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For Additional sorting categories could be last name, example . . . birthday (chronologically), favorite food, pet’s name, length of time at current organization (numerically), birthplace (alphabetically or geographically from east to west), fantasy vacation destination, formal job title, number of USA states visited in lifetime (numerically), and so forth. Ask these ➤ Why is it important for us to know each other questions . . . beyond a purely work-related context? ➤ How difficult (or easy) was it to share information about yourself with others? ➤ What surprises did you have when reorganizing yourselves? ➤ How can we learn more about each other back on the job? Tips for ➤ Think of more categories than you think you will success . . . need. It is better to have too many than not enough. ➤ Stop the game when the energy or enthusiasm starts to fade. ➤ This game can be played again with different cate- gories or when a new member joins the team. ➤ You may use this activity to justget acquainted or get a meeting started without asking the Debrief questions afterwards. Try these ➤ If the group is large (more than 24 participants), variations . . . divide into three competing teams. ➤ Give small prizes for the team that is fastest. ➤ Halfway through the game, the teams combine into one line for a category. Once they have sorted themselves, divide them in half at the mid- point of the long line. They now are two new 64 QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS miller chap 04 7/24/03 3:38 PM Page 64 teams. Continue the game, and they get to know new participants on their team. ➤ Keep the group in one group for all sorting. ➤ If the enthusiasm is high, ask the group to come up with a category to try. QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS 65 miller chap 04 7/24/03 3:38 PM Page 65 SIMILARITIES AND DIFFERENCES This is . . . An introductory activity in which participants are challenged to find how they are similar and different from each other. The purpose Participants learn new and interesting things about is . . . each other and connect with each other on a per- sonal level. Use this ➤ Individuals do not know each other very well. when . . . ➤ A significant project or work effort is beginning. ➤ Individuals do not appreciate each other very much. Materials ➤ An index card (or sheet of paper) and a pen for each you’ll participant. need . . . Here’s 1. Give each participant an index card and a pen. how . . . 2. Have them divide their cards into three columns headed by “Name, Similar, and Different.” 3. Have them mingle and try to fill their card with as many names as possible. 4. For each name, they find something that they have in common with the other person and one way they are different. 66 QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS miller chap 04 7/24/03 3:38 PM Page 66 For Name Similar Different example . . . 1. Tim We love to travel. He likes country music. 2. Benjamin We like to snuggle He speaks Spanish. with loved ones. 3. Maria We watch She plays an “The Simpsons.” instrument. 4. Gail We love to read. She doesn’t travel much. 5. Wayne We lift weights He doesn’t have regularly. any pets. 6. Heidee We love to cook. I don’t collect anything. Ask these ➤ How difficult (or easy) was it to share information questions . . . about yourself with others? ➤ What surprises did you have finding similarities and differences? ➤ How can we learn more about each other back on the job? Tips for ➤ Encourage the participants to not duplicate any success . . . answers. If you find a second person with whom you share a love of chocolate, try to find some- thing else you also have in common with that person. ➤ Encourage them to have their Similarities and Differences be unrelated. For example, if the Simi- larity is “we both love music,” rather than “he likes rap and I don’t” as the Difference, try for something unrelated to music altogether. ➤ You may use this activity to justget acquainted or get a meeting started without asking the Debrief questions afterwards. QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS 67 miller chap 04 7/24/03 3:38 PM Page 67 Try these ➤ Limit similarities and differences to only work- variations . . . related items or only personal items. ➤ Divide the group into teams of four to six partici- pants. Have each team find one thing all members have in common and where all members differ. After a few minutes, shuffle the teams, and repeat. 68 QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS miller chap 04 7/24/03 3:38 PM Page 68 SWEET STORIES This is . . . An activity in which participants share a story about themselves based on the color of the candy they have in their hands. The purpose Participants learn more about each other and learn is . . . to trust each other a little more. Use this ➤ One or more individuals are new to the group. when . . . ➤ Individuals do not know each other very well. ➤ The group knows each other very well (see varia- tion below). Materials ➤ A large bag of M&Ms ® , Skittles ® , or other colored you’ll candy pieces. need . . . Here’s 1. Have each participant take one candy. how . . . 2. Do not eat it yet! 3. Take turns sharing with the group a story based on the following code: ➤ Blue candy: A time at work when you felt very proud. ➤ Green candy: A boss you respected and why. ➤ Yellow candy: A reason you are proud to belong to this organization. ➤ Brown candy: An embarrassing moment at work. ➤ Orange candy: A time at work when you failed. QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS 69 miller chap 04 7/24/03 3:38 PM Page 69 ➤ Purple candy: A funny thing that happened to you at work. ➤ Red candy: A time at work when you were scared. 4. Eat the candy. Ask these ➤ Why is it important for us to learn about each questions . . . other at work? ➤ How difficult (or easy) was it to share information about yourself with others? ➤ How can we learn more about each other back on the job? Tips for ➤ Other categories can be used that relate more success . . . closely to the workload, organization, or special project. ➤ The stories do not have to be “the most” any- thing—the most embarrassing, the most funny, and so forth. Take that pressure away. Allow participants to share the kind of story they are comfortable sharing with the group. ➤ If you use a candy other than M&Ms ® , be sure to adjust the color coding to match the colors of what you use. ➤ This activity can be repeated. Just ask for different stories! Or start every meeting with one person telling a story, and over time you will hear from everyone. ➤ Limit the length of stories so no one monopolizes the time. ➤ Post the story color code so participants can easily match their candy to the story they need to tell. Try these ➤ Divide larger groups (more than 12 participants) variations . . . into smaller teams to share their stories with each other. 70 QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS miller chap 04 7/24/03 3:38 PM Page 70 ➤ Remove the words “at work” for each color, and get to know each other better personally. ➤ Divide the group into small groups of three to five participants. Give them several minutes to share their stories from one color. Select the best story from the team, and share with the larger group. ➤ Use only two categories. Toss a coin to determine which story to tell. ➤ For the group that knows each other very well, have them tell the stories about each other rather than about themselves. ➤ Get to know each other on a personal level along lines such as these: one thing you learned from your parents, why you like your favorite movie, tell about your kitchen at home, pets you have (or have had), and so forth. QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS 71 miller chap 04 7/24/03 3:38 PM Page 71 This page intentionally left blank CHAPTER 5 Cooperation: Working Together as a Team miller chap 05 7/24/03 3:41 PM Page 73 [...]... Competitiveness is hindering team efforts Individuals are asking the boss to solve their problems for them One children’s puzzle for each small group, preferably with 20 50 pieces A bag (or box or envelope) for each puzzle’s pieces Assemble the puzzle bags in advance (without the group knowing you have done this): a Place all the puzzle pieces for each puzzle in a separate bag b Line up the filled bags in front... ➤ ➤ ➤ Make this more difficult by blindfolding some (just the first and last?) or all participants Items other than the cards may be used: pennies, paperclips, items unique to your workplace, and so forth Make this more difficult by using pads of sticky notes Require that the pad be reconstructed at the end of the team line! QUICKTEAM-BUILDINGACTIVITIES FOR BUSY MANAGERS 79 miller chap 05 7/24/03... depressed, hopeless, empathetic, etc.) What was the key to your success? What implication does this have for us back on our jobs? Help them be successful If they forget who gets the ball next, remind them Just be careful not to take over leadership for the group QUICKTEAM-BUILDINGACTIVITIESFORBUSY MANAGERS 75 miller chap 05 7/24/03 3:41 PM Page 76 ➤ ➤ ➤ ➤ Try these variations ➤ ➤ ➤ ➤ 76 Be supportive... ball QUICKTEAM-BUILDINGACTIVITIES FOR BUSY MANAGERS miller chap 05 7/24/03 3:41 PM Page 77 PASS THE CARD This is A quick moving activity in which participants pass cards from one to another in a relay The purpose is Teamwork and the competitive spirit energize participants during times of change Use this when ➤ ➤ ➤ Materials you’ll need Here’s how ➤ ➤ The group needs an energizer before... participants alternate feeding each other one piece of popcorn instead of all 10 in a row Divide the group into teams of three or more, and have each team member feed the popcorn to the person on the right simultaneously This is much more difficult and requires much more cooperation and teamwork Use forks to stab the popcorn, instead of spoons QUICKTEAM-BUILDINGACTIVITIES FOR BUSY MANAGERS 81 miller... needs an energizer before or during a draining or very long meeting Individuals would benefit from a shot of competitiveness Group members are not cooperating with each other as well as they should One deck of playing cards for each team A prize for the fastest team (optional) 1 Divide the group into teams of four to eight participants 2 Each team sits on chairs in a line side by side 3 Place a deck... opportunity to mix the group up Arrange teams so that participants who do not normally work together are on the same team As much as possible, have the teams lined up so they can easily see each other This will increase the competitive nature and also provide distractions! Post game rules so participants can refer to them during play QUICKTEAM-BUILDINGACTIVITIES FOR BUSY MANAGERS miller chap 05 7/24/03 3:41... they did before Time them If anyone drops the ball, it goes back to the first participant to start again Time keeps ticking Announce the time, and ask them how much faster they think they can get Repeat the Pattern, and time them again Give them 3 minutes to create a strategy to vastly improve their time again Repeat the Pattern and time them again For example There is no appropriate example for this... else in the circle 5 This continues as each participant always throws the ball to someone who has not had it yet 6 The last one throws the ball back to the partici- QUICKTEAM-BUILDINGACTIVITIES FOR BUSY MANAGERS miller chap 05 7/24/03 3:41 PM Page 75 7 8 9 10 11 12 pant who had it first The group has established their Pattern Have them repeat the same Pattern throwing the ball to the same person, in. .. against their own time (which is the stated objective) or against each other’s times Ask how the competitive pressure helps or hinders their efforts on the job Make this more about dealing with change by asking them to reverse the flow of the ball after a round or two, but still maintain the same or better speed For smaller groups, have them also say their name, a color, a company product, and so forth . altogether. ➤ You may use this activity to just get acquainted or get a meeting started without asking the Debrief questions afterwards. QUICK TEAM-BUILDING ACTIVITIES FOR BUSY MANAGERS 67 miller chap 04. names as possible. 4. For each name, they find something that they have in common with the other person and one way they are different. 66 QUICK TEAM-BUILDING ACTIVITIES FOR BUSY MANAGERS miller. product, and so forth as they toss the ball. 76 QUICK TEAM-BUILDING ACTIVITIES FOR BUSY MANAGERS miller chap 05 7/24/03 3:41 PM Page 76 PASS THE CARD This is . . . A quick moving activity in which participants