Free ebooks ==> www.Ebook777.com Stephen Cawood www.Ebook777.com Free ebooks ==> www.Ebook777.com The Unauthorized Halo® Battle Guide The Unauthorized Halo® Battle Guide © 2005 by Thomson Course Technology PTR All rights reserved No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Thomson Course Technology PTR, except for the inclusion of brief quotations in a review The Thomson Course Technology PTR logo and related trade dress are trademarks of Thomson Course Technology PTR and may not be used without written permission SVP, Thomson Course Technology PTR: Andy Shafran Publisher: Stacy L Hiquet Senior Marketing Manager: Sarah O’Donnell Marketing Manager: Heather Hurley Manager of Editorial Services: Heather Talbot Acquisitions Editor: Mitzi Koontz Senior Editor: Mark Garvey Associate Marketing Manager: Kristin Eisenzopf Marketing Coordinator: Jordan Casey Project Editor: Sandra Wilson Course Technology PTR Market Coordinator: Elizabeth Furbish Interior Layout Tech: Bill Hartman Cover Designer: Mike Tanamachi Indexer: Katherine Stimson Proofreader: Sara Gullion All screen shots are the property of Xbox, Xbox Live™, Bungie, Halo® 2, and Microsoft Corporation Xbox, Xbox Live™, Bungie, and Halo® are registered trademarks or trademarks of Microsoft Corporation © 2004 Microsoft Corporation All Rights Reserved All other trademarks are the property of their respective owners Thomson Course Technology PTR and the author have attempted throughout this book to distinguish proprietary trademarks from descriptive terms by following the capitalization style used by the manufacturer Information contained in this book has been obtained by Thomson Course Technology PTR from sources believed to be reliable However, because of the possibility of human or mechanical error by our sources, Thomson Course Technology PTR, or others, the Publisher does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from use of such information Readers should be particularly aware of the fact that the Internet is an ever-changing entity Some facts may have changed since this book went to press Important: Thomson Course Technology PTR cannot provide software support Please contact the appropriate software manufacturer’s technical support line or Web site for assistance ISBN: 1-59200-700-7 Library of Congress Catalog Card Number: 2004114485 Printed in the United States of America 04 05 06 07 08 BM 10 Thomson Course Technology PTR, a division of Thomson Course Technology 25 Thomson Place ■ Boston, MA 02210 ■ http://www.courseptr.com ii ADVANCED COMBAT TECHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! www.Ebook777.com The Unauthorized Halo® Battle Guide To my love, Christa ADVANCED COMBAT TE CHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! iii The Unauthorized Halo® Battle Guide Special Thanks I’d like to thank my agent, Neil Salkind (StudioB.com) Special thanks to Crew 116 and the other Halo experts I couldn’t have done it without your help: Reed Townsend DJ Martin Matt Childerston Bret Anderson Theo Michel Justin Long I’d also like to thank the following people for their help with the book: Patrick ‘PC’ Chin Rasool Rayani Mike Laing Mitzi Koontz Bill Hartman Mike Tanamachi Christa Peters Bruce Clarke Michal Piaseczny Scott Fynn Chris White Thanks to the ‘Battle Guide Players’ who created the screen shots used in this book: Rasool Rayani Pat Chin Christa Peters And finally, thanks to Bungie and Microsoft for creating the Halo universe iv ADVANCED COMBAT TECHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! Free ebooks ==> www.Ebook777.com Table of Contents Table of Contents Chapter 1: Introduction Chapter 4: Vehicles .29 About Halo Contents of this Battle Guide Crew 116 Crew 116 Profiles .6 Human Vehicles 30 M12 Warthog LRV 30 M12G1 Warthog LAAV 32 M808B Scorpion Main Battle Tank 33 Covenant Vehicles 35 Ghost 35 Banshee 36 Spectre 37 Wraith Tank 38 Vehicle Tactics and Techniques .39 Destructible Vehicles 39 Vehicle Suicides .39 Jacking 39 Chauffeuring the Flag .40 Chapter 2: Basic Combat .9 Run and Gun Cyclic Fights (a.k.a ‘Circle Strafe’) 10 Aim Smart 10 Reloading 10 Your Arsenal 11 Dual Wielding 11 Shields 11 Motion Detector—Watch Your Back! .12 Evasion 12 Shadows and Cover 12 The Better Part of Valor 12 Weapon Selection 13 When You Have It… 14 When They Have It… .16 Chapter 3: Weapons 19 Weapon Descriptions 20 Human Weapons 20 Covenant Weapons 24 Chapter 5: Advanced Combat 41 Grenades .41 Plasma Grenades 42 Fragmentation Grenades 42 Grenade Jumping and Rocket Jumping 43 Blasting Objects to You 44 Shields 44 Overshield 45 Active Camouflage .46 Three Weapon Tile Puzzle .46 Using Your Settings .47 Look Sensitivity .47 Color .47 Screen Brightness 47 Button Setup 47 ADVANCED COMBAT TE CHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! www.Ebook777.com v The Unauthorized Halo® Battle Guide Using Your Ears 48 Using Timers 48 Snipers 48 Make the First Shot Count 48 Choose Your Perch Carefully .49 Choose Your Targets More Carefully 49 Your Clip 49 Night Vision 50 Aim Using the Sniper Rifles 50 Using Vehicles 50 Look Sensitivity Reminder 50 Playing Against a Sniper 50 Remember the Four Rounds 50 Evasion 50 Closing In .51 Dual Weapon Combos 52 Dual Magnums .52 Magnum + Plasma Pistol 53 SMG + Plasma Pistol .53 SMG + Plasma Rifle 53 Dual Plasma Rifle 53 Dual Needlers 54 Dual SMG .54 Final Thoughts .54 Sword Combo Punch 54 Spawn Melee 54 Improving Your Play 55 Chapter 6: Solo Strategy 57 Have a Plan 58 Unpredictability 58 Going for the Same Weapon at the Same Time 58 Using the Same Route Around the Map 58 Camping in the Same Place .58 Practice Your Aim 58 Fluidity 59 vi Assessing the Battlefield .60 Objective 60 Maneuvers 61 Firepower .61 Surprise 61 Initiative 61 Determining When to Engage .61 Can I Win This Fight? 62 Is This an Important Target? .62 Will This Fight Help My Team Even if I Lose? 63 Finding Targets .63 Prioritize Your Targets 64 Flanking .65 Feinting .66 Playing the High Ground 68 Using the Environment 69 Messing with the Enemy .69 Trash Talk 69 Melee Attack 69 Sticky Grenades .70 Single Sniper Shot 70 ‘Hitting’ a Corpse 70 Getting Around 70 Running Weapons 71 Example Game Types 71 Slayer 71 Slayer Variants 72 Assault 73 Capture the Flag 73 King of the Hill .74 King of the Hill Variants 74 Territories 74 Oddball .75 Juggernaut 75 ADVANCED COMBAT TECHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! Table of Contents Chapter 7: Team Strategy 77 Fundamentals of Team Play 77 Planning for Battle .78 Fighting Positions 79 Mutually Supporting Positions 81 Communication 82 Attrition Warfare—Or Lack Thereof… 83 Weapon Allocation 83 Playing the Clock 84 Team Roles 84 General Roles 85 Specific Roles 87 Midfield 87 Positional .88 Weapon 88 Driver 89 Distraction .89 Sneak 90 Leader 90 Lockdown Strategy 91 Team Offense .91 Frontal Assault .91 Overload 92 Pressing the Rocket Launcher 94 Vehicle Attacks 94 Air Support 95 Using Overtime .95 Team Defense 96 Defensive Action 96 Rocket Launcher Defense 97 Reverse Defense 97 Full Court Press 98 Man-to-Man 98 Zone 99 Choke Point 99 Reverse Slope Defense 99 More Military Strategy for Halo 100 Pincer Attack 100 Enveloping Maneuver .101 Shaping the Battle 102 Battle of the Bulge 103 Focus of Effort .104 Combined Arms 104 Ambush .104 Reconnaissance .105 Sample Team Game Type Strategies 106 Team Slayer Strategy 106 CTF Strategy—Capture the Flag .107 Assault Strategy .109 King of the Hill 110 Territories 111 Additional Reading .111 Chapter 8: Multiplayer Maps 113 Ascension 114 Ascension Weapons .117 Ascension Strategy 118 Beaver Creek 120 Beaver Creek Weapons 122 Beaver Creek Strategy 124 Burial Mounds 126 Burial Mounds Weapons 128 Burial Mounds Strategy 130 Coagulation .132 Coagulation Weapons 134 Coagulation Strategy 136 Colossus 138 Colossus Weapons 140 Colossus Strategy 142 Headlong 144 Headlong Weapons 147 Headlong Strategy 148 ADVANCED COMBAT TE CHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! vii The Unauthorized Halo® Battle Guide Ivory Tower 150 Ivory Tower Weapons .154 Ivory Tower Strategy .156 Lockout .158 Lockout Weapons 162 Lockout Strategy 164 Midship .166 Midship Weapons 168 Midship Strategy 170 Waterworks .172 Waterworks Weapons 174 Waterworks Strategy 176 Zanzibar 178 Zanzibar Weapons 181 Zanzibar Strategy 182 Screen Cheating 196 Karaoke Wannabes 196 Strong Silent Types .197 Poaching 197 Teamwork in FFA Games 198 Team Killers and Griefers 198 Appendix A: Halo Glossary .199 Index 203 Chapter 9: Level Ranking System 187 Almost ELO .188 Matchmaking Playlists 188 The Nitty Gritty 189 Using the Stats from Bungie.net 191 Level Ranking FAQ .191 Chapter 10: Wort Wort Wort! Halo Etiquette 193 Camping 194 Spawn Camping 194 Flag Tossing .195 Weapon Hoarding 195 Leaving the Map 195 Leaving the Game .195 Parking Vehicles in Unusual Places 196 viii ADVANCED COMBAT TECHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! Chapter 1: Introduction ADVANCED COMBAT TECHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! Free ebooks ==> www.Ebook777.com The Unauthorized Halo® Battle Guide 11:00 hours, New Mombasa: Game: Small Team, Single Flag CTF A Spartan known as ‘Armed’ spawns on the Zanzibar beach with his small blue team Armed has played this level often enough to know where all of the weapons are located Immediately, he hops over a broken wall and hightails it to the Sniper Rifle On his way, he figures he’ll also grab the Battle Rifle As he approaches a crumbling staircase, he sees that two other blue team members are heading the same way; he reaches the top of the stairwell just in time to see one of them grab his Battle Rifle “Ah well, I’ll just have some fun picking off the red team from across the map,” he thinks to himself as he turns toward the Sniper Rifle To his horror, the same teammate proceeds to grab the Sniper Rifle as well “What a jerk,” he says out loud and then quickly checks to see if his mike is muted Fortunately, it is Armed’s teammate takes off with his favorite weapon With no Sniper Rifle, Armed figures he had better head for the Shotgun location He jumps over the blue sniper—who is now taking aim on the red base—and proceeds toward his favorite weapon But there is still another blue in front of him Before he can reach for his mute button, the other blue has acquired his Shotgun This time he turns on his mike and yells at his teammate “What the hell man? What am I supposed to fight with?” The reply comes back immediately over proximity communication, “Dude, relax! This is the first weapon I’ve taken.” Armed is frustrated and can’t help but yell back, “Fine, you guys suck I’m going in with my pea shooter!” Armed decides that he will go in with his Sub Machine Gun (SMG) and show his teammates what happens when they hoard weapons As Armed moves down the side of the map, he wonders why he doesn’t hear sniper fire or rocket explosions He asks himself, “What is my useless team doing?” He looks over to the other side of the map just in time to see a Warthog roar by with the rest of his team Armed seizes this chance to join his team in a unified assault He runs toward the side of the base As he enters, he sees that his team is taking fire Armed stops in his tracks The team indicators now show red Xs They’re not taking fire; they’re dead Armed decides that he’s already close to the base so he may as well get into the action A bad time to attack Armed’s foolhardy attack As he approaches the base, he spots a red team sentry The opponent fires a Shotgun in his direction Armed backs up and takes cover behind a rock He knows that he is out of the effective range of the weapon After a few seconds, the opponent ducks into the security of the base Seeing his chance to advance, Armed charges into the side entrance of the red base As he goes in, he spots the red sentry running up to the top level of the base Armed runs by the gate control panel and jumps down on the red flag Of course, the red team is fully armed and waiting Before Armed can take a step, he is cut down by a Rocket, a Battle Rifle burst, two SMGs, and a Frag Grenade Armed spawns again on the beach wall He looks at the game time and shakes his head He knows that the blue team will not get the cloth in this round ADVANCED COMBAT TECHNIQUES TEAM LinG - Live, Informative, Non-cost and Genuine ! www.Ebook777.com Halo Glossary Pineapple Slang for a Fragmentation Grenade Playing Possum Pretending to be in a weak position to entice your opponent to engage For example, firing an SMG at a vehicle and then pulling out the Rocket Launcher when the vehicle approaches Also known as a ‘bait and switch’ ambush Poaching Occurs when a player stays away from a battle and hopes to score the fatal shot Powerup One of the Halo goodies that give players an advantage Powerups include the Overshield, which makes a player’s shields stronger than usual and the Active Camouflage that renders the player almost invisible Puma Slang term for the Warthog This term comes from the online Halo fan Red Vs Blue© movies (www.redvsblue.com) Ranking System Halo has an online ranking system that matches players of similar skill levels Reticle The onscreen targeting sight of your weapon Screen Cheating Looking at another player’s screen to figure out where the player is located Shottie Slang term for the Shotgun Slayer A multiplayer game type based on points for kills Sneak A player who is given the duty of covert movement and reconnaissance SPANKr Slang for the Halo rocket launcher; pronounced ‘spanker.’ Take a close look at the side of the launcher to see this name on it The effects of a good pineapple toss SPARTAN A group of humans selected during their childhood to be made into super soldiers SPARTANs undergo extensive training and physical alterations to enhance their abilities The Master Chief was a result of the SPARTAN-II project Spawn Algorithm The logic used to determine where and when a player spawns Spawn Camping Staying near a spawn point in an attempt to engage players who haven’t had the chance to acquire weapons that are better than the defaults Strafe Running to the side Used commonly for dodging and aiming Team Killer (TKer) Someone who intentionally kills his teammates Team Slayer A team version of the ‘Slayer’ game type See Slayer Weapon Hoarding Preventing proper weapon allocation during team games Wort Wort Wort! This is an insult that the Covenant Elites used during the Halo campaign Basically, it’s alien trash talk “Game over man, it’s game over.” —Private Hudson, Aliens A D V A N C E D C O M B A T T E C H N I Q U E S 201 TEAM LinG - Live, Informative, Non-cost and Genuine ! Free ebooks ==> www.Ebook777.com This page intentionally left blank TEAM LinG - Live, Informative, Non-cost and Genuine ! www.Ebook777.com Index A Active Camouflage, 46 adaptation in solo strategy, 59–60 for specific game, 79 ADD (Attention Deficit Disorder), defined, 199 aiming, 10 high ground, using, 68 practicing aim, 58 snipers and, 50–51 air support in offensive attacks, 95 algorithms See spawn algorithm alternate fighting position, 79–80 ambushes, 104 in solo strategy, 61 “America’s Army,” 100 armed spawns, 2–3 arsenal, 11 The Art of War (Sun Tzu), 13, 66, 78, 111, 113 Ascension, 114–119 advice on, 115 strategy for, 118–119 trick jumps in, 184 weapons in, 117 Assault games, 73 sample strategies, 109–110 assessing the battlefield, 60–61 attract mode demos, 77 attrition warfare, 83 audio, use of, 48 B back, watching your, 12 backdoor attacks, 108 balance, 187 ball Active Camouflage and, 46 SPARTAN running with, 192 Banshee in Ascension map, 115–116 in Coagulation, 134 description of, 36–37 jacking, 40 piloting, advice for, 37 stopping, 37 in Waterworks, 174 banter, 196 battle of the bulge, 103 A D V A N C E D C O M B A T T E C H N I Q U E S 203 TEAM LinG - Live, Informative, Non-cost and Genuine ! The Unauthorized Halo® Battle Guide Battle Rifle, 2–3 in Ascension, 117 in Colossus, 140–141 description of, 21 in Lockout, 162–163 opponent use, 16 player use, 14 in Zanzibar, 181 battlefield, assessment of, 60–61 Beam Rifle aiming, 50 in Burial Mounds, 128–129 in Colossus, 140 description of, 26 Brute Shot in Coagulation, 134–135 description of, 26 in Headlong, 147 opponent use, 17 player use, 15 in Waterworks, 174–175 bulge, battle of the, 103 Bungie.net, on level ranking system, 187 statistics from, 191 Burial Mounds, 126–131 advice on, 127, 129–130 strategy for, 130–131 opponent use, 17 overheating, 49 player use, 15 for snipers, 51 Beaver Creek, 120–125 advice on, 120, 122 strategy for, 124–125 trick jumps in, 184 weapons in, 122–123 blasting objects, 44 Blood Gulch map vocabulary, 82 bluffing, 67 bombs Active Camouflage and, 46 Assault strategy for, 109–111 Bonnini’s paradox, 100 book contents, 4–5 BR55 Battle Rifle See Battle Rifle brick, defined, 199 brightness of screen, 47 trick jumps in, 184 weapons for, 128–129 button setup, 47 C calling off attacks by leaders, 91 Camp Froman, 181 camping See also spawn camping in Assault games, 110 definition of camper, 199 etiquette of, 194 in same place, 58 cap, defined, 199 Capture the Flag, 73 advice on, 73 defined, 200 dropping the flag, 107 sample strategies, 107–109 carnage reports, 189 char, chauffeuring the flag, 40 cheating See etiquette; screen cheating choke defense, 99 weapons allocation and, 84 circle strafe, 10 circuit around map, using, 63 clips Sniper Rifle clip size, 49–50 for snipers, 49 clock, playing the, 84 cloth, defined, 199 Coagulation, 132–137 advice on, 134 strategy for, 136–137 trick jumps in, 184 weapons for, 134–135 colors, use of, 47 204 A D V A N C E D C O M B A T T E C H N I Q U E S TEAM LinG - Live, Informative, Non-cost and Genuine ! Index Colossus, 138–143 strategy for, 142–143 trick jumps in, 184 weapons for, 140–141 Combat Leader’s Field Guide (Stoneberger), 60, 79, 111 defense, fundamentals of, 96 combining arms, 104 combo punch with Plasma Sword, 54 communication advice on, 82 in Assault games, 110 etiquette of, 196–197 in solo strategy, 82 in team play, 78 concentration of force, 90 contingency plans, 79 corpses, hitting, 70 counting shots, 62 Covenant Carbine description of, 26 in Headlong, 147 in Ivory Tower, 154–155 in Midship, 168–169 opponent use, 17 player use, 15 Covenant Fusion Core, defined, 199 covenant vehicle descriptions, 35–38 covenant weapons descriptions of, 24–28 opponent use, 16–17 player use, 15 cover, 12 Crazy King games, 74 Crew 116, cyclic fighting tips, 10 profiles of, 6–8 crossfire, 81 cyclic fights, 10 D E defenses See also specific types Capture the Flag advice, 109 man-to-man defense, 79, 98 roles in, 86 zone defense, 84, 99 defensive flanking positioning, 61 delegation in team, 84 destructible vehicles, 39 distraction roles, 89 DJ 116, Dolby Digital 5.1 surround sound, 48 driving Active Camouflage and, 46 roles, 89 dual wielding (DW), 11 advanced techniques for, 52–54 benefits of, 71 defined, 200 reloading while, 11 economy of force, 104 elevators, 70 Elimination games, 72 Elite players, 57 defined, 200 ELO ranking system, 188 enemy knowledge of, 55 in solo strategy, 64 in team play, 78–79 engagement in solo strategy, 61–65 enveloping maneuver, 101 environment, working with, 69 etiquette, 193–198 of banter, 196 of communication, 196–197 of flag tossing, 195 game, leaving, 195 maps, leaving, 195 parking vehicles in unusual places, 196 poaching, 197 spawn camping, 197 teamwork and, 198 of weapon hoarding, 195 evasion, 12 choice for, 12 from snipers, 50 example game types, 71–75 A D V A N C E D C O M B A T T E C H N I Q U E S 205 TEAM LinG - Live, Informative, Non-cost and Genuine ! The Unauthorized Halo® Battle Guide F feinting in Assault games, 110 defined, 200 in solo strategy, 66–67 FFA Slayer, defined, 200 fighting positions, 81 firing, Active Camouflage and, 46 first person shooter games, defined, 200 first shot, use of, 48 First Strike (Nylund), flag tossing, 195 defined, 200 flags Active Camouflage and, 46 chauffeuring the flag, 40 flanking battle of the bulge, 103 defined, 200 enveloping maneuver, 101 mutually supportive positions and, 81 pincer attacks, 100 reconnaissance for, 105 in solo strategy, 61, 65–66 fluidity, benefits of, 59–60 focus of effort, 104 frag, defined, 200 Fragmentation Grenades advance techniques, 42 description of, 23 high ground, using, 68 opponent use, 16 pineapple, defined, 201 player use, 14 short hopping, 42 Free For All (FFA) games carnage reports in example game, 189 defined, 200 flanking in, 65–66 fluidity in, 59–60 playlist rankings, 188 points awarded in example game, 190 solo strategy for, 57 teamwork in, 198 friction, 78 contingency plans and, 79 frontal assaults, 91–92 Fuel Rod Gun, 27–28 full court press defense, 98 G game, leaving the, 195 Ghosts in Burial Mounds, 128 description of, 35 snipers using, 50 stopping, 35 glassing, defined, 200 glossary, 199–201 grenades See also Fragmentation Grenades; Plasma Grenades advanced techniques, 41–42 jumping, 43 nade, defined, 200 short hopping, 42 tips on using, 42 griefers, 198 defined, 200 206 A D V A N C E D C O M B A T T E C H N I Q U E S TEAM LinG - Live, Informative, Non-cost and Genuine ! Index H I L Halo pistol, 19 aiming tip, 10 Headlong, 144–149 advice on, 144, 148 strategy for, 148–149 trick jumps in, 184 vehicles, using, 144, 147 weapons for, 147 headshots, practicing, 54 hiding weapons, 71 high ground, controlling, 68 hijacking vehicles, 39–40 hoarding weapons See weapon hoarding hog, defined, 200 HUD (Heads Up Display), 82 defined, 200 markers in solo strategy, 63 human vehicle descriptions, 30–34 human weapons descriptions of, 23 opponent use, 16 player use, 14 hunter, defined, 200 improving play, tips for, 55–56 initiative in war, 61 invis, defined, 200 IP (VOIP) option, 82 Ivory Tower, 150–157 advice on, 151–153, 155 Overshield on, 58 strategy for, 156–157 trick jumps in, 184 weapons for, 154–155 Lao Tzu, 59 leaders, 90–91 Legendary difficulty, single player game with, 56 levels See also ranking system defined, 200 lines of attack, shaping battle with, 102 lockdown strategy, 91 defined, 200 Lockout, 158–165 advice for, 161 advice on, 161, 165 courtyard, 165 strategy for, 164–165 trick jumps in, 184–185 weapons for, 162–163 Lombardi, Vince, 192 long strafes, 12 look sensitivity, 47 snipers using, 50 LPB (Low Ping Bastard), defined, 200 J jacking vehicles, 39–40 Juggernaut game, 75 jumping, 12 with grenades, 43 with rockets, 43 K King of the Hill, 74 defined, 200 lockdown strategy, 91 sample strategies, 110 variants, 74 A D V A N C E D C O M B A T T E C H N I Q U E S 207 TEAM LinG - Live, Informative, Non-cost and Genuine ! The Unauthorized Halo® Battle Guide M Magnum Pistol in Beaver Creek, 122–123 in Colossus, 140–141 description of, 20 dual wielding with, 52–53 in Lockout, 162–163 opponent use, 16 player use, 14 man-to-man defense, 79, 98 maneuvers circuit around map, using, 63 in solo strategy, 61 maps, 113 See also maneuvers; moving; specific maps communication requirements, 78 etiquette of, 195 leaving the map, 195 same route, following, 58 matching playlists, 188 M808B Scorpion Main Battle Tank See Scorpion Tank melee attacks, 69 defined, 200 quick melees, 11, 54 midfielders, 87 Midship, 166–171 advice on, 166 platform level, 167 strategy for, 170–171 trick jumps in, 185 weapons for, 168–169 MJOLINIR, defined, 200 M9-GE-DP Fragmentation Grenades See Fragmentation Grenades M19 SSM Rocket Launcher See Rocket Launcher M90 Shotgun See Shotgun motion detectors, 12 moving in defensive action, 96 leader’s role and, 90 solo strategy for, 70 MrJukes, trick jumps, guide to, 184–185 M6C Magnum Pistol See Magnum Pistol M12 Warthog LRV See Warthog LRV M12G1 Warthog LAAV, 32 mutually supportive positions, 81 N nade, defined, 200 Needler in Ascension, 117 in Colossus, 140–141 description of, 25 dual wielding with, 52, 54 firing off needles, 63 in Halo 1, 19 in Lockout, 162–163 in Midship, 168–169 opponent use, 17 player use, 15 never-ending jack, 40 night vision scope, 50 ninjanaut game, 75 noises in solo strategy, 63 noob, defined, 200 Nylund, Eric, 208 A D V A N C E D C O M B A T T E C H N I Q U E S TEAM LinG - Live, Informative, Non-cost and Genuine ! Index O P objectives in solo strategy, 58, 60 in team play, 79 objects, blasting, 44 Oddball game, 75 ODST (Orbital Drop Shock Trooper), defined, 200 offenses See also specific types Capture the Flag advice, 108 overload offense, 92–93 roles in, 85–86 team strategy for, 91–95 overload offense, 92–93 Overshield, 45 in Ascension, 117 in Coagulation, 134–135 defined, 200 in Ivory Tower, 58, 154–155 rocket jumping with, 43 overtime in offensive attacks, 95 parking vehicles in unusual places, 196 perches See sniper perches Phantoms games, 72 pincer attacks, 100 pincushion, defined, 200 pineapple, defined, 201 planning leader’s role and, 90 in solo strategy, 58 in team strategy, 77–81 Plasma Grenades advance techniques, 42 description of, 27 in Midship, 168–169 opponent use, 17 player use, 15 psychological warfare and, 70 Plasma Pistol in Beaver Creek, 122–123 in Colossus, 140–141 description of, 24 dual wielding with, 52–53 opponent use, 16 player use, 15 Plasma Rifle in Beaver Creek, 122–123 in Colossus, 140–141 description of, 24–25 dual wielding with, 52–53 in Midship, 168–169 opponent use, 16 player use, 15 Plasma Sword blasting, 44 in Burial Mounds, 128–129 combo punch with, 54 description of, 25 in Headlong, 147 in Ivory Tower, 154 in Lockout, 162 in Midship, 168 opponent use, 17 player use, 15 in Zanzibar, 181 player responsibilities, 79 playing possum, defined, 201 playlists, matching, 188 poaching, 197 defined, 201 points See ranking system positioning in defensive action, 96 defensive flanking positioning, 61 mutually supportive positions, 81 primary fighting position, 79–80 roles, 88 supplemental fighting position, 79–81 powder kegs for Lockout, 163 powerups, 45 See also Overshield Active Camouflage, 46 defined, 201 predictability, 58 preparation in defensive action, 96 primary fighting position, 79–80 prioritizing targets, 64 psychological warfare, 69–70 puma, defined, 201 A D V A N C E D C O M B A T T E C H N I Q U E S 209 TEAM LinG - Live, Informative, Non-cost and Genuine ! The Unauthorized Halo® Battle Guide R ranking system, 187 advancement in, 189–191 Bungie.net, statistics from, 191 defined, 201 ELO ranking system, 188 FAQs, 191 playlists, matching, 188 points for each level difference, 189 in FFA example game, 190 zero-sum totals, 191 reconnaissance, 105 redvsblue.com, 4, 105 reloading, 10 when dual wielding, 52 reorganizing in defensive action, 96 reticle defined, 201 injured players in, 65 in solo strategy, 63 revenge in solo strategy, 65 reverse defense, 97 reverse slope defense, 99 Rocket Launcher in Ascension, 117 in Beaver Creek, 122–123 in Burial Mounds, 128–129 in Coagulation, 134 as defensive strategy, 97 description of, 22–23 in Headlong, 147 in Ivory Tower, 154 in offensive attacks, 94 opponent use, 16 player use, 14 SPANKr, defined, 201 in Waterworks, 174–175 in Zanzibar, 181 Rockets games, 72 jumping rockets, 43 roles, 77, 84–91 defense roles, 86 general roles, 85 leaders, 90–91 lockdown strategy, 91 offense role, 85–86 specific roles, 87–91 rounds in ranked games, 85 run and gun, running weapons, 71 S Scorpion Tank description of, 33–34 stopping, 34 screen brightness, 47 screen cheating, 7, 196 defined, 201 settings, use of, 47 Shade Turrets, 28 shadows, 12 shaping the battle, 102 shields, 11, 44–45 short hopping grenades, 42 short strafes, 12 Shotgun, 2–3 in Ascension, 117 in Beaver Creek, 122–123 in Coagulation, 134–135 in Colossus, 140 description of, 20–21 in Ivory Tower, 154–155 in Midship, 168 opponent use, 16 player use, 14 shottie, defined, 201 in Zanzibar, 181 shottie, defined, 201 sidestepping, 12 single sniper shots, 70 slayer, defined, 201 Slayer games, 71–72 sample strategies, 106–107 variants of, 72 sneak, 90 defined, 201 sniper perches, 49, 51 in Beaver Creek, 122 in Headlong, 147 in Lockout, 165 210 A D V A N C E D C O M B A T T E C H N I Q U E S TEAM LinG - Live, Informative, Non-cost and Genuine ! Index Sniper Rifle, 2–3 aiming, 50 in Burial Mounds, 128–129 clip size, 49–50 in Coagulation, 134–135 description of, 22 in Ivory Tower, 154–155 in Lockout, 162 opponent use, 16 player use, 14 in Waterworks, 174–175 in Zanzibar, 181 snipers, 72 See also sniper perches advanced techniques for, 48–50 SPARTAN, 57 defined, 201 running with ball, 192 spawn algorithm, 87 defined, 201 spawn camping, 194, 197 defined, 201 Spectre, 37 staggering fire, 10 Stationary Turrets in Burial Mounds, 128 description of, 23 in Waterworks, 174–175 in Zanzibar, 181 aiming weapons, 50 clip for, 49 closing in on, 51 evading, 50 guide to sniping, 51 high ground, using, 68 look sensitivity, use of, 50 night vision scope, 50 playing against, 50–51 single sniper shots, 70 targets, choosing, 49 vehicles, using, 50 solo strategy, 57–75 communication in, 82 engagement determinations in, 61–65 environment, working with, 69 feinting, 66–67 flanking in, 65–66 high ground, controlling, 68 with Legendary difficulty, 56 moving, 70 psychological warfare, 69–70 sound, use of, 48 SPANKr, defined, 201 Stoneberger, Brett A., 60, 79, 96, 111 strafing, 12 defined, 201 Striker, 6–7 S2 AM Sniper Rifle See Sniper Rifle Sub Machine Gun (SMG) description of, 20 dual wielding with, 52–54 opponent use, 16 player use, 14 suicides with vehicles, 39 Sun Tzu, 13, 66, 78, 111, 113 supplemental fighting position, 79–81 surprise See also ambushes in solo strategy, 61 Swords games, 72 See also Plasma Sword T tantrum, Tao Te Ching (Lao Tzu), 59 targets prioritizing, 64 of snipers, 51 in solo strategy, 62–63 taunting, 196 team killers (TKers), 198 defined, 201 Team King games, 74 team slayer, defined, 201 team strategy, 77–111 See also roles attrition warfare, 83 clock, playing the, 84 communication in, 82 defensive strategies, 96–99 delegation, importance of, 84 fighting positions in, 79–81 fundamentals of, 77–78 leaders, 90–91 lockdown strategy, 91 objectives, 79 offensive strategies, 91–95 planning in, 78–81 sample strategies, 106–111 weapons allocation in, 83–84 Territories game, 74 sample strategies, 111 thegtc.com, three weapons, techniques for, 46 tile puzzle movement, 46 timers, using, 48 timing games, timed, 48, 84 leader’s role and, 91 tossing the flag See flag tossing transporters, 70 trash talking, 69 trick jumps, guide to, 184–185 Turrets See Stationary Turrets A D V A N C E D C O M B A T T E C H N I Q U E S 211 TEAM LinG - Live, Informative, Non-cost and Genuine ! Free ebooks ==> www.Ebook777.com The Unauthorized Halo® Battle Guide U W unpredictability, 58 Warfighting, The U.S Marine Corps Book of Strategy, 59, 111 Warthog LAAV, description of, 32 Warthog LRV chauffeuring the flag, 40 defined, 200 description of, 30–31 gunner, advice to, 30 puma, defined, 201 stopping, 31 watching your back, 12 Waterworks, 172–177 advice on, 174–175 killing zone in front of, 12 strategy for, 176–177 trick jumps in, 185 weapons for, 174–175 weapon hoarding, 195 defined, 201 weapons, 19–28 See also dual wielding (DW); weapon hoarding in Ascension, 117 blasting weapons, 44 in Burial Mounds, 128–129 in Coagulation, 134–135 in Colossus, 140–141 discovering opponent’s weapons, 64 economy of force, 104 in Headlong, 147 hiding weapons, 71 improving play with, 56 in Ivory Tower, 154–155 in Lockout, 162–163 V vehicles, 29–40 covenant vehicle descriptions, 35–38 destructible vehicles, 39 economy of force, 104 in Headlong, 147 jacking vehicles, 39–40 in offensive attacks, 94 parking in unusual places, 196 snipers using, 50 in solo strategy, 70 suicides, 39 tactics and techniques for, 39–40 voices in solo strategy, 63 in team games, 67 in Midship, 168–169 roles, 88 running weapons, 71 same time, using same weapons at, 58 selection of, 13–17 single weapon, playing game with, 56 in solo strategy, 61 in team strategy, 83–84 three weapons, techniques for, 46 Web sites See also Bungie.net crew116.com, on ELO ranking system, 188 Halo sites, 3–4 redvsblue.com, 4, 105 for strategy and tips, 55 thegtc.com, winning, 55 ranking system advancement and, 189–191 in solo strategy, 62 wolf packs, 106–107 Wort Wort Wort!, defined, 201 Wraith Tank description of, 38 in Waterworks, 174 www.thegtc.com, 212 A D V A N C E D C O M B A T T E C H N I Q U E S TEAM LinG - Live, Informative, Non-cost and Genuine ! www.Ebook777.com Index X Xbox Live network, roles in, 85 rounds in, 85 Z Zanzibar, 178–183 advice on, 179, 182 main gate, opening, 69 strategy for, 182–183 trick jumps in, 185 weapons for, 181 zero-sum totals, 191 zone defense, 99 weapons allocation and, 84 A D V A N C E D C O M B A T T E C H N I Q U E S 213 TEAM LinG - Live, Informative, Non-cost and Genuine ! This page intentionally left blank TEAM LinG - Live, Informative, Non-cost and Genuine ! Free ebooks ==> www.Ebook777.com Professional ■ Trade ■ Reference Don’t just play the game Rule the game! 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