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Solutions to impove the quatity of teaching english through games designed in power point in the grade 10,11 at ha trung high school

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From the above statement, I wanted to share the experience that I had while studying how to prepare the electronic lesson plans with Powerpoint, especially the difficult issues when desi

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1 Introduction 1

1.1 The reason for choosing the topic 1

1.2 The purpose of research 2

1.3 Study subjects 2

1.4 Research Methodology 2

2 Contents of the initiative experience 2

2.1.Rationale of the initiative experience 2

2.2 Status of the problem before applying the initiative experience 2

2.2.1 For the teacher: 2

2.2.2 For the students: 3

2.3 The solutions were used to solve the problem 4

2.3.1 Some of the highlights of designing games in power point 4

2.3.2 Solutions to design the popular games in teaching English effectively 4

2.3.2.1 Brainstorming/ Networks 4

2.3.2.2 What/ Where .6

2.3.2.3 Hangman 7

2.3.2.4 Shark attack 8

2.3.2.5 Pelmanism 9

2.3.2.6 Lucky numbers/ Stars/ Flowers 9

2.4 The effect of initiative experience for educational activities, with myself, the colleagues and the school 10

3 Conclusion and requests 11

3.1 Conclusion 11

3.2 Requests 11

3.2.1 For education and training Department of Thanh Hoa province 11

3.2.2 For Ha Trung High school 11

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1 Introduction 1.1 The reason for choosing the topic.

As we can see, as society grows, the need to expand international relations more powerfully and language learning is an essential element, therefore English is introduced into schools as a main subject, be encouraged from pre-school, primary school It is compulsory at schools and universities That makes a dynamic environment of study and plays an important role in teaching and learning at schools This environment also means that the purpose

of the teaching process in general This environment is not only means but also the purpose of the teaching process in general, because no learners are always keen on and able to learn English well

So, how does an English teacher can bring students the interesting lessons and stimulate them to learn ? Each lesson will not just inculcate knowledge but also help students remember the impressive colorful picture and vivid sound of

it, so students will remember the lessons easily There are many ways to express this way However, the most affordable way is to design the games which integrated into the essential lessons

However, transfering or incorporating a lesson from traditional teaching methods to modern teaching methods such as current IT applications is something that many teachers still worry Teachers can only compose electronic lesson plans due to the Microsoft Office, specifically with Microsoft PowerPoint, but they do not have basic skills and they have a lot of difficulties

in using it In other words, although all English teachers want to use PowerPoint

to prepare lessons, they often do not attend a pro class for using Powerpoint and the knowledge comes from the process of self-learning and self-study

As an English teacher, I myself also met a lot of difficulties in the application of IT in interactive electronic lesson plans But with passion and eager spirit to learn From a teacher without much experience in the electronic lesson plans, I did not stop self-studying and improving IT from books, friends,

on the Internet and IT professionals on the forums So far, Preparing the electronic lesson plans in Powerpoint has become easier, I can create content lectures with integrated vivid games which are paid attention to students and colleagues to participate comments, appreciated well in recent years

From the above statement, I wanted to share the experience that I had while studying how to prepare the electronic lesson plans with Powerpoint, especially the difficult issues when designing the games to teach English effectively to all the colleagues who are beginning to research whether or not proficient as I was

in the previous years, in order to help you reduce the time and research partially

That is the reason why I chose the theme: " Solutions to improve the quality of teaching English through games designed in Power Point in the grade of 10,11 at Ha Trung High school"

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1.2 The purpose of research.

Helping students at Ha Trung High school learn English better through the games in Power Point

1.3 Study subjects.

Research subjects are students in grades 10 and 11 of Ha Trung High School, school year 2015-2016 and 2016-2017

1.4 Research Methodology.

Research methodology through the documents: Book of Applied Informatics, Internet, textbooks 10,11, teacher books, exercise books and related documents

Research Methodology of actual survey, gathering information and data processing

Research methods from the actual teaching and learning of each student object

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2 Contents of the initiative experience 2.1 Rationale of the initiative experience

The integration of IT into teaching has been mentioned for a long time and very specific in the Directives on education such as: N0 29 Directive on the

"Application and development of IT in education and training would create a fundamental shift in the process of renewing the contents, programs, methods of teaching, learning and educational management”, or "Promoting the application

of ICT in education and training at all levels of education, school discipline under the guidance of IT as a tool of effective supporting for innovating teaching methods in the subjects” To accomplish these goals more effectively

and improve the quality and quantity, the leaders of the school need to invest some more projectors for each classroom, a audio - visual standard classroom While these problems have not been enforced in time, the teachers’ self-study and research for electronic lesson plans is essential, in order to serve the teaching in general and the learning English in particular Therefore, every teacher we all try our best to learn, to explore, to create, not to hesitate or not to

be shy to discuss with other colleagues and IT can be applied quickly and efficiently into each unit of study, that is the best thing to the most successful IT applications, contributing to build friendly schools, active students

2.2 Status of the problem before applying the initiative experience.

2.2.1 For the teacher:

Most teachers understand the importance and benefits of IT application in writing instructor as well as the integration of teaching English games which need more pictures, audio, and video clips illustrating the real life of the language, especially for secondary school students But until now there remain many teachers who are fearful of using electronic lesson plans because they think it will take time to prepare a period of teaching

The implementation of an elaborate lecture by a vivid evidence on the slides in the school is that teachers are often shy away and afraid to use Besides,

it was more the idea that, students are now very lazy, addicted to internet and online games, so as to achieve high quality in education, teachers must work very hard, guiding them to finish the homework well lost a lot of time

Several other teachers are concerned, if students many students play anything more, they will not take notes, so they do not learn much This is also somewhat limited to design games to teach English in general and in particular design on Powerpoint Facilities are lacking as well as one of the problems affecting the teaching of teachers in using the projectors

On the other hand, we want to "click" the mouse to truly effective lessons, the teachers had to be hard many times more than the traditional way of teaching In addition to basic knowledge about computers, using PowerPoint software proficiently, teachers need to have real passion, because design work requires creativity, acumen and aesthetic to hunt for data from multiple sources Besides, some teachers said that the design and change games in PowerPoint by higher information technology is very difficult and I was a teacher of English, that is hard to learn it composing electronic lesson plans has also concentrated

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in just a few teachers who are interested in IT, not really required So, teachers just do some sample lessons and teaching performances, not to invest in teaching every lesson This situation is common in schools,

2.2.2 For the students:

Many students also said that, they did not have enough time to play at recess Besides, they also find English difficult to learn, economic difficulties, social life like Ha Trung district, they almost did not get a chance to practice this language in real life Language learning is to attempt to obtain a high score, not

to learn to use it as a means of communication in the future

However, the survey show that students, if we use the traditional teaching methods with white chalk and blackboard, the performance brings only about 50%, while the efficiency of the method of multimedia (audio - visual) is more than 80% Especially the children enjoyed learning English has integrated into the games, but the games are designed like those that students play computer games at home, it's nice The fact observations show that they are often not aware that they are doing so well at schools This is very good because the teacher has done any work: learning to play, Playing to learn Teachers have thus contributed to build friendly schoolroof for the children If the teacher does not provide interesting vivid lessons to be able to relate to reality and compare with Vietnamese, then they will not know where to study, because there are not any language centers with native speakers in Ha Trung to learn

Besides equipments for the service of studying English at their home are not available to use Let us observe the statistic table of the second 45 minute test results, school year 2015 - 2016 by the students of grade 10, 11 at Ha Trung High school as follows:

Table 1

2.3 The solutions were used to solve the problem.

2.3.1 Some of the highlights of designing games in power point.

In terms of themes, I would not say more about the effects of games in English that I would prefer to offer solutions, experience and how to design a number of popular games in the power point when teaching English at Ha Trung High school

Since this is the field of technology on how to communicate differently and receive information to students Second, the design of the power point games, most of us use the technique Trigger and visual basic programming objects

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which are available to MS PowerPoint and supporting PC operating system with

MS Office suite is enough Third, the new "interactive and depends on the object" is one of the effects in PowerPoint, this is not a new problem, but it is new to this form of teaching Fourth, the experience I shared what was sure that the teachers who are not proficient and crestfallen in composing electronic lesson plans can find and use Partly to bring the excitement and attract all students enrolled in the learning process to achieve higher results, including poor students

2.3.2 Solutions to design the popular games in teaching English effectively.

In two years, I have successfully implemented a number of common games while teaching English at Ha Trung High school, specifically for grades 10 and

11 which I use projectors and embedded games in Powerpoint My lessons gave them the excitement, passion in English, even if they are good students as well

as weak students It was thanks to this that the quality of my teaching comes up positive each year

So, let me share solutions to design 10 common games that I have done successfully and efficiently as follows:

2.3.2.1 Brainstorming/ Networks.

* Purpose: Used to warm up (Review the words learned)

To design, I have used textbox in the Control Toolbox to be able to interact with students during the slideshow It means that,if only at a basic level, it can’t interact back and forth in the slide show, the teacher can’t add to what students say

Specifically, while the PowerPoint presentation slides, any further action

on the keyboard or the mouse pointer will only make a certain object or slide appears, therefore we can not write a text paragraph when playing normally However, how to use the TextBox in the Control Toolbox allows users to add text even when the program is being shown It is interesting that this utility program are available in PowerPoint and using it is very simple and easy

For example, when teaching English 11: Unit 7: Lesson 1

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Date of birth

Place of birth

Life / well-known as (famous for) Career

Full name

Nationality

Find out necessary information to write a biography

* How to do as follows:

+ Step 1: Open the PPT file, go to View, Toolbars Control Toolbox + Step 2: On 1 AutoShapes drawing circles and arrows In the circle,

right-click, select Add Text to write from the mainstream should elicit Next, in

the Control Toolbox toolbar, select the box Text box (box with letters abc), then

the mouse will have a plus sign (+), drag the mouse to the arrows on the screen and drag your mouse to draw a box Text box with white frame box appear as hollow inside

+ Step 3: right click the Text Box now just created, click Properties and

set the following parameters:

+ Step 4: Copy and paste that square on the left arrow.

ExterKey

Behavior: select

True

(Allows writing

in the text).

Multiline: select

True

(To be able to

write a lot of lines,

if a cell write two

or more lines).

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With a simple way, in addition to designing games Brainstorming or Networks,

I can create other lectures as additional types of exercises simple multiple choice and many other exercises to support additional abundant lessons

In addition, during the lecture, so students see that my presentation slides are

not only what I ''arrange '' and ask students to listen to, or follow, so by this design,

I called some students, who type faster on your computer, directly type their answers This makes them feel much more indifferent than doing on the blackboard and encourage them to learn foreign languages

Checking vocabulary

1.Scientists to find out the cause of the accident

2.His father decided to from office

3.Barack Obama was as the President of the USA

4.He made a of six metres

Complete the following sentences using the new words given.

resign investigate

leap appointed

For example, English 11: Unit 5 - Lesson 6 : Language Focus, tôi đã sử

dụng tiện ích này để thiết kế bài tập như hình trên

With this exercise, students will use the keyboard and type in any answer box that you can do it Then the teacher can feedback and correct them

2.3.2.2 What/ Where

* Purpose: Checking Vocabulary (Checking out newly learned vocabulary)

If the game Rub out and Remember or Slap the board is just a simple design to appear and disappear from the order under the quick direction of teachers What and Where is different We must make it appear word by word after being disappeared without order, so I had to use the Trigger Effect options to implement the new design

+ Step 1: Open the PPT, to AutoShapes à Stars and Banners to draw the circle.

Text box is used to write the words superimposed on the circle

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+ Step 2:

Select effects appearing for all words Then choose the disappeared effect for words again

+ Step 3: Select the first word in a circle 1 à add any effects appear In the options bar à effects Effect select àTrigger à At Start Timing Effect on click of select links circle 1 à OK Do the same for the rest of the circle So,

when clicking on any circles and that word will appear I have adopted this solution for a lot of lectures in grade 10,11, such as for example when teaching

English 10 - Unit 7: The Mass Media, section: Speaking , I designedas the images above.

The mass media

2.3.2.3 Hangman

* Purpose: Used to WARM UP (checking the vocabulary)

This is one of games that is used to warm up students like very much Games also help children get excited and ready psychology when receiving a new lesson The game is made for the whole class Each member will guess only a letter, and guessed letters will disappear If you guess correctly, it will appear on crosswords, letters which are not guessed correctly will be lost and frustrated face appears Students are given a symbol definition of the gallows After guessing 7 times incorrectly, the gallows complete and students will lose:

+ Step 1: Using Line to draw frame of Hangman and 6 strokes, using

AutoShapes to paint their faces The effect appeared to 6 strokes and faces

+ Step 2 : On Drawing à choosing Rectangle to draw 8 squares à copy

8

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squares à stick on the first 8 squares Right click to insert the word

FOLKTALE.

+ Step 3 : Using a textbox to write A (eg A1 of 26 letters) Coloring

background and text Next, selecting arbitrary disappearing effects Using Trigger techniques for letter A1 selecting appearing effects for A2 in word

FOLKTALE that is inserted after Triggering word A1 So, when clicking the

letter A1, A1 will disappear and A2 will appear in keywords Do the same with the remaining letters F, O, L, K, T, E

However, it should be noted that there 2 letters L in the word

FOLKTALE Using trigger for the letter L in the alphabet, we must insert 2 L

with effect from FOLKTALE to appear in

+ Step 4: copying of the letter A in the alphabet Change letter A into the

letter B In the Trigger letters B, we exchange Link of A into B Remove the effects of the letter appeared A2 in this trigger Making effects of facial

appearance I'm so sorry instead When we click on the letter B, letter B disappear and the face I'm so sorry appears Do the same with the remaining

letters of the alphabet that are not in the keywords FOLKTALE

+ Step 5: Creating a circle with the letter Win, do not effect, clicking the

letters FOLKTALE and choose appearing effect of Blinds for these words appearing Using Trigger for these words the link at the word Win Insert effects

of appearing the smiling faces after this trigger if students can call out the new keywords when guessing 2, 3 letters, then we can still bring results for their victory by clicking on the word Win which will appear all letters in keywords and funny faces in applausing together To do this, we Select object àRight

click à Select Hyperlink à Choose Place in this document à Choose slide

to link and press OK

2.3.2.4 Shark attack

* Purpose: Used to warm up (like game Hangman)

If the student chooses Hangman when selecting a wrong letter, it appears a human stroke Here, students give a wrong letter, the boy will fall into a step until the shark kills them, they will be lost

For example, when teaching English 10: Unit 10: Conservation - Lesson: READ, I did with the VOCABULARY as follows:

Although the purpose of Hangman and Shark attack is the same, with the design of some animations, I gave students the relaxation and excitement to start

a newlesson To design in Power point, I also used the Trigger to make:

+ Step 1: Using Rectangle to draw 10 squares numbered from 1-10.

When you click on any digit, the letters in the keyword above will appear

similar to Hangman

Bắt đầu trò chơi Đang tiến hành trò chơi

Ngày đăng: 14/08/2017, 15:44

Nguồn tham khảo

Tài liệu tham khảo Loại Chi tiết
1. Common Applied Informatics - Author Tran Hoai Nam, Google, 2017 Khác
2. The design and use of Power Point - Author Do Van Khoa, Google, 2017 Khác
3. Power Point in education and presentations - Author Phuong Tran, Google, 2017 Khác
4. Book English 10 - Vietnam Education Publishing House, 2008 . 5. Book English 11 - Vietnam Education Publishing House, 2008 Khác
6. Guiding the work of writing initiative experience of superior, education and training Department of Thanh Hoa, 2017 Khác

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