lightwave 3d 8 cartoon character creation volume 2 rigging and animation

441 1.1K 0
lightwave 3d 8 cartoon character creation volume 2 rigging and animation

Đang tải... (xem toàn văn)

Tài liệu hạn chế xem trước, để xem đầy đủ mời bạn chọn Tải xuống

Thông tin tài liệu

[...]... explains the process of modeling and texturing characters, including UV mapping, surfacing, and image map creation and application Volume 2: Rigging & Animation Volume 2: Rigging & Animation follows on directly from Volume 1, explaining the process of preparing characters for animation Proper rigging and animation preparation is vital for creating characters that can truly act and make an audience believe... 3 18 3 18 319 320 321 323 323 327 327 327 329 330 331 331 3 32 337 3 38 339 339 340 341 3 42 3 42 343 344 347 3 48 349 350 350 354 354 355 355 357 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Setting the Scene Creating the First Joystick Creating Additional Joysticks Preparing the Final Joystick Scene Applying the Joysticks 5.5 Creating a Test Animation Body Animation. .. always learning, and will continue to refine and develop the techniques that I’ve shared with you It’s what keeps this job fun and interesting, and makes ours the best job in the world Why LightWave 3D? LightWave 3D is uniquely adapted to speed and ease of use while retaining the power and depth of features that are required for character creation and animation It’s easy to learn and doesn’t require... 401 401 401 4 02 4 02 403 403 404 405 405 405 405 406 406 406 406 407 407 407 407 407 4 08 4 08 4 08 4 08 4 08 4 08 4 08 409 409 409 409 409 Index 411 xii Introduction Creating characters is one of the most rewarding aspects of 3D animation Seeing a character that started out as a 2D concept drawing come to life through animation is a real joy Ever since I can... book is now a two -volume set: Volume 1: Modeling & Texturing and Volume 2: Rigging & Animation Volume 1: Modeling & Texturing Volume 1: Modeling & Texturing explains the process of creating 3D characters Character design, modeling, and texturing are the fundamental building blocks of character animation This book guides you through creating two characters, explaining the techniques for every step of the... It’s only with knowledge and talent that great characters are born I have always enjoyed sharing my knowledge and teaching people what I’ve learned, and this series gives you the knowledge you need to unleash your talent and create world-class 3D characters This Series Is for You When I started in 3D animation there was very little in the way of training, and 3D character animation was still in its... well as the features new to LightWave 3D 8 to ensure that you use the most efficient methods available for creating your characters Although it uses the toolset in LightWave 3D 8, this book is just as valuable if you’re using an earlier version of LightWave or another package entirely The essential principles and required tasks of character creation remain the same for all 3D characters, even though the... beings Volume 2 guides you through multiple rigging techniques, including bipeds and quadrupeds, advanced and alternate animation controls, and using dynamics for clothes and secondary motion, and includes a comprehensive explanation of facial animation • • xvi Part I — Morph Creation explains how to create and use morphs effectively It describes the morphs that are necessary for facial expressions and. .. methods, and applying an existing rig to different characters This section expands on the quick-start rigging chapter from Volume I, including all the theories behind the techniques • Part III — Animation and Dynamics explains the process of animating 3D characters It explains how to use the controls for efficient animation practices, how to configure the character rig for different styles of animation, and. .. make your job even easier, and most of them are free If you need something even more powerful, you can be sure that there’s a commercial plug-in available to suit the task, at a reasonable price LightWave 3D 8 expands the character creation toolset even further, making the work involved in character creation faster and easier than ever before This book and its companion volume take full advantage of . Functions 22 4 mapRange 22 4 vmag 22 4 clamp 22 4 center 22 5 Expression Builder 22 5 4 .2 Applying Expressions 22 5 Eye Stretch 22 5 Muscle Bone Expression 22 5 Eyeball Bulging 2 28 Blink Morph Helper 23 1 Creating. Advanced Rigging 22 1 4.1 Expressions Made Easy 22 1 Where to Apply Expressions 22 2 Motion Modifier 22 2 Graph Editor 22 2 Channel Modifier 22 3 Syntax 22 3 LScript Syntax 22 3 Bracketed Syntax 22 3 Expression. 28 2 Bone Settings 28 5 Adjusting Item Shapes 28 5 Mirroring the Rig 28 6 Creating the Tail 28 8 Creating the Bones 28 8 IK Settings 29 0 Testing the Rig 29 1 Advanced Controls 29 2 Foot Controls 29 2 Tail

Ngày đăng: 04/06/2014, 11:32

Từ khóa liên quan

Mục lục

  • Lightwave 3D 8 Cartoon Character CreationVolume 2, Rigging & Animation

    • Cover

    • Table Of Contents

    • Introduction

    • Chapter 1 Getting Started

      • 1.1 Files and Folders

      • 1.2 Modifying Shortcuts

      • 1.3 Configuring Modeler

        • Options

        • Interface

        • 1.4 Configuring Layout

          • Options

          • Interface

          • Part I Morph Creation

            • Chapter 2 Morphs

              • 2.1 Planning

                • Modular Morphs

                • What Morphs Do You Need?

                • 2.2 Eye Morphs

                  • Blink

                  • Squint

                  • Lid_Up

                  • Lid_Low

                  • Frown

                  • Sad

                  • High

                  • Lift

                  • Dilate

Tài liệu cùng người dùng

  • Đang cập nhật ...

Tài liệu liên quan