flash™ mx 2004 actionscript bible

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flash™ mx 2004 actionscript bible

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[...]... Flash 1 Chapter 1: An Introduction to Flash MX 2004 3 Considering Flash MX 2004 in Context 3 Understanding the Capabilities of Flash MX 2004 4 What’s New in Flash MX 2004 and Flash MX Pro 2004 5 Improvements to the User Interface 5 ActionScript ... And Flash MX 2004 represents another big leap in ActionScript Using Flash MX 2004, you can do a great many things programmatically All of the ActionScript based features from previous versions of Flash are still available For example, you can still send and load variables and XML and use Flash Remoting You can still load MP3s at runtime You can still load SWF and JPEG content, but Flash MX 2004 provides... Using Flash MX 2004 you can still display HTML, but new is the cascading style sheet (CSS) support that enables you to effectively apply formatting Flash MX 2004 replaces the older printing functions with the new PrintJob class to afford you more control The list goes on and on In fact, it took us an entire book to provide you with all the information! Macromedia Flash MX ActionScript Bible was the... Part II: Laying the ActionScript Foundation 39 40 40 41 42 44 44 44 45 45 46 46 47 49 49 50 50 51 52 56 57 59 60 60 63 Chapter 4: Learning ActionScript Basics 65 Introducing ActionScript Learning What You Can Do with ActionScript Creating Your First ActionScript Understanding the Event Model: How ActionScript Works... books on different facets of programming in Flash and with Robert has produced a book I’m happy to sneak my name into by writing these few pages Flash MX 2004 ActionScript Bible shows a concern for the needs of designers and developers who want to learn ActionScript through experimentation and exploration Enjoy Brian Lesser Assistant Director, Teaching and Technology Support Computing and Communications... technologies such as Flash Remoting xiv Preface ✦ Complete coverage of ActionScript 2.0: ActionScript 2.0 is new in Flash MX 2004, and we’ve detailed it in depth You’ll find descriptions of the syntax, best practices, and beginner, intermediate, and advanced topics ✦ Working examples and exercises: We know that one of the best ways to learn ActionScript is to practice writing it So throughout the chapters... answer questions and get to know others in the Flash Bible and ActionScript Bible community We appreciate your feedback If you have found this book to be helpful, please let us know And if you have suggestions for ways we might improve subsequent editions, please let us know that as well You can contact us by e-mail at the following addresses: ✦ Robert: fmx2004@flashsupport.com ✦ Joey: joey@person13.com... An Introduction to Flash MX 2004 3 Chapter 2: Working with Web Technologies and Interactive Models 19 Chapter 3: Architecture for Flash Movies 39 Part II: Laying the ActionScript Foundation 63 Chapter 4: Learning ActionScript Basics 65 Chapter 5: Constructing ActionScript ... complexities and intricacies of the application This is true of ActionScript more than any other aspect of Flash In its early versions ActionScript, the programming language within Flash, consisted of nothing more than a few commands that could be applied via menus only Flash 5 marked a huge step in the evolution of ActionScript In Flash MX, ActionScript adapted to the wants of the developers by providing... depending on your background — especially how much computer programming you already know However you approach learning ActionScript, you will constantly be working with both the language and the objects it allows you to manipulate — especially Movie Clips Flash MX 2004 ActionScript Bible provides an excellent roadmap to the language and the variety of objects it allows you to create and manipulate The . 3/24/04 3:51 PM Page iii Flash ™ MX 2004 ActionScript Bible Robert Reinhardt and Joey Lott 01 543547 FM.qxd 3/24/04 3:51 PM Page iv Flash™ MX 2004 ActionScript Bible Published by Wiley Publishing,. iii Flash ™ MX 2004 ActionScript Bible Robert Reinhardt and Joey Lott 01 543547 FM.qxd 3/24/04 3:51 PM Page ii 01 543547 FM.qxd 3/24/04 3:51 PM Page i Flash ™ MX 2004 ActionScript Bible 01. approach learning ActionScript, you will constantly be working with both the language and the objects it allows you to manipulate — especially Movie Clips. Flash MX 2004 ActionScript Bible provides

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Mục lục

  • Macromedia Flash MX 2004 ActionScript Bible

    • Cover

    • Part I: Conceptualizing Flash

      • Chapter 1: An Introduction to Flash MX 2004

        • Considering Flash MX 2004 in Context

        • Understanding the Capabilities of Flash MX 2004

        • What's New in Flash MX 2004 and Flash MX Pro 2004

          • Improvements to the User Interface

          • Understanding the Framework

            • Movie Playback

            • File Types in Flash MX 2004

            • Moving Data Using Flash

            • Chapter 2: Working with Web Technologies and Interactive Models

              • Where Flash Fits into the Ever-Evolving Web

                • Expecting the Best Experience

                • To Flash or Not to Flash?

                • An Overview of Companion Technologies

                  • The Web Saga: HTML Lives!

                  • Scripting on the Client Side: JavaScript

                  • Transmitting and Storing Data

                  • Visualizing Multimedia Potential

                    • Linear Presentations

                    • Data-Driven Applications (or RIAs)

                    • Chapter 3: Architecture for Flash Movies

                      • An Overview of Flash Development

                      • Creating a Flash Plan

                        • Design Documents

                        • Considering Flash Architecture Solutions

                          • Flash as Specialty Content: Multipage HTML

                          • Flash as the Backbone: One-Page HTML

                          • Using DHTML with Flash

                          • Considering Data Architecture Solutions

                            • Internal Data Storage

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