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QuestS Quests Design, "Theory, and -History in Games and Narratives Jeff Howard II ~tcn weJlcslelj M,Us.KhuS(tts Editorial, Sales, and CU5tOmer Service Office A K Peters, Ltd 888 Worcesln Street, Sui te 230 WeUes] l /lld PI,qablr Media Cambridge: MIT P, 2007 69-80 Wal lis, J:unes Wardrip-Fruin, Noah, and Pat Harrigan eds First Pmon: New Media as Story l'nformallU, alld Gmlle C ambridge: M IT P ,2004 - Strolld Pmoll: Role-I'll/ying I/Ild Slory in GamtJ and PIPyabk Media Cambridge: M IT p, 2007 - "Writing Filblf', Pan One." htt p://grand textauto.gattch.tdul2004l09/ 13/ writing-fable- II #commenlS Wesp, Edward M "The Past as Present: Virtual Histories and Historical Fiction5." Modem Lallgl/age Anodation Washington, D.C Decrmber 28 2005 Williams, Roberta The King's Que!l Co/kefion pdf ma nual and documentation for King" Qllm Co/k(lion on OVD-ROM Zimmerman, Eric "Narralive, I nteractivity, Play, and Games: Four Naughty Concepts in Need of Discipline." Fim Pason: Ntw Mtdia as Story Ptrj"o17llilnu, and Game Eds Noah Ward rip-Fruin and Pat Harrigan Cambridge-: MIT P, 2004 I n d I A1rseth, Espcn, xi, xiv, xvi , 2.10,18, 22,45,47.53,55 86, 101,104, initiation, 24, 26-27 interactive fiction, 12-13 108 allegory, xiii, 29, 35-36, 47, 52, 53 ll5 126 141 Atkins, Barry 10 Audcn W H., xiii, S-9 Aurora Toolset, xiii, xv,43 Kingi Qum, xii 11 L Sarwood Hal, 87 88 BogosI, lan, 4-5 c Campbell, Joseph, xi, 3, 5-7, 9- 10 COt"rQpondencc:s xiii, 29- 34 o design document 41 labyrinths, 52 lnoel design 57 64 M McGann, Jerome, xiv meaningful action 21 MMORPGs (Massively MuJciplayer Online Rotc-Playing Games) 19 Monnon, Nick, 12.21 M(I~wind, 34 Drtamfoll, 22 dream spaces, 53-55 DungunJand D17lgons, 11-12 N E narratology'lS ludology, xi, NadOn Stc!phane 46 NtwrWinur Nights xvii, 11 Etickson, Daniel, 71 Erickson, Wayne, llii 52 £tvNlI Darknm, 22, 33-34 78, 89 94 £""qunt, 19 F Frye Northrop 104 functions, 119 o Oblivion, xii, xiii, 22 23 24 26 35, 41.47 48 51 55 56 57 ffl 101 , 102 104-111 p P"'nts