Tài liệu tham khảo |
Loại |
Chi tiết |
[1] E. Lefohn, “A streaming narrow-band algorithm: Interactive computation and visualization of level-set surfaces,” Master’s thesis, University of Utah, Dec.2003 |
Sách, tạp chí |
Tiêu đề: |
A streaming narrow-band algorithm: Interactive computation and visualization of level-set surfaces |
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[2] Bustos, O. Deussen, S. Hiller, and D. Keim, “A graphics hardware accelerated algorithm for nearest neighbor search,” in Proceedings of the 6th International Conference on Computational Science, ser. Lecture Notes in Computer Science.Springer, May 2006, vol. 3994, pp. 196– 199 |
Sách, tạp chí |
Tiêu đề: |
A graphics hardware accelerated algorithm for nearest neighbor search |
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[3] Blythe, “The Direct3D 10 system,” ACM Transactions on Graphics, vol. 25, no. 3, pp. 724–734, Aug. 2006 |
Sách, tạp chí |
Tiêu đề: |
The Direct3D 10 system |
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[4] Horn, “Stream reduction operations for GPGPU applications,” in GPU Gems 2, M. Pharr, Ed. Addison Wesley, Mar. 2005, ch. 36, pp. 573–589 |
Sách, tạp chí |
Tiêu đề: |
Stream reduction operations for GPGPU applications |
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[5] Tarditi, S. Puri, and J. Oglesby, “Accelerator: Using data-parallelism to program GPUs for general-purpose uses,” in Proceedings of the Twelfth International Conference on Architectural Support for Programming Languages and Operating Systems, Oct. 2006, pp. 325–335 |
Sách, tạp chí |
Tiêu đề: |
Accelerator: Using data-parallelism to program GPUs for general-purpose uses |
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Sách, tạp chí |
Tiêu đề: |
Smoothed particle hydrodynamics - theory and application to non-spherical stars |
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[8] GPU Gems 3, Chapter 31. Fast N-Body Simulation with CUDA http://http.developer.nvidia.com/GPUGems3/gpugems3_ch31.html |
Sách, tạp chí |
Tiêu đề: |
Chapter 31. Fast N-Body Simulation with CUDA |
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[9] I. Buck, T. Foley, D. Horn, J. Sugerman, K. Fatahalian, M. Houston, and P. Hanrahan, “Brook for GPUs: Stream computing on graphics hardware,” ACM Transactions on Graphics, vol. 23, no. 3, pp. 777–786, Aug. 2004 |
Sách, tạp chí |
Tiêu đề: |
Brook for GPUs: Stream computing on graphics hardware |
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Sách, tạp chí |
Tiêu đề: |
A Hierarchical O(NlogN) Force-Calculation Algorithm |
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[12] J. Bolz, I. Farmer, E. Grinspun, and P. Schr¨oder, “Sparse matrix solvers on the GPU: Conjugate gradients and multigrid,” ACM Transactions on Graphics, vol |
Sách, tạp chí |
Tiêu đề: |
Sparse matrix solvers on the GPU: Conjugate gradients and multigrid |
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Sách, tạp chí |
Tiêu đề: |
A survey of general-purpose computation on graphics hardware |
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[14] J. Kr¨uger and R. Westermann, “Linear algebra operators for GPU implementation of numerical algorithms,” ACM Transactions on Graphics, vol |
Sách, tạp chí |
Tiêu đề: |
Linear algebra operators for GPU implementation of numerical algorithms |
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[15] J. Kr¨uger, P. Kipfer, P. Kondratieva, and R. Westermann, “A particle system for interactive visualization of 3D flows,” IEEE Transactions on Visualization and Computer Graphics, vol. 11, no. 6, pp. 744–756, Nov./ Dec. 2005 |
Sách, tạp chí |
Tiêu đề: |
A particle system for interactive visualization of 3D flows |
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Sách, tạp chí |
Tiêu đề: |
http://www.ietf.org/rfc/rfc0959.txt |
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[17] John D. Owens, Mike Houston, David Luebke, Simon Green, John E. Stone, and James C. Phillips, "GPU Computing", PROCEEDINGS OF THE IEEE, VOL.96, NO. 5, MAY 2008 |
Sách, tạp chí |
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Sách, tạp chí |
Tiêu đề: |
Sorting networks and their applications |
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[19] K. Fatahalian, J. Sugerman, and P. Hanrahan, “Understanding the efficiency of GPU algorithms for matrix-matrix multiplication,” in Graphics Hardware 2004, Aug. 2004, pp. 133–138 |
Sách, tạp chí |
Tiêu đề: |
Understanding the efficiency of GPU algorithms for matrix-matrix multiplication |
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Sách, tạp chí |
Tiêu đề: |
A numerical approach to the testing of the fission hypothesis |
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Sách, tạp chí |
Tiêu đề: |
A fast algorithm for particle simulations |
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[22] M. Harris, “Mapping computational concepts to GPUs,” in GPU Gems 2, M. Pharr, Ed. Addison Wesley, Mar. 2005, ch. 31, pp. 493–508 |
Sách, tạp chí |
Tiêu đề: |
Mapping computational concepts to GPUs |
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