in directing the infrastructure investment by enhancing LCD projectors for foreign language classrooms, this is likely to help much for teachers applying IT in teaching 3.2.2 For Nguyen Van Troi secondary school Interest, facilitating, rewarding the teachers who use technology and modern teaching equipment actively, Strengthening financial resources, reasonable expenditure savings for procurement of equipment and modern teaching compassion, advised the local Party and Ngoc Trao commune authorities in strengthening the additional classrooms and remodel functional classrooms according to the standard criteria, These have been recognized by senior leaders./ CONFIRMATION OF HEADS OF UNIT Thanh Hoa , June 6th, 2020 I declare this is my initiative I not copy other people’s content Trần Thanh Sơn REFERENCES Common Applied Informatics - Author Tran Hoai Nam The design and use of Power Point - Author Do Van Khoa Power Point in education and presentations - Author Phuong Tran Book English - Vietnam Education Publishing House Book English - Vietnam Education Publishing House Guide the work of writing initiative experience of superior 10 DANH MỤC CÁC ĐỀ TÀI SÁNG KIẾN KINH NGHIỆM ĐÃ ĐƯỢC HỘI ĐỒNG ĐÁNH GIÁ XẾP LOẠI CẤP PHÒNG GD&ĐT, CẤP SỞ GD&ĐT VÀ CÁC CẤP CAO HƠN XẾP LOẠI TỪ C TRỞ LÊN Họ tên tác giả: Trần Thanh Sơn Chức vụ đơn vị công tác: Giáo viên trường THCS Nguyễn Văn Trỗi TP Thanh Hóa TT Tên đề tài SKKN Phát triển kỹ thực hành vận dụng tiếng Anh giao tiếp cho học sinh lớp Vận dụng phương pháp dạy ngữ liệu tiếng Anh 6,7 Vận dụng phương pháp dạy kỹ đọc hiểu môn tiếng Anh lớp 8,9 Vận dụng phương pháp dạy kỹ viết môn tiếng Anh lớp 8,9 Vận dụng phương pháp dạy kỹ nói môn tiếng Anh lớp Improving the efficiency of teaching English listening skill Some questioning technics in teaching English at secondary school Practicing listening skill for students in grade Kết Cấp đánh đánh giá giá xếp loại xếp loại (Phòng, Sở, (A, B, Tỉnh ) C) Năm học đánh giá xếp loại Phòng A 2003-2004 Phòng B 2004-2005 Phòng A 2005-2006 Phòng B 2006-2007 Phòng B 2008-2009 Phòng B 2015-2016 Phòng B 2016-2017 Phòng B 2018-2019 11 12 ... That is the reason why I chose the theme: "Improving the quality of teaching English through games designed in Power Point for the students of grade at Nguyen Van Troi secondary school" 1.2 The. .. "Promoting the application of ICT in education and training at all levels of education, school discipline under the guidance of IT as a tool of effective supporting for innovating teaching methods in. .. purpose of research Helping students at Nguyen Van Troi secondary schools learn English better through the games in Power Point 1.3.Study subjects Research subjects are students of grade of Nguyen Van

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Mục lục

  • CATEGORY

    • 1.2. The purpose of research.

    • 1.3. Study subjects.

    • 1.4. Research Methodology.

    • 2.1. Rationale of the initiative experience

    • 2.2.1. For the teachers:

    • 2.2.2. For the students:

    • 2.3.1. Some of the highlights of designing games in power point.

    • 2.3.2. Solutions to design the popular games in teaching English effectively.

    • Game 1. WHAT AND WHERE

    • Game 3. PELMANISM

    • * Purpose: Used to warm up.

    • 2.4. The effect of initiative experience for educational activities, with myself, the colleagues and the school.

    • 3.2.1. For education and training Department of Thanh Hoa City.

    • 3.2.2. For Nguyen Van Troi secondary school.

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