networking and online games - understanding and engineering multiplayer internet games

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networking and online games - understanding and engineering multiplayer internet games

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[...]... 0-4 7 0-0 185 7-7 6 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Multiplayer Games Networked Games Figure 2.1 The sets of multiplayer games and network games are overlapping, but not subsets or supersets of each other • 1960s – Era of early multiplayer games • 1970s and 1980s – Era of arcade multiplayer games • 1990s and beyond – Era of on-line, multiplayer games (a)... that participate in a single game While peer-to-peer architectures can be applied to Wide Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Grenville Armitage, Mark Claypool, Philip Branch  2006 John Wiley & Sons, Ltd ISBN: 0-4 7 0-0 185 7-7 16 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Client Client Client Client Server Client... 1000000 500000 0 Jan- Jul- Jan- Jul- Jan- Jul- Jan- Jul- Jan- Jul- Jan- Jul- Jan- Jul- Jan- Jul- Jan- Jul97 97 98 98 99 99 00 00 01 01 02 02 03 03 04 04 05 05 Figure 3.7 Total MMORPG active subscriptions (excluding Lineage, Lineage II, and Ragnarok Online which are much larger) [Woo05] Recent Online and Multiplayer Games Total Subscribers 3,000,000 2,500,000 2,000,000 1,500,000 23 Ultima Online Lineage... high-bandwidth, low-latency connections that were capable of quickly sending and receiving many transmissions for each player Unfortunately, most WAN (Internet) connections were not capable of LAN transmission speeds, with most players at the time connecting to the Internet through relatively low-speed dial-up modems 20 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games. .. Ltd ISBN: 0-4 7 0-0 185 7-7 2 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games (IP) networking We review the concept of ‘best effort’ service, IP addressing and the role of transport protocols such as TCP (Transmission Control Protocol) and User Datagram Protocol (UDP) as they pertain to game developers When you complete this chapter, you will have an understanding of... discuss the meaning of peer-to-peer and client–server communication models in the context of game systems For those readers with a background in game design and development, our next chapter, ‘Basic Internet Architecture’, provides a refresher and short introduction to the basics of Internet Protocol Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Grenville Armitage,... multiplayer play, either cooperatively or head-to-head, each player would see their avatar on the same screen or the screen would be ‘split’ into separate regions for each player For example, a multiplayer sports game Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Grenville Armitage, Mark Claypool, Philip Branch  2006 John Wiley & Sons, Ltd ISBN: 0-4 7 0-0 185 7-7 ... Online and Multiplayer Games In this chapter, we cover some of the history of early online and multiplayer games Like most computer systems and computer applications, online games evolved as the capabilities of hardware changed (and became cheaper) and user expectations from those games grew to demand more from the hardware Besides being interesting in their own right, examining early online and multiplayer. .. $22.50 per hour 12 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games The high fees for such online game play brought a new group of users who would host individual Bulletin-Board Systems (BBSes) that provided play-by-email or play-bybulletin-board system versions of table-top games such as chess or Dungeons and Dragons Users connected to these BBSes by modem (usually... Online and Multi-player Games , covering the history of computer games and the various ways in which gamerelated technology has branched out From the earliest single-player electronic games, through multi-user dungeons and first-person shooters, to today’s emerging augmentedreality games and simulation systems, we have come a long way in 40 years We cover the definition of multi-player networked games and . 0-4 7 0-0 185 7-7 6 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games Multiplayer Games Networked Games Figure 2.1 The sets of multiplayer games and network games. ISBN: 0-4 7 0-0 185 7-7 2 Networking and Online Games: Understanding and Engineering Multiplayer Internet Games (IP) networking. We review the concept of ‘best effort’ service, IP addressing and the.

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Mục lục

  • Contents

  • Introduction

  • Early Online and Multiplayer

  • Recent Online and Multiplayer

  • Basic Internet Architecture

  • Network Latency, Jitter and Loss

  • Latency Compensation Techniques

  • Playability versus Network

  • Broadband Access Networks

  • Where Do Players Come from

  • Online Game Traffic Patterns

  • Future Directions

  • Setting Up Online FPS Game

  • Conclusion

  • Index

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