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[...]... price LightWave3D8 expands the charactercreation toolset even further, making the work involved in charactercreation faster and easier than ever before This book and its companion volume take full advantage of the existing features as well as the features new to LightWave3D8 to ensure that you use the most efficient methods available for creating your characters Although it uses the toolset in LightWave. .. originally one book is now a two -volume set: Volume 1: Modeling & Texturing and Volume 2: Rigging & Animation xiii Introduction · · · · · · · · · · · · · · · · · · · · · · · · · · · · Volume 1: Modeling & Texturing Volume 1: Modeling & Texturing explains the process of creating 3D characters Character design, modeling, and texturing are the fundamental building blocks of character animation This book... working 16 Part I Preparation Whether you’re given character concepts to work from or are designing characters yourself, the following sections are important for developing characters that translate well into the 3D realm 17 Chapter 2 Concept Stage 2 .1 Character Design Every 3Dcharacter should start life as a 2D character design drawing It’s very important that you establish the basis for the character. .. ours the best job in the world Why LightWave 3D? LightWave3D is uniquely adapted to speed and ease of use while retaining the power and depth of features that are required for charactercreation and animation It’s easy to learn and doesn’t require complex, advanced knowledge to do the basic tasks necessary for charactercreation Using LightWave3D you can create and rig characters for animation more quickly... of LightWave (if you have multiple versions of LightWave on the same machine) 1 Create a Configs folder in your LightWave directory 2 Right-click on the shortcut for Modeler and change the Target to read: C: \LightWave\ programs\modeler.exe -cC: \LightWave\ Configs, changing C: \LightWave to the drive and directory where you have LightWave installed 3 Repeat with the shortcut for LightWave, adding -cC: \LightWave\ Configs... texturing characters, including UV mapping, surfacing, and image map creation and application Volume 2: Rigging & Animation Volume 2: Rigging & Animation follows on directly from Volume 1, explaining the process of preparing characters for animation Proper rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are living, emotive beings Volume. .. with content directories When working on a model or a scene, LightWave looks in the Content Directory for any files it needs Using this functionality is a great way to keep your projects separate, and also allows you to store your projects separately from the main program Figure 1.1 -1 shows the folder structure that LightWave uses Figure 1.1 -1 LightWave s content folder structure When you open a new scene,... toolset in LightWave3D 8, this book is just as valuable if you’re using an earlier version of LightWave or another package entirely The essential principles and required tasks of charactercreation remain the same for all 3D characters, even though the steps to achieve a certain task may differ between packages What I teach are theories that are program independent and charactercreation methods and... world-class 3D characters This Series Is for You When I started in 3D animation there was very little in the way of training, and 3Dcharacter animation was still in its infancy Because many of the techniques that are common today just weren’t available, I had to figure a lot of it out for myself If you’re just starting out in 3Dcharactercreation I envy you, because this book and its companion, Volume. .. J Auto Rig Commercial Plug-ins Auto Character Setup 4 T4D Rigging Tools A.3 Internet Resources Lightwave Resources Official LightWave3D Web Site SpinQuad Flay LightWave Tutorials on the Web Communities LightWave3D Mailing List SpinQuad Forums LightWave Group Forums CGTalk Friends of . 15 7 Nose 15 9 Mouth 16 6 Ears 17 3 Adjusting the Shapes 18 1 Creating the Details 18 2 Ears 18 3 Nostrils 18 7 Nose Wrinkles 19 0 Eyes and Eyelids 19 4 Eyebrows 19 7 Adjusting the Proportions 2 01 Inner. 97 Head 98 LegsandFeet 10 0 Body 10 2 Eyes 10 4 Assigning Weights to Skelegons 10 6 Preparing for Layout 10 7 4.3 Layout 1 08 Object Properties 1 08 Converting Skelegons 11 0 Parenting the Bones 11 1 Adjusting. Modeling 1 48 5 .1 Subpatch Modeling 10 1 1 48 Subpatch Limitations 14 9 Subpatch Guidelines 15 0 Subpatch Distortion 15 2 5.2 Modeler Setup 15 3 5.3 Modeling the Head 15 4 Basic Shapes 15 4 Eye Sockets 15 7 Nose