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[...]... 269 269 270 2 71 2 71 272 273 274 274 275 275 277 277 2 78 279 279 280 280 280 2 81 282 282 285 285 286 287 287 287 2 91 2 91 292 292 293 294 296 296 Part 4 Texture Projections and Mapping Chapter 14 Standard Projection Techniques Introduction to Standard Projections Planar Projection... 360 3 61 3 61 3 61 3 61 362 362 362 363 363 364 364 364 365 365 365 3 68 3 68 370 370 3 71 373 373 374 3 78 379 Part 5 Animating Textures Chapter 17 Enveloping Basics 383 Animatable Surface Parameters in LightWave 384 Part 6 Effects Processing Chapter 18 Chapter 19 Image Filters in LightWave How Image Filters Work Using... 212 212 214 2 18 219 220 2 21 222 2 31 234 234 235 2 38 240 243 244 246 250 2 51 252 253 254 255 257 257 257 259 260 260 2 61 2 61 2 61 2 61 262 262 262 263 263 264 264 264... 319 319 319 320 322 322 322 323 324 324 325 326 326 3 28 3 31 3 31 332 333 343 343 345 346 Chapter 16 Map Transformation and Editing Tools UV Map Editing Tools General Commands Set Map Value 359 359 360 360 xii 2 98 302 302 302 303 303 304 305 306 307 310 310 311 312 · · · · · · · · · · · · · · · ·... Filter to Check Seams Spherical Mapping Tutorial: Applying a Texture to a Planet Cubic Projection Using Cubic Projections 312 313 3 18 3 18 Chapter 15 UV Mapping and Editing Preparing your Model and Creating UV Maps Introduction to UV Mapping Planning Your UV Maps Tips for Better UV... Tips for Creating Metal Surfaces 405 405 411 424 4 31 Chapter 21 Wood Surfaces Wood Tutorial 1: A Guitar Wood Tutorial 2: An Old Crate Summary of Tips for Creating Wooden Surfaces 432 432 439 443 Chapter 22 Organic Surfaces Organic Tutorial 1: An Eyeball Organic Tutorial 2: A Human Face... 9 Chapter 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Part 1 scratches on its body from scraping against walls or barriers Figure 1 -8 shows a car that could belong to…a hippie perhaps? If the car has been in a serious accident, perhaps some minor details might still be visible despite any repairs that may have taken place There could be signs Figure 1 -8 of welding... trashy 80 s pop and metal, as well as cheesy musicals Without music, I would have no inspiration to create xv This page intentionally left blank Part 1 The Art and Science of Texturing This page intentionally left blank Chapter 1 Observing the World Around Us Looking at the World a Little Differently Before we begin to explore all the theory and techniques that are involved in the process of texturing, ... understanding of light and how it affects surfaces that it touches We also need to have an idea of basic lighting setups within LightWave so that we can render our textured models and show off our textures to their full potential NOTE: LightWave 3D 8 Lighting by Nicholas Boughen (1- 55622-094-4) covers this topic in depth I will only briefly cover the subject of lighting for the purposes of this book, and... scene Generally the fill lighting is of a fairly low intensity Figure 2 -10 shows our crates being illuminated by both the key light and the fill light, which is positioned off to one side of the objects 18 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Lighting Basics The Art and Science of Texturing Figure 2 -10 : Scene lit with key light and fill light The Backlight Also called . Textures 14 1 Brick 14 2 Bump Array 14 3 Checkerboard 14 4 Crumple 14 5 Crust 14 7 Dots 1 48 Fractal Noise 14 9 Grid 15 1 Honeycomb 15 2 Marble 15 3 Ripples and Ripples 2 15 5 Smoky 1, Smoky 2, and Smoky 3 15 6 Turbulence. Film 10 3 Z Shader 10 4 Surface Mixer 10 4 gMIL Occlusion 10 5 Third-Party Shaders 10 7 Worley Labs’ G2 10 7 The Difference between Shading and Texturing 11 5 Mapping 11 5 Shading 11 6 Texturing 11 7 ····························· Contents vii Part. Point 17 6 Weight Map 17 7 Surface Thickness 17 7 Working with Keys 17 7 Creating and Editing Keys 17 7 Value 1 78 Alpha 1 78 Parameter 1 78 Smoothing 1 78 Scale and Shift Keys 17 9 Scale and Shift Values 17 9 Invert