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Introduction
New Tools Replace Old Tools
Would You Like to Make a Game?
What This Book Is About
Defining Independent Games, Serious Games, and Simulations
The Minefield of Terminology
The Book’s Shorthand
From Start to Finish: A Walkthrough
Introduction
Section 1: Setting up Game Development
Section 2: Determining Project Goals
Section 3: Game Design—The Creative
Section 4: Game Design—The Technical
Section 5: Production and Authoring
Section 6: The Finish Line
Setting Up Game Development
The Business Side
What It Takes to Get Started
The Role of the Entrepreneur
The Moral of the Fable
The Role of the Wizard
Get Your Ideas Squared Away
Set up Your Team
Build a Demo or Prototype
Create a Business Plan
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