Mục lục

  • 1

    • Copyright Page

    • 2

      • Foreword

      • 3

        • Contributors

        • 4

          • Introduction

            • How to Use This Book

            • Note

            • Acknowledgments

            • 5

              • Theory

                • Killer: The Game of Assassination

                • 6

                  • Games and Pervasive Games

                    • Magic Circle as a Contract

                    • Blurring the Magic Circle

                      • Spatial Expansion: Whole World as Playground

                      • Temporal Expansion: Renouncing the Play Session

                      • Social Expansion: Playing with Outsiders

                      • Rethinking Play for Pervasive Games

                        • Emergent Gameplay

                        • Between the Real and the Artificial

                        • Immediate Experiences

                        • Conclusions

                        • Notes

                        • 7

                          • The Beast

                            • Notes

                            • 8

                              • Pervasive Game Genres

                                • Established Genres

                                  • Treasure Hunts

                                  • Assassination Games

                                  • Pervasive Larps

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