Mục lục

  • Editorial Advisory Board

  • List of Reviewers

  • Table of Contents

  • Detailed Table of Contents

  • Foreword: Does Game Technology Matter?

  • Preface

  • Mini-Games with Major Impacts

  • Serious Storytelling: Narrative Considerations for Serious Games Researchers and Developers

  • An Adventure in Usability: Discovering Usability Where it was not Expected

  • Development of Game-Based Training Systems: Lessons Learned in an Inter-Disciplinary Field in the Making

  • DAU CardSim: Paper Prototyping an Acquisitions Card Game

  • Kinesthetic Communication for Learning in Immersive Worlds

  • How Games and Simulations can Help Meet America’s Challenges in Science Mathematics and Technology Education

  • Games for Peace: Empirical Investigations with PeaceMaker

  • Play’s the Thing: A Wager on Healthy Aging

  • Re-Purposing a Recreational Video Game as a Serious Game for Second Language Acquisition

  • Application of Behavioral Theory in Computer Game Design for Health Behavior Change

  • Avatars and Diagnosis: Delivering Medical Curricula in Virtual Space

  • Using Serious Games for Mental Health Education

  • Pervasive Health Games

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