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Learn the Coding Secrets of Master iPhone Designers and Developers iPhone Cool Projects Gary Bennett | Wolfgang Ante | Mike Ash | Benjamin Jackson Neil Mix | Steven Peterson | Matthew “Canis” Rosenfeld DAVE MARK, SERIES EDITOR GARY BENNETT WOLFGANG ANTE MIKE ASH BENJAMIN JACKSON NEIL MIX STEVEN PETERSON MATTHEW “CANIS” ROSENFELD iPhone Cool Projects iPhone Cool Projects Copyright © 2009 by Gary Bennett, Wolfgang Ante, Mike Ash, Benjamin Jackson, Neil Mix, Steven Peterson, Matthew “Canis” Rosenfeld All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN-13 (pbk): 978-1-4302-2357-3 ISBN-13 (electronic): 978-1-4302-2358-0 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Lead Editor: Clay Andres Development Editor: Douglas Pundick Technical Reviewers: Glenn Cole, Gary Bennett Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Tony Campbell, Gary Cornell, Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper, Frank Pohlmann, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Copy Editor: Heather Lang Associate Production Director: Kari Brooks-Copony Production Editor: Laura Esterman Compositor: Dina Quan Proofreader: April Eddy Indexer: BIM Indexing & Proofreading Services Artist: April Milne Cover Designer: Kurt Krames Manufacturing Director: Tom Debolski Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax 201-348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please contact Apress directly at 2855 Telegraph Avenue, Suite 600, Berkeley, CA 94705. Phone 510-549-5930, fax 510-549-5939, e-mail info@apress.com, or visit http://www.apress.com. Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk Sales–eBook Licensing web page at http://www.apress.com/info/bulksales. The information in this book is distributed on an “as is” basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. The source code for this book is available to readers at http://www.apress.com. You will need to answer questions pertaining to this book in order to successfully download the code. This book is dedicated to my wife, children, and friends who never stop believing in me. Also, I want to thank my friend Greg Stanley, who taught me the importance of thinking positive and being humble. This, I will always be grateful for. —Gary Bennett To my grandfather, Bernard Cohn, who handed down my first Apple computer. —Benjamin Jackson Neil Mix would like to thank his wife, Sarah, and his son, Henry, for encouraging him to take the time and energy to build Pandora Radio and contribute to this book. He would also like to thank his teammates at Pandora for being the best engineering team, period. Without them, Pandora Radio would not have been possible. —Neil Mix For my parents Pam & John: thanks for being my biggest fans. —Steven Peterson With love and thanks to Scary —Matthew “Canis” Rosenfeld [...]... Summary 13 3 13 4 13 4 13 6 13 6 13 7 13 8 13 8 13 9 14 1 14 2 14 3 14 5 14 7 14 7 14 8 14 8 15 0 15 1 15 1 15 1 15 2 15 2 15 3 ix x CONTENTS STEVEN PETERSON C H A PT E R 7 Going the Routesy Way with Core Location, XML, and SQLite 15 7 Starting from Scratch Assessing the Application... Creating the Game Layer Summary 10 9 11 2 11 4 11 8 11 9 11 9 12 1 12 2 12 9 NEIL MIX C H A PT E R 6 Serious Streaming Audio the Pandora Radio Way 13 3 Choosing to Develop for the iPhone Introducing Pandora Radio’s Technology Grasping the Basics... Finishing Touches on Routesy BART Summary 15 8 15 8 16 0 17 9 19 1 19 5 200 I ND E X 203 About the Lead Author Gary Bennett is the lead author on this project He served for 10 years as a nuclear power engineer on two different nuclear powered submarines On shore duty, Gary completed... Mac and iPhone development In 2008, xcelMe.com was hired to develop leading ski and snow report iPhone applications Since 2008, Gary has been dedicated to teaching others iPhone development xcelMe.com has developed online iPhone development and marketing courses affordable to all Gary has taught hundreds of students iPhone development online throughout the world Gary continues to release helpful iPhone. .. you’ve registered as an iPhone developer with Apple, read some documentation, and sought help in taking the next bold step Perhaps you’ve picked up “Beginning iPhone Development,” dutifully working through all of the projects, and you understood most of it If not, I heartily recommend it The book is great because it gently guides you through many of the technologies that make up an iPhone application Make... Make no mistake; the book covers a lot of ground But the projects are kept relatively simple to keep the lessons focused First step taken, now boldly onward into the fray! This book picks up where “Beginning iPhone Development” leaves off The projects herein were developed specifically for this book, but these are no lightweight applications Some projects are based on shipping products, showing how various... continues to release helpful iPhone development YouTube videos that benefit the iPhone development community In 2009, he worked with EA Sports at their Tiburon studios in Orlando, Florida, where he launched his third iPhone App, Tee Shot Live He is currently working for a financial institution developing an online banking iPhone app xi About the Technical Consultant Glenn Cole was the technical consultant... Glenn Cole xix Wolfgang Ante Company: ARTIS Software Location: Vienna, Austria Former life as a developer: Macintosh Software Developer since 19 94 Received the Macworld Editor’s Choice Award (19 99) and MacUser Award 2004, both for Best Graphics Utility Life as an iPhone Developer: Built the Frenzic puzzle game with Xcode and Interface Builder What’s in this chapter: After providing some insight into the... short, your next steps are clearly laid out for you Who this book is for This book is for all iPhone and iPod touch developers who want to know more so that they can tackle more difficult programming tasks on their way to creating the next great app Perhaps you have completed an introductory book such as “Beginning iPhone Development” xvii xviii INTRODUCTION by Dave Mark and Jeff LaMarche, or possibly you... but these are no lightweight applications Some projects are based on shipping products, showing how various technologies are integrated into a cohesive application Other projects cover difficult topics and thus are more focused The projects illustrate advanced topics such as game timers, XML parsing, streaming audio, multithreading, recognizing advanced gestures, and even designing your own network . Agnostic 13 8 Using Envelopes and Encoding 13 8 Designing Our Sample Application 13 9 Implementing the Player 14 1 AudioSession 14 2 AudioRequest 14 3 AudioFileStream 14 5 AudioQueue 14 7 AudioPlayer 14 7 Ending. Journey 14 8 Falling Behind in a Slow Network 14 8 Dropped Connections 15 0 Minimizing Gaps Between Songs 15 1 Resuming a Song 15 1 Improving Application Responsiveness 15 1 Finding Help Resources 15 2 Testing:. OpenGL ES 10 9 Introducing cocos2d and Chipmunk 10 9 CONTENTS ix Developing Arcade Hockey 10 9 Tracking the User’s Finger 11 2 Detecting Collisions 11 4 Simulating 3D Lighting in 2D Space 11 8 Creating

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