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Table of Contents
Introduction
1 LightWave Modeler
Understanding Modeler
Key Areas of Modeler
3D Modeling in LightWave
LightWave v10 Modeler Interface
Tabs and Menus
Create Tab
Modify Tab
Multiply Tab
Construct Tab
Detail Tab
Map Tab
Setup Tab
Utilities Tab
Selection Tab
View Tab
Points, Edges, and Polygons
Selection Modes
Modeler General Commands
Using and Understanding W, T, M, C, S
Modeler Options
The Next Step
2 LightWave Layout
Understanding Layout
LightWave Layout Interface
Menus and Tabs
File Menu
Edit Menu
Windows Menu
Help Menu
Surface Editor
Image Editor
Graph Editor
Virtual Studio
Scene Editor
Parent in Place
Items Tab
Modify Tab
Setup Tab
Utilities Tab
Render Tab
View Tab
Modeler Tools Tab
Preferences
The Next Step
3 Texture Creation
Using the Surface Editor
Organizing Surfaces
Selecting Existing Surfaces
Working with Surfaces
Working with VIPER
Common Surface Settings
Introducing the Node Editor
The Next Step
4 Lighting
Working with Lights
Light Color
Light Intensity
Adding Lights
Clone Lights
Mirror Lights
Ambient Light and Ambient Color
Lens Flares
Volumetric Lights
Global Illumination Options
Global Light and Lens Flare Intensity
Radiosity and Caustics
Applying Lights in LightWave
Simulating Studio Lighting
Enhanced Lighting with HDR
Using Projection Images on Lights
Using Area Lights
The Next Step
5 3D Cameras
Focus on Cameras
Setting Up a Camera
Motion Effects
Stereo and Depth of Field (DOF)
Camera Concepts
Additional Camera Types
The Next Step
6 3D Animation
Creating Motion with Keyframes
Automatic Keyframing
Manual Keyframing
Control Curves with the Move TCB Tool
Navigating the Graph Editor
Working with Channels
Working with the Graph Editor
Adjusting Timing in the Graph Editor
Copy Time Slice
Navigating the Curve Window
Exploring Additional Commands
in the Graph Editor
Footprints
Using the Curves Tab
Editing Color Channels
The Next Step
7 Motion Graphics
Modeling 3D Text
Working with Backdrops in Modeler
Building Over Images
Pivot Points in Modeler
Importing EPS Files
Animating Text
Lighting, Motion, and Backgrounds
The Next Step
8 Modeling Everyday Things
Modeling Fruit
Begin with Bananas
Orange You Glad You Got This Book?
Create a Cluster of Grapes
Building a Fruit Bowl
Building a Set for the Still Life
The Next Step
9 Particle Animation
Particles In LightWave
Creating a Basic Particle-Motion Scene
Working with Particle Wind
Introducing Particle Collisions
Surfacing Particles
Using Images on Particles
Editing Particles
The Next Step
10 Dynamics in Motion
Dynamics in LightWave
Understanding Dynamic Controls
Hard-Body Dynamics
Soft-Body Dynamics
The Next Step
11 Bones and Rigging
Understanding Bones
Creating Hierarchies
Creating Multiple Hierarchies
Bone Weights
Applying Weight Maps
Skelegons
The Next Step
12 The LightWave Render Engine
Working in the Render Globals Panel
Setting Up an Animation to Render
General-Purpose Rendering
Saving Renders
Thoughts on Rendering
The Next Step
A: Plug-ins and Additional Resources
Exporting Scenes and Objects
Package Scenes
Working with Plug-ins
Where to Find LightWave’s Plug-ins
Loading Plug-ins
LScripts
Learn Your Tools
More References You Can Use
Reading References
Audiovisual References
Web Resources
What’s on the DVD
Technical Support Issues
DVD Contents
Using the Video Files
System Requirements
Loading the DVD Files
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Z
Nội dung
[...]... new card recommendations the company may have Installing LightWave3D Installing LightWave3D is as easy as putting the software disc into your PC or Mac Follow the instructions that NewTek, Inc has provided in its software manual If you have any LightWave3D installation problems, please direct those questions to xix xx InsideLightWave3Dv10 NewTek’s Technical Support (www.newtek.com) However,... only what they see on the flat screen in front of them Do not make this mistake! Remember that your 3D models are more than just what’s visible in front of you—they have sides, a top, a bottom, and a back, even if you can’t see them 4 InsideLightWave3Dv10LightWavev10 Modeler Interface If you’re new to LightWave with version 10, the interface (Figure 1.1) will obviously look unfamiliar Initially,... Using the LightWave 10 Software with This Book LightWave 10 has many differences from LightWave 9 I recommend that you use the latest revision of LightWave with this book to maximize your learning Many of the tutorials in this book use tools only available in version 10 Consequently, some of these tutorials won’t work with previous versions of LightWave However, if you happen to have the Inside LightWave. .. you happen to have the InsideLightWave 6, InsideLightWave 7, or InsideLightWave [8] or v9 books, you can take advantage of the tutorials in those books with the LightWave 10 software Although some buttons and panels may have changed, the primary workflow and key functions of LightWave 10 operate the same as with previous versions Additionally, you can change LightWave s menus back to v9 series mode... changing and 3D is everywhere, I still do all the same things I’ve been doing for the past 20 years I create 3D animations for product shots, architecture, and medical uses I continue to create training material for 3D software through a site I founded in 1993 called 3D Garage 3D Garage offers downloadable and DVD-based high-quality 3D and photography software training You can visit www.3dgarage.com... all working toward that ultimate render It has become a competitive industry, but an xxi xxii InsideLightWave3Dv10 industry built on passion and the love of 3D art To this day, I’ve never met anyone that just “had” to do 3D They “wanted” to, and I’m pretty sure you are one of those people That hunger for 3D animation is what makes your digital creations better each time you sit down in front of the... software training You can visit www.3dgarage.com to see all of our xi xii InsideLightWave3Dv10 training fferings However, sometimes it’s good to spread things around, so you’ll o also find training from me on LightWavev10 over at www.lynda.com But sometimes people want to ask questions, so I’m on the road regularly, teaching people 3D or photography at trade shows, or often at companies such as Hallmark... program simpler than you might expect Figure 1.1 The LightWave3D Modeler interface If you’re an experienced LightWave user and have just upgraded to LightWave v10, you’ll notice at first a similarity to previous versions With version 10, LightWave adds some great new tools and rearranges some preexisting ones to bring them closer to the surface Both LightWave Layout and Modeler have been significantly... wanted to refocus the InsideLightWave books The formula for the Inside books has worked well since the first InsideLightWave edition in 1997, and I don’t want to change that Many of the longtime readers look for this same format because of its proven track record However, I did not want you to find yourselves in the situation I was in, especially when trying to learn a complex 3D application, not just... appears In this case, that error message will tell you that LightWave “can’t find” a necessary object or image This is not because your DVD is defective; rather, it has to do with LightWave s content directory You’ll learn more about this as the chapters progress This DVD contains all the files you need to complete the exercises in InsideLightWave3Dv10 These files can be found in the root directory’s Projects .