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[...]... 75 75 76 77 78 78 79 79 80 81 81 83 84 85 Contents Understanding the Object Class 86 Creating Object Literals 86 Accessing Associative Array Keys and Values 87 Looping through Object Properties 88 Creating Custom Classes 89 Understanding the Purpose... 581 582 583 584 584 585 585 585 587 588 588 589 590 592 593 594 596 600 603 604 604 606 609 610 Contents Looking at the Professional UI Components Working with Accordion Components Working with the Alert Component Working... 365 365 366 366 367 3 68 3 68 372 374 382 383 383 383 384 384 386 387 389 389 391 394 395 Chapter 19: Working with Text Fields and Selection 397 Understanding Types of Text Dynamic Text Input... 277 2 78 279 280 281 281 283 283 284 284 285 286 286 289 293 296 Chapter 15: Drawing Programmatically 297 Introducing the Drawing API Setting a Line Style Moving the Pen without Drawing Drawing... www.macromedia.com/showcase P Getting Started with Flash 8ActionScript A R T I ✦ ✦ ✦ ✦ In This Part Chapter 1 Introducing Flash 8 Chapter 2 Learning ActionScript Basics Chapter 3 Constructing ActionScript Chapter 4 Working with Functions Chapter 5 Getting to Know Objects Chapter 6 Debugging and Error Handling ✦ ✦ ✦ ✦ 1 C H A P T E R Introducing Flash 8 W ith Flash 8, you can build a tremendous variety of projects... 681 682 682 682 683 684 684 684 687 Chapter 33: Programming with the XML and LoadVars Classes 689 Working with XML XML’s Origins Uses of XML Writing Well-Formed XML XML Declaration Tags... Working with Flash in Context 751 Chapter 38: Working with Flash in the Web Browser 753 Understanding Flash and HTML Passing Initialization Values to Flash from HTML Communicating with JavaScript and Flash Calling JavaScript Functions from Flash — The Simple Ways Using ExternalInterface with Flash 8 Using the Flash/ JavaScript... 179 179 180 180 181 182 183 183 184 188 Contents Chapter 10: Working with Dates and Times 189 Working with Computer Dates Creating a Date Object Getting the Current Date and Time Making a Date Based on... 771 772 772 773 773 774 774 774 775 7 78 779 779 780 780 781 781 782 784 Chapter 40: Scripting for the Flash Stand-Alone Player 785 Using the Stand-Alone Player Benefits of the Stand-Alone Environment Limitations of the Stand-Alone Environment Applying... 729 730 731 732 733 Chapter 36: Introducing Flash Remoting 735 Introducing Flash Remoting The Flash Remoting Client The Flash Remoting Gateway Flash Remoting Services Writing Flash Remoting ActionScript Using NetConnection Using the ActionScript 2.0 API Using the NetConnection Debugger Taking a Flash Survey Summary . h0" alt="" Flash ® 8 ActionScript Bible Joey Lott and Robert Reinhardt 01_77197x ffirs.qxp 12 /8/ 05 9:59 AM Page i 02_77197x ftoc.qxp 12 /8/ 05 9:59 AM Page vi Flash ® 8 ActionScript Bible Joey. Getting Started with Flash 8 ActionScript 1 Chapter 1: Introducing Flash 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Understanding the Capabilities of Flash 8 . . . . . . . . with Flash 8 ActionScript . . . . . . . . . . . . . . . . . 1 Chapter 1: Introducing Flash 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Chapter 2: Learning ActionScript