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Tiêu đề Research, Design, And Implementation Of Equipment To Monitor Players On The Football Pitch
Tác giả Quach Phu Hung, Ban The Quyen, Tran Tan Phat
Người hướng dẫn PhD. Nguyen Vu Lan
Trường học Ho Chi Minh City University of Technology and Education
Chuyên ngành Mechanical Engineering Technology
Thể loại Graduation Project
Năm xuất bản 2024
Thành phố Ho Chi Minh City
Định dạng
Số trang 109
Dung lượng 8,31 MB

Cấu trúc

  • CHAPTER 1: INTRODUCTION (25)
    • 1.1. The urgency of the topic (25)
    • 1.2. Scientific and practical significance of the topic (26)
    • 1.3. Research Target (27)
    • 1.4. Subject and scope of the research (27)
      • 1.4.1. Research Subject (27)
      • 1.4.2. Research Scope (28)
    • 1.5. Research method (28)
      • 1.5.1. Methodological basis (28)
      • 1.5.2. Specific research methods (28)
    • 1.6. Graduation project structure (29)
  • CHAPTER 2: LITERATURE VIEW (31)
    • 2.1. Device theory (31)
    • 2.2. Theory of location determination (37)
      • 2.2.1. Ultra Wide Band (UWB) (37)
      • 2.2.2. Locate a Tag in space (38)
    • 2.3. Theory of player reminder mechanism (40)
    • 2.4. Low pass filter application (42)
      • 2.4.1. Introducing Filter (42)
      • 2.4.2. Method of Low-Pass filter (42)
    • 2.5. Overall Node-Red (45)
      • 2.5.1. What is Node Red? (45)
      • 2.5.2. Connect to Node-Red using MQTT Broker HiveMQ (46)
      • 2.5.3. Reasons for choosing node-red as the display (47)
    • 2.6. Designing a GUI with Python Tkinter (48)
      • 2.6.1. The benefits of Python (48)
      • 2.6.2. Python libraries used in the program (49)
    • 2.7. Creating a Data Storage File with CSV (51)
      • 2.7.1. What is a CSV File? (51)
      • 2.7.2. Creating a CSV File in Python (51)
    • 2.8. Other applications (52)
      • 2.8.1. TCP and how two Tags operate at the same time (52)
      • 2.8.2. FreeRTOS (53)
  • CHAPTER 3: DESIGN AND IMPLEMENT (55)
    • 3.1. Hardware requirements (55)
    • 3.2. Processing design device (56)
    • 3.3. Block diagram (56)
    • 3.4. Directions and solutions for implementation (57)
    • 3.5. Option for installation on the player (78)
      • 3.5.1. Device placement (78)
      • 3.5.2. Choosing the right jacket (79)
    • 3.6. Design and calculate of device container (81)
  • CHAPTER 4: METHOD ANALYST DATA (82)
    • 4.1. Completed device features (82)
    • 4.2. Data processing diagram (82)
    • 4.3. Calculation of the Low Pass Filter used in the heart rate sensor (84)
  • CHAPTER 5: EXPERIMENT RESULTS FINDINGS AND ANALYSIS (92)
    • 5.1. Design expertement (92)
      • 5.1.1. Needs (92)
      • 5.1.2. Metrics (92)
      • 5.1.3. Needs – Metrics Correlation (93)
      • 5.1.4. Product specification (93)
      • 5.1.5. Method of experiment (95)
    • 5.2. Operation Experience (96)
      • 5.2.1. Static test (96)
      • 5.2.2. Dynamic test (97)
    • 5.3. Analyst (99)
  • CHAPTER 6: CONCLUSION AND RECOMMENDATIONS (106)
    • 6.1. Conclusion (106)
      • 6.1.1. Advantage (106)
      • 6.1.2. Disadvantage (106)
    • 6.2. Recommendations (106)

Nội dung

Content of the project: - Design of monitoring device using ESP32 - Design of a device to measure player position, heart rate, and step count - Design of display interface - Design of th

INTRODUCTION

The urgency of the topic

Thesis research on a device used for football players to track and evaluate player performance EPTS (Electronic Performance and Tracking System) is one of the tools that FIFA has implemented to measure player distance and track the ball The International Football Association Board (IFAB) decided to allow players to use wearable technology in official football matches in March 2015

In recent years, the popularity of using wearable player tracking devices has been on the rise This is a lucrative market for companies and businesses to invest in and develop such devices to generate revenue Countries that are pioneers in this field include companies from Germany, England, Austria, etc They have successfully developed and promoted their products, the most visible and familiar being the Premier League, where all players from each club wear a vest-mounted device under their main shirt when they take the field In addition to the usual playing accessories such as: shirts, pants, specialized shoes, socks, protective pads, etc., there is now a vest with a device attached Some famous brands like Captapult, Playertex, etc., they not only develop in the king of sports but also spread to other sports such as basketball, rugby, volleyball, etc

Figure 1.1: Electronic Performance & Tracking Systems

Although it is so famous, it is still not well known about this technology in Vietnam Recently, in the 2022 World Cup qualifying campaign of the Vietnam national football team, we began to see the appearance of Catapult monitoring vests on the bodies of players such as Tien Linh, Cong Phuong, Quang Hai, etc This shows how the impact of technology in football is spreading

Through the specific evidence as above, we see the need for a device to track the basic parameters of the trainer when training or competing to track the basic parameters of the body such as the number of kilometers of movement, training speed, and also the heart rate of the trainer From these parameters, we can adjust the training regimen for better fitness Such a device is essential during the training period to track the distance and speed of movement of the players on the field as well as their heart rate Then, this information is transmitted to another monitoring device outside the field to be recorded This allows for a more accurate grasp of the health status of the players and to develop more appropriate training and competition plans for each position on the field Realizing the need for a device that can fulfill the above tasks, the group has researched the topic: " Research, design, and implementation of equipment to monitor players on the football pitch".

Scientific and practical significance of the topic

The urgency of the research, design, and deployment of the player tracking device on the football field lies in the wide range of benefits and applications it brings to the field of sports and training Here are some specific aspects:

- Optimized Training Performance: The device helps to optimize training performance by providing accurate information about the player's position, heart rate, and movement This helps coaches to adjust training plans to meet the specific needs and abilities of each player

- Personal Health Management: Monitoring heart rate and movement measures helps to assess the player's individual health This not only helps to prevent injuries but also creates a suitable training regimen for each individual

- Optimized Formation and Tactics: Data on player position on the field helps coaches determine the best tactics and formation for each game situation This increases the team's chances of winning

- Real-time decision-making: The data is updated continuously, supporting immediate decisions in real-time This is important in situations that require flexibility and quick response from coaches and players

- Enhancing the Personal Experience: By providing detailed information about the player's activity, the topic helps to create a positive and motivating experience for the player Tracking individual progress can increase commitment and passion in training

- Contribution to Technology Research: The research not only addresses challenges in the field of sports but also contributes to the development of sports tracking and evaluation technology This could open the door to new advances in this field

In conclusion, the urgency of this topic lies not only in the specific improvement of the performance of players and teams, but also in the aspect of contributing to the development and modernization of the field of sports and health tracking technology

Research Target

In the project, we set a number of important goals to ensure success and high efficiency:

- Researching the commercial products currently used by major football teams worldwide

- Designing a model of the product with basic functionalities compared to the actual product with high stability

- Analyzing and processing data collected from sensors

- Designing a display interface and data statistics

- Adding a feature to remind players on the field during training

Figure 1.2: Player wear vest CATAPULT

Subject and scope of the research

- The research subject in the topic is players participating in training and competition activities on the field

- The research focuses on the design and implementation of a tracking device that provides information about the player's position, heart rate, and movement in real-time

- The research subjects include both players and coaches, in order to provide accurate and useful data to optimize the training process, assess health, and improve performance on the field

Figure 1.3: Applicable Object 1.4.2 Research Scope

The research focuses on developing a basic model tracking device to measure heart rate, speed, and distance for players It includes hardware design, software development for user interface and statistics, data management, and analysis to optimize player performance and health Further exploration involves miniaturization and integrating new technological advancements Additionally, basic features will be added to remind the team formation during training sessions

Research method

- The research uses a technical research method, focusing on the application of engineering principles and techniques to develop and deploy a player-worn tracking device

- The research method applies a technical and experimental approach to evaluate the feasibility and effectiveness of using the player tracking device and storing and displaying data on the web system

- The research also uses comparative and data analysis methods to evaluate the performance, features, and scalability of the device compared to other methods and technologies

The first step in the product research and development process is to understand the needs and urgency of the topic in practice This includes identifying the importance of tracking and evaluating player performance in the field of football To do this, the research team needs to refer to existing modern products or solutions on the market Products such as smart wristbands or smartwatches that can measure heart rate can be an important source of inspiration

Next, collecting materials and research methods for measuring heart rate, speed, and distance is important to build a solid theoretical foundation for the topic The team needs to grasp the most advanced techniques in this field to be able to integrate them into their product

At the same time, researching smart wristbands and smartwatches that can measure heart rate and locate positions will help the team choose the right sensors and technologies to integrate into their product This poses a challenge in the arrangement of sensors and processors in a reasonable way on the player's body without affecting their sporting activities

After having the theoretical basis and the necessary information about the sensors, the team proceeds to collect and process data from the sensors, using Wifi communication to transmit the data to the server This requires a solid knowledge of data processing and communication techniques

In addition, the team also conducts in-depth research on basic formations and tactical diagrams in football to develop a player reminder system that is most appropriate and effective This helps to optimize tracking and improve player performance

Finally, the team builds web software to track and display information from sensors in a clear and easy-to-use way This poses requirements for software engineering and a user-friendly interface.

Graduation project structure

The graduation project consists of 8 parts, of which the specific contents are as follows:

Chapter 1: INTRODUCTION: In this chapter, the team presents the urgency, significance, and objectives of the topic, the research methods to be used to implement the topic, and the available research in Vietnam and abroad

Chapter 2: LITERATURE VIEW: This chapter presents the relevant theories and their applications to the topic

Chapter 3: DESIGN AND IMPLEMENT: This chapter presents the methods for designing products and building sensors to collect data

Chapter 4: METHOD ANALYST DATA: This chapter presents the methods for processing and calculating the data returned from sensors

Chapter 5: EXPERIMENT RESULTS FINDINGS AND ANALYSIS: This chapter presents the results of the actual experiments on the field and evaluates the results achieved

Chapter 6: CONCLUSION AND RECOMMENDATIONS: Summary of the topic and product development directions

LITERATURE VIEW

Device theory

Currently, many leading football teams in the world are actively using devices to support and track players on the field This is not only a trend but also an important part of the strategy for managing and developing the team of players Famous companies such as Catapult, Playertex,… are the leading providers of modern solutions for this

The tracking device is usually attached neatly to the back of the player's neck, designed in a small bag, and contains many important sensors In particular, the positioning sensor, accelerometer, and heart rate sensor all have the task of tracking and recording important information In particular, the heart rate sensor tracks the player's heart rate while the position sensor and accelerometer provide information about the distance and speed of movement on the football field

After collecting data, the information is transmitted to a tracking device outside the football field for statistical and analytical purposes Coaches use these indicators to assess the health status of the players and from there build appropriate training and competition plans to optimize performance for each individual At the same time, during training, it can be integrated with the adjustment of the formation, and running on the field according to the requirements of the coach, thanks to the vibration sensor, evaluating the accuracy of the player when moving

This proves that integrating technology and tracking the personal information of players is an important part of managing the team effectively in a professional environment

Heart Rate (HR) is a basic biological signal that reflects the activity of the cardiovascular system and is an important factor in assessing the health of the body HR signals are often measured and recorded using devices such as ECG electrodes, PPG sensors, or smart wearable devices

HR is a measure of the number of beats of the heart in a given period, typically expressed as beats per minute (bpm) It is an important indicator of heart health and function

Resting Heart Rate (RHR), measured most accurately when someone wakes up or in the morning, indicates the level of heart rate when the body is not active RHR measurement is often used to assess cardiovascular health and fitness A low RHR is often considered a sign of a strong cardiovascular system and the body's ability to effectively deliver oxygen The normal RHR for adults typically ranges from 60 to 100 bpm

 Cardiovascular health assessment: Heart rate signals provide information about the rhythm, cycle, and irregular fluctuations, which can help assess cardiovascular health

 Training performance measurement: In sports, heart rate signals are used to measure the level of exercise and training performance

 Stress reduction and mental improvement: Monitoring heart rate signals can help users identify and reduce stress, as well as improve their mental health

Age Heart Rate Standards (beats/minute)

Table 2.1: Heart rate with each age

However, many external factors also affect heart rate For example, environmental factors such as hot weather or high altitudes can increase heart rate Emotions such as anxiety, fear, or stress can also cause fluctuations Stimulants such as tobacco, caffeine, as well as medications and eating/drinking a lot also play an important role in changing heart rate

In particular, vigorous physical activity such as running, swimming, or high-intensity sports can increase maximum heart rate as the body needs to provide more oxygen and nutrients to meet the needs of exercise These factors all simultaneously impact the fluctuation of heart rate, and understanding them is important for a comprehensive assessment of cardiovascular health

Amplitude: Measures the difference between the maximum and minimum values of the heart rate signal Amplitude typically reflects the amount of blood being pumped from the heart to the body and may be related to the strength of the heart beat

Frequency: Measures the number of heart beats in a unit of time, typically beats per minute The frequency of the heart rate signal can vary depending on the individual's physical condition, activity level, and emotional state

Time: The heart rate signal is typically measured and recorded over time The heart rate cycles are important for assessing the rhythm and timing of the heart

The electrical processes of the heart are the electronic processes that occur within the heart to create and regulate the heart rate Here are the important electrical processes in the heart:

P wave: The P wave represents the stimulation and contraction of the atrial cells in the atrium It is typically a small, wavy shape, representing the process of atrial contraction and pushing blood from the atrium into the ventricles

QRS complex: Represents the stimulation and contraction of the ventricular cells in the heart It consists of the Q, R, and S waves The Q wave represents the first stimulation and contraction of the ventricular cells The R wave represents the main stimulation and contraction of the ventricular cells, while the S wave represents the final stimulation and contraction of the ventricular cells The QRS complex represents the strong contraction of the ventricular cells and pumping blood out of the heart

T wave: Represents the process of electrical repolarization of the heart after it contracts It represents the recovery of the heart cells and preparation for the next heart beat cycle The T wave is typically a small, wavy shape, and it reflects the repolarization of the heart cell membrane

The P, QRS complex, and T waves are the basic and important waveforms in the electrocardiogram (ECG or EKG) They provide information about the electrical processes and function of the heart, and allow the identification of electrical abnormalities such as irregular heart rhythms, conduction disorders, and heart disease

The Electronic Form of the Heart Rate Signal:

Theory of location determination

Ultra-wideband (UWB) is an advanced wireless communication technology that enables high-speed data transmission across a wide range of frequencies, typically ranging from tens of MHz to over 10 GHz This technology allows for high-speed data transmission, high precision, and lower energy consumption compared to traditional communication methods

In UWB, data is transmitted in the form of short pulses with very narrow pulse widths, typically only within nanoseconds, and can span multiple frequency channels The use of a wide range of frequencies helps UWB to avoid interference from other signals and minimize collisions with other communication systems

UWB technology has numerous applications in various fields, including data transmission, location positioning, radar, sensors, and wireless connectivity between electronic devices In the automotive industry, UWB is used for tracking the position and detecting objects around vehicles, while in healthcare, it can be utilized to monitor patients' health parameters without direct contact

Figure 2.4: The operational principles of UWB computing

One of the major advantages of UWB is its high noise immunity and excellent material penetration capabilities, making it an attractive choice for applications requiring high reliability and performance However, there are also challenges such as compliance with legal regulations and industry standards, as well as competition from other wireless communication technologies

When using a pair of DW1000, it is easy to calculate the distance between the two devices when setting them in Anchor and Tag mode However, to determine the exact coordinate position of a Tag in space, we need at least three DW1000 to be able to apply the Plane Formulary Algorithm In which, two DW100 have the role of Anchor and the remaining DW1000 has the role of Tag

Let us assume that all three DW1000 are in a plane with the same height In which, there are two DW1000 that play the role of Anchor and the distance between them is a constant that has been determined in advance according to the setup From there, when a Tag returns the distance between it and the remaining two Anchors, we can easily determine its position in space through the Plane Formulary Algorithm method

In the illustration above, A and B are assumed to be two Anchors and have a distance of c that is a constant that has been pre-set Meanwhile, C is a Tag with the magnitude of the distance with A as b and with B as a will be determined through the DW1000 of the Tag So obviously, with three points in a triangle formed by the three DW1000s, we have been able to easily determine all of their edges From there, we can quickly determine the coordinate position of C through the Plane Formulary Algorithm calculated as follows

First, we will apply the Cosine Theorem to calculate the angle alpha created by the magnitude of the distance of the AC and AB edges using the formula:

After calculating the angle alpha, we apply the Pythagorean Theorem again with the formula:

If we let point A be the quadrant (0, 0), then point C has a coordinate position of:

Theory of player reminder mechanism

In-field player notification using wearable devices is a new technology that is being developed and applied in sports, especially football This technology uses wearable devices, such as smartwatches, smart bracelets, or smart glasses, to provide information and reminders to players during competition

There are many benefits to in-field player notification using wearable devices, including:

- Increased performance: Wearable devices can provide players with information about the positions of teammates, opponents, and the ball, helping players make more accurate decisions and improve performance

- Reduced injuries: Wearable devices can track players' physiological indicators, such as heart rate, breathing rate, and body temperature, helping to detect early signs of injury and take timely preventive measures

- Enhanced communication: Wearable devices can allow players to communicate with each other and with the coach quickly and effectively, helping to improve team coordination and tactics

There are many methods for in-field player notification using wearable devices, including:

 Text messages: Text messages are the most common method of player notification Text messages can be sent to players in the form of text messages or push notifications

 Images: Images can also be used to notify players Images can be sent to players in the form of static images or videos

 Sound: Sound can also be used to notify players Sound can be sent to players in the form of voice notifications or chimes

However, to be in line with the scale of the thesis topic, the group used the method of player notification using vibration sensors in an inner vest This method has the following advantages:

 Non-distracting: Vibration sensors do not distract players during competition

 User-friendly: Vibration sensors are easy to use and do not require players to do anything else

 High aesthetics: Inner vests can be designed to match the players' competition attire

Figure 2.6: Remind player was offside

The inner vest has vibration sensors attached to different locations on the player's body These sensors will receive signals from the computer system to control the vibration

The computer system will collect data from various sources, such as accelerometer sensors, position sensors, and heart rate sensors This data will be analyzed to identify situations that need to be reminded to players

When a situation that needs to be reminded is identified, the computer system will send a signal to the vibration sensors The vibration sensors will vibrate in the location corresponding to the situation that needs to be reminded

For example, if the sensor system determines that the player is in an unfavorable position to receive the ball or move offside, the computer system will send a signal to the player's vibration sensor The vibration sensor will vibrate to remind the player to move to a more favorable position

When using this method, it is important to note the following:

 Quality of vibration sensors: Vibration sensors must be of good quality to ensure that the vibration signal is clear and does not cause discomfort to players

 Size and weight of the vest: The vest must be of a suitable size and weight to avoid interfering with players during competition

 Location of vibration sensors: The location of vibration sensors must be appropriate to ensure that the vibration signal is transmitted to the player accurately

The method of player notification using vibration sensors in an inner vest is still under development However, this method has the potential for many applications in sports In the future, this method can be improved in terms of the quality of vibration sensors, the size and weight of the vest, as well as the location of vibration sensors

Low pass filter application

Low-pass filter (LPF) plays an undeniable role in refining and cleaning signals, making it an essential component in the field of signal processing and electronics Its design aims to retain the low-frequency components of the signal while suppressing those frequencies higher than the specified cutoff limit

With its significant flexibility, LPF has a wide range of applications, especially in the field of signal and audio processing Its ability to remove unwanted noise in the signal helps to create cleaner and more stable data while improving the quality and reliability of the signal In the context of audio, LPF shines when removing unwanted high frequencies, creating a clear and pure sound

Figure 2.7: Overall the Low Pass Filter

Beyond its conventional applications, LPF is also a powerful tool in many other fields such as television, measurement, and many other technological applications Its ability to remove noise and reproduce signals with stability and accuracy has made LPF essential in signal processing and quality assurance in many technological applications

2.4.2 Method of Low-Pass filter:

To implement a low-pass filter using the transfer function expression, we can use the system frequency analysis expression to design the filter A common expression used in low-pass filtering is the expression of the first-order filter (first-order filter), described by the transfer function as follows:

𝜔 0 : cutoff frequency (unit: rad/s) For instance we select cutoff frequency = 5 so fomular become:

Due to the above transfer function, we understand that our first-order filter will preserve signals below 5 Hz and reduce signals higher than 5 Hz

Figure 2.8: The result for signal 2Hz through Low Pass Filter

We see that when passing a sine wave signal with a frequency of 2 Hz through the filter mentioned above, the signal is preserved, unlike the 50 Hz signal shown below, the intensity of the wave is significantly reduced

Figure 2.9: The result for signal 50Hz through Low Pass Filter

Delay due to frequency response

The frequency response of a filter is a plot of the magnitude and phase of the output signal of the filter as a function of the frequency of the input signal The magnitude of the frequency response represents the amount of attenuation that the filter applies to the signal at a given frequency The phase of the frequency response represents the shift in the phase of the output signal relative to the phase of the input signal

For a low-pass filter, the magnitude of the frequency response decreases as the frequency of the input signal increases This means that the filter attenuates high-frequency components of the signal more than low-frequency components

The delay due to frequency response is caused by the fact that the filter takes a certain amount of time to attenuate the high-frequency components of the signal This delay is proportional to the cutoff frequency of the filter

Delay due to phase shift

Phase shift is the change in the phase of a signal as it passes through a system In the case of a low-pass filter, phase shift occurs due to the circuit and structural elements of the filter

The phase shift of a low-pass filter is typically not significant within the frequency range of interest This is because the phase shift of a low-pass filter is typically less than

90 degrees at frequencies below the cutoff frequency

Figure 2.10: Phase slip in Low Pass Filter

 Application of filter to topic

The application of low-pass filter in the group's topic is to remove unwanted noise from muscle movement and other unwanted signals in order to improve the accuracy and reliability of heart rate measurement, making the heart signal cleaner, providing a stable basis for heart rate monitoring and analysis

The low-pass filter for the AD8232 sensor can be adjusted to select the appropriate cutoff threshold for the specific application requirements The choice of cutoff threshold depends on the heart rate frequency to be measured and the possible noise By adjusting the cutoff threshold, we ensure that the filter only retains the important heart rate signals during measurement and removes unwanted signals and noise.

Overall Node-Red

In simple terms, Node-RED is an open-source and visual tool used to build workflows and Internet of Things (IoT) applications It provides a web-based graphical interface that allows users to connect nodes together to process data and interact with different devices and services

Figure 2.11: Interface with Node-Red

Node-RED is built on the Node.js platform and uses a web browser to create a user- friendly interface Users can drag and drop nodes from a library of available nodes to create workflows to their liking Nodes can perform a variety of tasks, including data processing, connecting to and interacting with web services, databases, IoT devices, and more

Node-RED includes features such as:

 Visual interface: Node-RED's graphical interface makes it easy to create and debug workflows Users can easily see how the different nodes are connected and how they interact with each other

 Web service integration: Node-RED can be used to connect to and interact with a variety of web services This makes it easy to integrate with existing applications and services

 IoT integration: Node-RED can be used to connect to and interact with IoT devices This makes it easy to build applications that collect data from sensors and control devices

 Flexible data processing: Node-RED provides a variety of nodes for processing data This makes it easy to perform tasks such as data filtering, aggregation, and analysis

 Real-time communication: Node-RED can be used to build real-time applications This makes it possible to build applications that respond to changes in data in real- time

2.5.2 Connect to Node-Red using MQTT Broker HiveMQ:

HiveMQ Broker is a data transmission platform based on the MQTT protocol, designed with fast, efficient, and highly reliable features for two-way data transmission between Internet of Things devices

It is a free service on the Cloud platform, allowing you to connect to MQTT anywhere, regardless of location, suitable for learning IoT programming

HiveMQ Broker is divided into two types:

 Public broker: Uses port 1883, no security, often used to test applications or simple products

 Private broker: Uses port 8883 and SSL/TLS security You can use it in commercial products, but of course, you should pay attention to the terms of use

The following are the steps to connect and transmit data from HiveMQ Cloud to Node-RED:

1 Configure the MQTT parameters of the ESP32 to connect to the broker

2 Set up the ESP32 to publish data to HiveMQ Cloud

3 Use the MQTT library on Node-RED to connect to HiveMQ Cloud

4 Use the MQTT nodes on Node-RED to transmit data from HiveMQ Cloud to Node-RED

2.5.3 Reasons for choosing node-red as the display

Node-RED is a great tool for building interfaces without having to use multiple objects with different programming languages

Node-RED is an open-source and visual tool used to build workflows and Internet of Things (IoT) applications It provides a web-based graphical interface that allows users to connect nodes together to process data and interact with different devices and services

One of the advantages of Node-RED is that it allows users to build interfaces without having to use multiple objects with different programming languages This is because Node-RED provides a large library of nodes that can be used to create interfaces These nodes can be connected together to create complex workflows

Figure 2.13: General description of connections in the project

For example, to create a simple interface that displays some data, users can use the following nodes:

 Input Node: This node is used to receive data from an external source, such as an IoT device or a web service

 Change Node: This node is used to convert data from one format to another

 Dashboard Node: This node is used to display data on a web page

Users simply drag and drop these nodes into the Node-RED canvas to create the interface They can then configure the nodes to perform the desired tasks

 Simple programming by dragging and dropping, eye-catching color interface, easy to build a dynamic web page

Node-RED uses a web-based graphical interface, allowing users to program by dragging and dropping nodes This makes programming easy and intuitive, even for people with no programming experience

The Node-RED interface is also designed to be visually appealing and dynamic This helps users to easily track and understand their workflows

 Easy to connect, with high application potential, and especially not limited like other tools such as blink, thing speak

Node-RED can connect to a variety of different devices and services This makes it a powerful tool for a variety of applications

Node-RED also has a high application potential It can be used to build IoT applications, web applications, mobile applications, and more

In addition, Node-RED is not limited like other tools such as blink, thing speak It allows users to build more complex and creative workflows.

Designing a GUI with Python Tkinter

 Python has a basic syntax that is similar to English, which makes it easy for programmers to read and understand a Python program

 Python has a large standard library that contains a lot of code that can be used for almost any task, which makes it possible to write a program with fewer lines of code

 Python is a flexible language, so programmers do not need to declare the type of a variable when writing code

 Python is a portable language, so it can be used on different platforms

 Python is an interpreted language, so if there is an error in the program code, it will stop running This makes it easy for programmers to find errors in the code

2.6.2 Python libraries used in the program a Matplotlib

Developers use Matplotlib to display data in high-quality two- and three-dimensional graphics This library is often used in scientific applications With Matplotlib, you can visualize data by displaying it as different types of graphs, such as bar charts and line charts

In the design of the program interface, Matplotlib is used to simulate the movement of players on the field Along with it is a heat map that shows the frequency and area where the player moves on the field b Pandas

Pandas provides optimized and flexible data structures that you can use to manipulate time series data and structured data, such as tables and groups This library is used by many people for data science tasks, data analysis, and machine learning

In the design of the program interface, Pandas is used to select the necessary data to provide Matplotlib to perform modeling into specific models, and visually display for users c Tkinter

Tkinter is the standard GUI library for Python Tkinter in Python provides a quick and easy way to create GUI applications There are many different widgets such as buttons, canvases, entries, etc., which are used to build GUI applications in Python

In the design of the program interface, the Tkinter library is used to display function buttons and frames for the diagrams and heat maps modeled by Matplotlib It is the part that displays the functions for users to interact directly with the program d Socket

Socket is a network application programming interface that is used to transmit and receive data over the internet Between two programs running on the internet, a two-way communication link is required to connect two processes to communicate with each other The endpoint of this link is called a socket

Another function of socket is to help TCPP or TCP Layer identify the application that the data will be sent to by binding to a port, thereby forming a connection between the client and server

In the design of the program interface, Socket is used to connect and establish a connection between the Server (Python on the computer) and Clients (on Arduino) to activate DW 1000 to operate concurrently, avoiding duplication At the same time, send data to activate the vibration motor on the device when the player is in the wrong position on the field e Threading

A thread is a block of independent statements in a process that can be scheduled by the operating system Simply put, threads are functions or procedures that run independently of the main program The threading module of the standard Python library provides us with classes and functions to work with threads, and it also provides mechanisms for thread synchronization, including: Thread, Lock, Rlock, etc

The Thread class provides us with the necessary methods to work with threads, specifically:

 start(): A method used to activate a thread object, by default it will call the run() method

 run(): Describes the tasks that the thread performs, by default this method will call the function associated with the target argument when the thread is initialized

 join(): When called, this method will block the thread that calls it until the thread that is called is finished This method is often used in the main thread to wait for other threads to finish their work and then process the results

 In addition, the Thread class also provides some other attributes and methods such as: name(), getName(), etc.

Creating a Data Storage File with CSV

CSV (Comma Separated Values) is a simple file format used to store tabular data, such as spreadsheets or databases CSV files store data in numbers and text in plain text format Each line of the file is a data record Each record consists of one or more fields, separated by commas The use of a comma as a field separator is the origin of the name for this file format

2.7.2 Creating a CSV File in Python:

A CSV file consists of three parts:

The first part: corresponds to the first column in the spreadsheet, indicating the names of the columns, each column is separated from each other by a comma

The second part: corresponds to the last column in the spreadsheet

The third part: includes lines with the same structure, corresponding to the content of the value columns in the spreadsheet Note that each line of the text is a different value line on the spreadsheet

Figure 2.15: Data save in file CSV

There are different ways to read CSV files using csv module or pandas library in Python

 Module csv: is one of the modules in Python that provides classes to read and write tabular information in CSV file format

 Pandas library: is one of the open source Python libraries that provides convenient, high-performance data structures and data analysis tools and techniques for Python programming

 Using CSV.READER(): At first, CSV file is opened by open() method in 'r' mode (specifies read mode while opening file) which returns file object then it is read by Using the CSV module's reader() method returns a reader object that iterates throughout the lines in the specified CSV document

 Use CSV.DICTREADER() class: Similar to previous method, CSV file is first opened using this open() method then read using DictReader, csv module class works like a regular reader but maps the information in a CSV file to a dictionary The first line of the file includes the dictionary keys.

Other applications

2.8.1 TCP and how two Tags operate at the same time a Why select TCP?

With the default hardware configuration of DW1000, we can only open at most one Tag at a time This is because if more than one Tag is opened simultaneously, it can interfere with the process of determining the distance between the Tag and the Anchors This can cause problems for the Tag, such as preventing it from operating normally

To increase the number of Tags that can participate in positioning, we need to use a different method to control when Tags are turned on and off One way to do this is to use a timer The timer can be used to start and stop Tags at specific times

To ensure that the timer starts and stops Tags at the same time, we can use the TCP protocol TCP is a network protocol that provides reliable communication between devices

It can be used to send commands to Arduinos to start and stop the timer

In the program, we can use the Socket library to establish a TCP connection between the computer and the Arduino Once the connection is established, we can send commands to Arduino using the send() method b What is TCP?

TCP (Transmission Control Protocol) is an important network protocol used in the transmission of data over a network A network protocol is a set of rules and procedures that control the execution of data transmission so that everyone in the world, regardless of their geographical location, regardless of the application, or software they are using can operate in the same way same method called TCP

TCP is often combined with IP (Internet Protocol) as a pair called TCP/IP You may encounter this term in the network settings section on your computer, smartphone, or handheld devices IP will handle the assignment of addresses and forwarding of packets from source to destination while TCP controls the reliability of the transmission c How TCP works in the program:

Based on the Socket library, TCP establishes the role of Server on the computer and the connected Arduinos as Clients From here, the Server can easily send commands to Arduino through the Server-Clients model to activate other commands pre-set on Arduino

FreeRTOS is a free, open-source, real-time operating system (RTOS) for microcontrollers (MCUs) FreeRTOS provides multitasking for MCUs, allowing multiple tasks to run at the same time

 Using FreeRTOS in a project can help improve the performance and responsiveness of the system FreeRTOS can be used to:

 Run multiple tasks at the same time, each task performing a specific task

 Ensure that tasks are run on time, such as the motor control task must be run immediately to react to state changes

 Reduce the complexity of code, as FreeRTOS provides functions and data structures to manage tasks

FreeRTOS can be used in a variety of applications, including:

 Embedded systems: FreeRTOS can be used to create complex embedded systems, such as industrial control systems, automation systems, and monitoring systems

 Wearable devices: FreeRTOS can be used to create wearable devices, such as smartwatches, fitness trackers, and smart glasses

 Robotics: FreeRTOS can be used to create robots, such as industrial robots, service robots, and entertainment robots

FreeRTOS is a powerful tool that can be used to improve the performance and responsiveness of a system In the project, the group used FreeRTOS to run real-time player reminders and display player positions on the field

Here are some specific examples of how FreeRTOS can be used in the project:

 The player reminder task can be run in a separate thread from the player position display task This allows the two tasks to run concurrently, without interfering with each other

 The player reminder task can be prioritized to ensure that it is always run on time This is important because player reminders are critical for safety and efficiency

 The player position display task can use FreeRTOS's timers to ensure that it is updated at regular interval This ensures that the player positions are always displayed accurately

By using FreeRTOS, the group was able to create a system that is both efficient and responsive The player reminders are always delivered on time, and the player positions are always displayed accurately.

DESIGN AND IMPLEMENT

Hardware requirements

According to the requirements of the project, it is necessary to measure accurate parameters such as the position of the player, the speed as well as the player's heart rate achieved with high accuracy and vibrate to understand the player's movement

Currently, there are many types of sensors that can meet this need However, it is necessary to choose them so that they are suitable for the project goal, which is to attach the device to the player

Figure 3.1: Device used in training

For position and distance, a high-precision and least noisy position sensor is needed Normally, GPS is used because of its popularity, but the problem is that over a large and far range, it can only be accurate to a fair level For the need to determine the position in football, which needs a very accurate and absolute position, the group uses the DW1000 sensor, which is very accurate, with an error of only ±10cm At the same time, this sensor can be set up depending on the position and size of the football field you want

For speed measurement, the common sensor on the market is MPU6050 with 6 rotating axes This sensor has been mastered by the group during the Embedded course and the accuracy is not too different from other devices with the same function Therefore, the group chose the MPU6250 accelerometer sensor with high sensitivity and stable analog signal for this project

For heart rate, there are very few sensors on the market that measure heart rate and return in ECG waveform After searching, the group chose the AD8232 heart rate sensor with 3 electrodes attached to the body and returned an analog signal

The microcontroller that the group chose to use for the project is ESP32 because of its compact size and can transmit data to the server via Wifi connection And this module can be combined with many sensors to produce quite accurate data

The group chose the design of a chip sticker to optimize the size to help the player feel comfortable during use, not cramped or annoying

In summary, the flexible combination of sensors and microcontrollers has helped the group achieve the project goals accurately and efficiently These choices not only ensure the accuracy of the data but also meet the requirements for portability and comfort when using.

Block diagram

Through research, the group has studied and designed the system, from which we obtained the following block diagram simulating the main blocks in the system:

Overview of the system's operating mechanism will have 3 basic blocks shown through the arrow directions The function of each block is as follows:

 Power supply block: This block provides power to the entire system The group chose to use a Lipo leaf battery because it is compact and has a long battery life

 Central control block: This block is responsible for collecting data from the sensors, processing the data, and uploading it to the web The group chose to use the ESP32 microcontroller for this block because it is powerful and has built-in Wi-Fi and Bluetooth connectivity

 Sensor block: This block contains the sensors that collect data from the environment The group chose to use the MPU6250 accelerometer and velocity sensor, the DWB1000 positioning sensor, the Ad8232 heart rate sensor, and the vibration motor.

Directions and solutions for implementation

With the goal of the project being small enough to be worn on the human body without causing entanglement during vigorous movement, we proceeded to model the ideas to select the most optimal solutions

We prioritized the selection of components such as the motherboard, sensors, and converters that are small in size and consume low power in order to design a complete, compact, and flexible model

The group studied PCB two-layer drawing to reduce the circuit area Initially, the group's goal was to draw a circuit with the output pins of the modules and sensors and plug them onto the PCB board

The group's efforts to reduce the size and weight of the system were successful The final system is only about the size of a credit card and weighs less than 100 grams This makes it small enough to be worn comfortably on the human body without causing entanglement

The group's use of PCB two-layer drawing also helped to reduce the size of the system This is because PCB two-layer drawing allows for the components to be placed on both sides of the board, which reduces the overall size of the system

The group's efforts to reduce the size and weight of the system were important because they made the system more portable and comfortable to wear This is important for the safety and efficiency of the system, as it allows the player to move freely without being restricted by the system

After completing the PCB board, the group found that circuit size was still large In addition, the insertion of the sensors made the PCB board much higher, and the gaps at the pin insertion positions were high Therefore, the group researched in a different direction

Based on the block diagram above, the group used the datasheet of each module to determine the power consumption of each sensor From this, they selected the battery for the product

With the estimated capacity of the device being nearly 450 mAh, the team chose a 500mAh lipo battery as enough to meet the needs

In addition, to match the input of the power IC, it is necessary to connect 2 battery blocks in series to meet the requirements

Regarding the power block, based on the calculation of consumption level above, the team chose the XL1509 power ic to meet the needs of the product

With the input voltage (Vin) ranging from 4.5v to 40v, the load current of the IC is 2A The IC has three output series, which are 3.3v, 5v, and 12v The output voltage of the

IC will depend on the design of the Buck converter

In this topic, all modules and sensors use 3.3v power Therefore, the power block will be designed with an output of 3.3v

Figure 3.7: Principle diagram of power block with output 3.3V

Figure 3.8: Power block on the board

The team plans to use the CP2102 chip for programming the ESP32 The CP2102 is a highly-integrated USB-to-UART Bridge Controller designed to simplify upgrading RS-

232 designs to USB using minimal components and PCB space

Here are the key specifications of the CP2102 chip:

 USB 2.0 full-speed function controller and transceiver

 EEPROM or EPROM for storing configuration data

 Asynchronous serial data bus (UART) with full modem control signals

 No additional external USB components required

 Allows CP2102-based products to appear as a COM port to PC applications

 Package: RoHS-compliant 28-pin QFN (5x5 mm)

 Temperature range: -40 to +85 °CTemperature Range: –40 to +85 °C

The block diagram of the ESP32 programming block is shown below The block diagram is based on the ESP32 schematic provided by the ESP manufacturer, Espressif Systems

Figure 3.11: Charging block in PCB

The team plans to use the ESP32-WROOM-32 as the primary microcontroller for the device The ESP32-WROOM-32 is a powerful Wi-Fi + Bluetooth® + Bluetooth LE MCU module suitable for various applications, ranging from low-power sensor networks to demanding tasks like voice encoding, music streaming, and MP3 decoding

At the core of this module is the ESP32-D0WDQ6 chip* The chip embedded is designed to be scalable and adaptive There are two CPU cores that can be individually controlled, and the CPU clock frequency is adjustable from 80 MHz to 240 MHz The chip also has a low-power coprocessor that can be used instead of the CPU to save power while performing tasks that do not require much computing power, such as monitoring of peripherals ESP32 integrates a rich set of peripherals, ranging from capacitive touch sensors, SD card interface, Ethernet, high-speed SPI, UART, I2S, and I2C

 Two low-power Xtensa® 32-bit LX6 microprocessors

- 1 core at 240 MHz: 504.85 CoreMark; 2.10 CoreMark/MHz

- 2 cores at 240 MHz: 994.26 CoreMark; 4.14 CoreMark/MHz

 448 KB ROM for booting and core functions

 520 KB on-chip SRAM for data and instructions

 8 KB SRAM in RTC (FAST and SLOW memory)

 1 Kbit eFuse, 768 bits reserved for customer applications

 External SRAM support (up to 4 MB)

 Processing speed: 160 MHz to 240 MHz

 Power supply voltage: 3V to 3.6V (typical 3.3V)

 34 programmable GPIOs (including strapping and input-only)

 12-bit SAR ADC with up to 18 channels

 Ethernet MAC interface with dedicated DMA and IEEE 1588 support

 TWAI® (compatible with ISO 11898-1 CAN Specification 2.0)

 LED PWM (up to 16 channels

 Wi-Fi: 802.11b/g/n, up to 150 Mbps (2.4 GHz)

 Bluetooth: v4.2 BR/EDR and LE specifications

 Class-1, class-2, and class-3 transmitter without external power amplifier

 NZIF receiver with –94 dBm Bluetooth LE sensitivity

 Standard HCI based on SDIO/SPI/UART

 High-speed UART HCI, up to 4 Mbps

 Dual-mode controller (simultaneous BR/EDR and LE)

 Synchronous Connection-Oriented/Extended (SCO/eSCO)

 CVSD and SBC for audio codec

 Multi-connections in Classic Bluetooth and Bluetooth LE

The ESP32-WROOM-32 was chosen for the following reasons:

 Powerful processing: The dual CPU cores with adjustable clock speeds and high CoreMark score ensure efficient processing for the demanding tasks of the project

 Multi-core capability: The ability to utilize both cores independently allows for efficient multitasking and responsiveness

 Rich peripheral set: The ESP32 provides a wide range of peripherals, including Wi-Fi, Bluetooth, GPIOs, ADCs, DACs, and various communication interfaces, eliminating the need for additional external components

 Compact size and low power consumption: The ESP32 is small and lightweight, making it ideal for integration into devices worn by players It also offers low-power modes for extending battery life

 Wireless connectivity: Built-in Wi-Fi and Bluetooth capabilities enable wireless communication with other devices and networks

 Cost-effective: The ESP32 offers a good balance of features and cost, making it a suitable choice for this project

Overall, the ESP32-WROOM-32 is a versatile and powerful microcontroller that meets the requirements of the project in terms of processing power, functionality, size, and communication capabilities Its combination of performance, features, and cost- effectiveness makes it an ideal choice for the player support device

Figure 3.14: Microcontroller Block in PCB

The team plans to use the MPU-6050 as the inertial measurement unit (IMU) for the device The MPU-6050 is a powerful and popular 6-axis motion tracking device that combines a 3-axis gyroscope, 3-axis accelerometer, and a Digital Motion Processor™ (DMP) in a small package This makes it ideal for capturing detailed movement data in the player support device

 Integrates a 3-axis gyroscope and 3-axis accelerometer

 16-bit ADCs for both gyroscope and accelerometer outputs

 User-programmable full-scale ranges:

Figure 3.16: Connection between ESP32 and MPU6050

 The team designed the MPU6050 block on the PCB based on the MPU6050 schematic provided by the manufacturer

 They used a VOM to verify the connections of the purchased MPU6050 module before integrating it into the PCB

 The MPU6050 communicates with the ESP32 microcontroller using the I2C protocol

 Compact size and low power consumption make it suitable for wearable devices

 High accuracy and sensitivity for capturing precise movement data

 User-programmable full-scale ranges allow for flexibility in adapting to different applications

 I2C communication simplifies integration with the ESP32 microcontroller

Overall, the MPU6050 provides a reliable and efficient solution for tracking player movement in the device Its combination of features and ease of integration makes it an ideal choice for the project

The I2C communication protocol used for connecting the MPU6050 to the ESP32 might require specific libraries and code configurations depending on the chosen implementation and tools The team may need to refer to additional resources and user guides for setting up and utilizing the I2C interface effectively

Figure 3.18: MPU6050 block in PCB

Option for installation on the player

There are several different methods for attaching the device to the player's back One common method is to use a removable adhesive patch This patch is typically made of elastic material, such as rubber or fabric The patch is applied to the player's back, and then the device is attached to the patch

Another method is to use a strap This strap is typically made of nylon or polyester The strap is worn around the player's neck, and then the device is attached to the strap

Another method is to use a jacket or vest that is specifically designed to accommodate the device This jacket or vest typically has a pocket or special strap to attach the device The method used will depend on the type of device being used and the player's preference

The method using a jacket or vest: is a comfortable and discreet method Jackets or vests often have pockets or special straps to accommodate the device

To attach the device using a jacket or vest, follow these steps:

1 Find the pocket or special strap on the jacket or vest

2 Place the device in the pocket or attach the device to the strap

3 Adjust the position of the device for comfort

Figure 3.32: Device location in vest 3.5.2 Choosing the right jacket:

The choice of jacket for the player is also very important because it affects the body's movement The jacket for the player must be made of non-wrinkle, non-pilling material with the ability to ventilate and keep the player cool, have a comfortable form-fitting, and especially the seams must be strong

 Size: The jacket must be the right size for the player's body, not too tight or too loose

 Material: The jacket should be made of durable material that is resistant to impact and water

 Pocket or storage compartment: The jacket must have pockets or storage compartments to hold the player monitoring devices

 Connection: The jacket must have connections to connect to the player monitoring devices

In addition, you can also consider adding additional features to the jacket, such as:

 Display: The jacket has a display to display the data collected from the player monitoring devices

 Notification system: The jacket has a notification system to alert the player when there is a health problem

 The group chose to buy a vest jacket from the Sport brand to meet all of these needs with the L size model suitable for players weighing from 60-70 kg with Neoprene fabric soft, breathable, high elasticity

 Soft and comfortable, high-quality material, good elasticity for sports activities

 Promotes blood circulation in the human body

 Reduces muscle stiffness and prevents muscle strain during exercise

 Suitable for fitness, football, hiking, running and many other sports

 Can be hand-washed after use.

METHOD ANALYST DATA

Completed device features

After completion, the product will have the following basic functions:

 Read basic data from modules:The modules on the device will collect data from the environment, including the player's location, speed, distance traveled, speed graph, and heart rate

 Display the measured values on the Web interface: The collected data will be uploaded to the Web interface, where coaches and players can view it

 Remind the player on the field: The device can emit an alert or remind the player when there is a health problem, such as a heart rate that is too high or too low

 Technologies Used in the Final Product: To perform these functions, the product uses the following technologies:

 Sensor technology: Sensors are used to collect data from the environment In this product, the sensors used include location sensors, accelerometers, gyroscopes, and heart rate sensors

 Communication technology: Communication technology is used to transmit data from the modules to the Web interface In this product, the communication technology used is Wi-Fi

 Programming technology: Programming technology is used to write the program for the device In this product, the programming language used is Python.

Data processing diagram

Device Block: This block is responsible for collecting data from the four sensors The data is then passed to the ECG, MPU, DW, and Vibration blocks for further processing

ECG Block: This block processes data from the heart rate sensor The data is then used to calculate the player's heart rate

MPU Block: This block processes data from the accelerometer The data is then used to calculate the player's acceleration

DW Block: This block processes data from the position sensor The data is then used to calculate the player's position

Vibration Block: This block controls the vibration motor The motor is used to alert the player when they are out of position

Lowpass Filter Block: This block filters out noise from the data returned from the sensors This helps to improve the accuracy of the data

TCP Block: This block establishes a connection between the device and the server The connection is used to send data to the server

MQTT Block: This block stores data in a database table on the server The data is stored in a format that can be easily accessed and analyzed

Tkinter Block: This block is used to store and process data as required For example, the Tinker block could be used to calculate the player's distance traveled or the number of times they have been out of position

Broker Block: This block receives data from the MQTT block and stores it on the server The broker also provides a way for other devices to access the data

Web Server Block: This block displays and analyzes data from the database The data can be displayed in a variety of ways, such as graphs, charts, or tables.

Calculation of the Low Pass Filter used in the heart rate sensor

It is imposible to transfer function equation directly to process the signal from the sensor because the equation is not suitable for real-time signal processing Therefore, we will convert it from the state-space equation to the state update equation as follows:

Step 1: Convert the continuous transfer function (CT) to the discrete transfer function (DT)

We have the continuous transfer function as::

Next, we will convert the bilinear expression:

Substituting into the original equation we have:

Step 2: Build the difference equation

To convert the discrete transfer function H(z) to the difference equation (difference equation), we will use the method of decomposing into numerator and denominator, and then building the corresponding difference equation

Multiply both the numerator and denominator by z^n to bring the discrete transfer function to a form with the numerator independent of z:

Set the numerator equal to the expression y(n) and the denominator equal to the expression x(n) we have:

𝑦(𝑛) = 𝑏 0 + 𝑏 1 𝑧 −1 + ⋯ + 𝑏 𝑘 𝑧 −𝑘 (4.6) 𝑥(𝑛) = 𝑎 0 + 𝑎 1 𝑧 −1 + ⋯ + 𝑎 𝑚 𝑧 −𝑚 (4.7) Convert the expression into a difference equation by multiplying by z n :

 𝑦(𝑛) = 𝑎 1 𝑦(𝑛 − 1) + 𝑎 2 𝑦(𝑛 − 2) + ⋯ + 𝑏 0 𝑥(𝑛) + 𝑏 1 𝑥(𝑛 − 1) + ⋯ (4.9) With the final expression that has been transformed as above, we can apply this equation to the real-time data noise filtering with the AD8232 heart rate sensor

The results of the filter with the AD8232 sensor

Figure 4.2: The unprocessed raw signal obtained from AD8232 sensor

By measuring the raw signal from the AD8232 sensor, we get a series of ECG signals with high noise, so the application of the filter is a necessity to have a clean and reliable signal

Applying the converted Low pass filter equation to the Arduino program, the group conducted experiments to measure ECG signals at different cut-off frequencies to select the frequency level that produces the cleanest and most stable signal

 Cut-off frequency of 5Hz

Figure 4.3: Low Pass filter results at 5 Hz cutoff frequency

We can see that with a cut-off frequency of 5Hz, the signal after filtering has a much smaller amplitude and also has the most phase delay, leading to the impossibility of being used for practical experiments

 Cut-off frequency of 10Hz

Figure 4.4: Low Pass filter results at 10 Hz cutoff frequency

With a cut-off frequency of 10Hz, the wave amplitude is not cut as small as the 5Hz frequency, but it is still relatively delayed in phase compared to the original signal

 Cut-off frequency of 15Hz

Figure 4.5: Low Pass filter results at 15 Hz cutoff frequency

The signal after the filter received at the frequency of 15Hz no longer has much phase delay compared to the two cut-off frequencies of 5Hz and 10Hz, the amplitude is also closer to the two frequencies above as well as eliminating the signal's teeth, making the sensor signal more accurate at this time and can be used in the device application

 Cut-off frequency of 20Hz

Figure 4.6: Low Pass filter results at 20 Hz cutoff frequency

At a cut-off frequency of 20Hz, the signal received is equivalent to the 15Hz cut-off frequency but with a much closer amplitude

From the 20Hz cut-off frequency onwards, the signal received does not change much, seemingly corresponding to the 20Hz cut-off signal, so we will consider and choose between the two cut-off frequencies of 15Hz and 20Hz for the most appropriate application

 Comparison of cut-off frequencies of 15Hz and 20Hz:

Figure 4.8: Comparison of cut-off frequencies of 15Hz and 20Hz:

To be able to see more clearly the difference between the signals received after the filter of these two frequencies, the group conducted a comparison between the two cut-off frequencies and the original signal of the sensor

Amplitude: The 15Hz cut-off frequency has a lower amplitude than the 20Hz cut-off frequency, but for the topic, the priority is the ability to reduce noise rather than the increase or decrease of amplitude is not important

Noise reduction efficiency: Based on the comparison diagram, it can be seen that the signal of the 20Hz cut-off frequency will now be delayed more than the signal of the 15Hz cut-off frequency In medical and ECG monitoring applications, the delay of the signal is very important and can affect the diagnosis and data processing, so the group decided to choose the cut-off frequency of the filter to be 15Hz for the signal returned to be clean and reliable

From the results of the experiments above, the group chose the cut-off frequency of the Low pass filter to be 15Hz for application in the heart rate monitoring device This cut- off frequency helps to remove noise from the ECG signal, while still maintaining the amplitude and phase of the original signal, ensuring the accuracy of the signal after filtering

To design a container that can protect football players from the forces acting on them when they fall or collide We have to calculate total of all forces acting on the container.The forces acting on a player when they fall can be divided into two main types:

 Forces acting on the upper body of the player: These forces include the weight of the player and the player's inertia when they fall Inertia can be calculated using the following formula:

Fq is the inertia force (N) m is the mass of the player (kg) v is the velocity of the player (m/s)

With a player with a mass of 70 kg and a fall velocity of 5 m/s, the inertia force acting on the player is:

 Forces acting on the player's feet: These forces include the friction force between the player's feet and the ground The friction force can be calculated using the following formula:

Fm is the friction force (N) μ is the coefficient of friction between the player's feet and the ground

N is the reaction force of the ground (N)

 The reaction force of ground can be calculated using the following formula:

N is the reaction force of the ground (N) m is the mass of the player (kg) g is the acceleration due to gravity (9.81 m/s²)

With a player with a mass of 70 kg and a coefficient of friction between the player's feet and the ground of 0.5, the friction force acting on the player's feet is:

Therefore, the total force acting on the player when they land on their feet can reach approximately 1200 N, equivalent to 120 kg of force This force can cause injuries to the player, especially in the back area

EXPERIMENT RESULTS FINDINGS AND ANALYSIS

Design expertement

To assess the monitor equipment, we asked our customer to know his expectations about the equipment Finally, we summarized all the things he wanted and listed out 8 needs that we should have in our machine:

1 The device has high precision

2 The device creates a feeling of comfort and is portable

3 The device is easy to use and operate

4 The device has high durability and resistance to water

5 The device has a reasonable price

6 The device has a variety of functions

7 The device has a long lifespan

8 The device runs run real time

No Needs Metrics Imp Unit List

M1 1,5,6 Sensor Type 4 list ECG – IMU - DW

M4 2,4 Material 3 list ABS – TPU - PETG

M7 1,6,8 Data 3 list Heart rate, Velocity, Position

M10 6 Signal notification 4 list Turn or Last

*Imp stands for Important Rate (Using a scale of 1=little important to 5=very important)

X - Indirect measure: the quantity to be measured is not measured directly but other related parameter is measured and inference is drawn from there

O – Direct measure: the quantity to be measured is determined directly by measurement tools such as caliper, micrometer, etc

Imp Unit Ideal Value Marginal

BASIC is all static measurable metrics and functions that a typical product should have

ADVANCE is all static measurable metrics, functions that improve the product performances and cost more than 10%

ADDITIONAL is all static measurable metrics, functions that add value to the product but do not make the product cost higher than 10%

Unit Sampling Types of Test Method Description

Sensor Type List 1 X Comparing block listing

Weight Gram 1 X Using scales to read the mass of the device

Mm 1 X Using rulers to measure the dimensions of the device

Material List 1 X ABS, TPU, PETG

Battery Minute 5 X Using a timer to calculate the number of minutes the device will operate until the battery runs out

Failure rate % 30 X Analyzing device display data compared to standard measuring equipment

Heart rate Bmp 30 X Compared with specialized heart rate measuring devices in sports

Velocity m/s 10 X Compared with specialized speed measuring devices in sports

Vibrant Cycle 10 X Checking vibration modes by feeling

Orient M 10 X Using rulers to measure the dimensions of the device

Delay Second 10 X Using a ruler to measure the actual distance on the field compared to the data displayed on the screen

List 10 X Checking to operate when activated

Analyst data List 5 X Checking and comparing with reality

Storage Data List 5 X Checking the contained data

List 1 X Let the customer check and give feedback

Size Clothes List 1 X Let the customer check and give feedback

Operation Experience

Sampling Ideal Value Marginal value

Table 5.5: Static test 5.2.2 Dynamic test:

Average measured value: 44.8 Average % match: 80%

Table 5.6: Battery life (minute) Heart rate (BMP)

Average measured value: 79.1 Average % match: 67%

Average measured value: 101.6 Average % match: 60%

Average measured value:159.3 Average % match: 79.5%

Table 5.7: Check heart rate value (bmp) Velocity (m/s)

Average measured value: 79.1 Average % match: 67%

Average measured value: Average % match: 78%

Table 5.8: Check velocity value when walking and running (cm/s)

Average measured value: OK Average % match: 80%

Average measured value: 5.06 Average % match: 82%

Analyst

The results satisfy all the initial requirements of the device

Figure 5.1: Graph on the value of battery life

Comment: We can observe varying battery life after each full charge and use Battery life is influenced by the sensors and motors used in the device Particularly, battery life differs greatly depending on the number of times the vibration motor is used to alert the player We can improve this by using a higher-capacity battery to meet usage demands

Figure 5.2: Graph on the value of heart rate

Comment: We divided it into 3 states to measure heart rate: standing still, walking, running In the states of standing still and walking, the heart rate values differ greatly compared to when using a heart rate monitor The reason is that when in a static state, heart rate and blood flow are not very clear, especially since the device only uses 3 electrodes for electrocardiography, resulting in a high potential for noise interference As for when running, the heart beats stronger and blood must flow faster, the signal measured from the electrodes is clearer, so the heart rate data in this state will be more accurate than when standing still or walking

Figure 5.3: Graph on the value of velocity

Be at p er m in u te

Comment: We measure speed by trying to maintain a constant speed over a short distance And this value is also divided into two states: walking and running Compared to a wristwatch, the speed when walking and running does not vary much Sometimes there are some errors, but they are not significant

Figure 5.4: Graph on the value of location

Comment: We measure position by using a ruler from a standing position relative to a fixed distance of 5m Considering the measured values, the error is relatively tolerable, possibly due to unstable signal transmission due to the test position or hardware issues However, this error does not have a significant impact

Sensor Type 4 List ECG – IMU

Figure 5.5: Testing indoor and on the pitch

The average matching rate is not as high as we would like (about %), which shows that the device is still affected by surrounding factors However, from the table above we can see that some important functional values of the device are not reported enough, which makes the average compatibility percentage not good Some basic functional requirements are still fully met but the accuracy is not too high The most important parameter is the accuracy of data from the sensor, which is highly affected and needs to be fine-tuned depending on the implementation environment

The low performance of the device can be explained by the following reasons:

+ Testing environment: The team chose to test in a sunny outdoor environment, the temperature was quite high, and direct sunlight could cause the sensors and internal circuits to interfere with the data at that time, there was no plan yet aerodynamics for the device

+WiFi connection signal: Wifi is the main communication method of the device, so during the process, it will depend on the wifi signal of the place where it is done

In addition, other requirements such as wearing comfort, impact resistance, water resistance, and the ability to prompt players directly while running still meet the requirements that the original team set out.

CONCLUSION AND RECOMMENDATIONS

Conclusion

After completing the project, we have completed the following requirements:

 The device works quite accurately, using filters such a Lowpass to process sensor noise

 The user interface displays data and player statistics

 The device is designed with a chip-on-board (COB) circuit to reduce the size of the hardware and make it more comfortable to use

 The device is designed with a case to protect the sensors and battery inside, minimizing damage caused by impact during use

 The device can be attached to the shirt and the placement is quite accurate

 The device has the ability to remind players during training

 The design is still not as good as the target set

 The website is still quite simple, with not many features

 The filters are not yet the most optimized they could be

 The size is still quite large compared to products on the market

 It depends heavily on the Internet in the implementation area.

Recommendations

 Smaller and More User-Friendly: Focus on reducing the size and weight of the device to create a more flexible and convenient product for users

 Improved Sensor Integration: Research and integrate new sensors with high accuracy to provide more accurate and diverse data

 Integration of 5G Technology: To address the issue of internet connectivity, research on integrating 5G technology to ensure strong and continuous data transmission

 Development of Mobile App: Create a synchronized mobile application that allows players to easily track personal information and coaches to manage the team conveniently

 Improved Web Interface: More user-friendly interface

 Upgrade sensor quality, better filter parameter design

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[11] Project, “Thiết bị hỗ trợ theo dõi trạng thái cầu thủ”, Ho Chi Minh University Technology and Education, Hồ Chí Minh, 2023

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