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  • Table of Contents

  • Introduction

  • 1 LightWave Modeler

    • Understanding Modeler

    • Key Areas of Modeler

      • 3D Modeling in LightWave

      • LightWave v10 Modeler Interface

    • Tabs and Menus

      • Create Tab

      • Modify Tab

      • Multiply Tab

      • Construct Tab

      • Detail Tab

      • Map Tab

      • Setup Tab

      • Utilities Tab

      • Selection Tab

      • View Tab

    • Points, Edges, and Polygons

      • Selection Modes

      • Modeler General Commands

      • Using and Understanding W, T, M, C, S

      • Modeler Options

    • The Next Step

  • 2 LightWave Layout

    • Understanding Layout

      • LightWave Layout Interface

    • Menus and Tabs

      • File Menu

      • Edit Menu

      • Windows Menu

      • Help Menu

      • Surface Editor

      • Image Editor

      • Graph Editor

      • Virtual Studio

      • Scene Editor

      • Parent in Place

      • Items Tab

      • Modify Tab

      • Setup Tab

      • Utilities Tab

      • Render Tab

      • View Tab

      • Modeler Tools Tab

    • Preferences

    • The Next Step

  • 3 Texture Creation

    • Using the Surface Editor

      • Organizing Surfaces

      • Selecting Existing Surfaces

      • Working with Surfaces

      • Working with VIPER

      • Common Surface Settings

    • Introducing the Node Editor

    • The Next Step

  • 4 Lighting

    • Working with Lights

      • Light Color

      • Light Intensity

    • Adding Lights

      • Clone Lights

      • Mirror Lights

      • Ambient Light and Ambient Color

      • Lens Flares

      • Volumetric Lights

    • Global Illumination Options

      • Global Light and Lens Flare Intensity

      • Radiosity and Caustics

    • Applying Lights in LightWave

      • Simulating Studio Lighting

      • Enhanced Lighting with HDR

      • Using Projection Images on Lights

    • Using Area Lights

    • The Next Step

  • 5 3D Cameras

    • Focus on Cameras

      • Setting Up a Camera

      • Motion Effects

      • Stereo and Depth of Field (DOF)

      • Camera Concepts

      • Additional Camera Types

    • The Next Step

  • 6 3D Animation

    • Creating Motion with Keyframes

      • Automatic Keyframing

      • Manual Keyframing

      • Control Curves with the Move TCB Tool

    • Navigating the Graph Editor

      • Working with Channels

      • Working with the Graph Editor

      • Adjusting Timing in the Graph Editor

      • Copy Time Slice

      • Navigating the Curve Window

      • Exploring Additional Commands in the Graph Editor

      • Footprints

      • Using the Curves Tab

      • Editing Color Channels

    • The Next Step

  • 7 Motion Graphics

    • Modeling 3D Text

      • Working with Backdrops in Modeler

      • Building Over Images

      • Pivot Points in Modeler

      • Importing EPS Files

      • Animating Text

      • Lighting, Motion, and Backgrounds

    • The Next Step

  • 8 Modeling Everyday Things

    • Modeling Fruit

      • Begin with Bananas

      • Orange You Glad You Got This Book?

      • Create a Cluster of Grapes

    • Building a Fruit Bowl

    • Building a Set for the Still Life

    • The Next Step

  • 9 Particle Animation

    • Particles In LightWave

      • Creating a Basic Particle-Motion Scene

      • Working with Particle Wind

      • Introducing Particle Collisions

      • Surfacing Particles

      • Using Images on Particles

      • Editing Particles

    • The Next Step

  • 10 Dynamics in Motion

    • Dynamics in LightWave

      • Understanding Dynamic Controls

      • Hard-Body Dynamics

      • Soft-Body Dynamics

    • The Next Step

  • 11 Bones and Rigging

    • Understanding Bones

    • Creating Hierarchies

      • Creating Multiple Hierarchies

      • Bone Weights

      • Applying Weight Maps

    • Skelegons

    • The Next Step

  • 12 The LightWave Render Engine

    • Working in the Render Globals Panel

      • Setting Up an Animation to Render

      • General-Purpose Rendering

      • Saving Renders

      • Thoughts on Rendering

    • The Next Step

  • A: Plug-ins and Additional Resources

    • Exporting Scenes and Objects

    • Package Scenes

    • Working with Plug-ins

      • Where to Find LightWave’s Plug-ins

      • Loading Plug-ins

      • LScripts

      • Learn Your Tools

    • More References You Can Use

    • Reading References

    • Audiovisual References

    • Web Resources

  • What’s on the DVD

    • Technical Support Issues

      • DVD Contents

      • Using the Video Files

      • System Requirements

      • Loading the DVD Files

  • Index

    • A

    • B

    • C

    • D

    • E

    • F

    • G

    • H

    • I

    • J

    • K

    • L

    • M

    • N

    • O

    • P

    • Q

    • R

    • S

    • T

    • U

    • V

    • W

    • X

    • Z

Nội dung

[...]... new card recommendations the company may have Installing LightWave 3D Installing LightWave 3D is as easy as putting the software disc into your PC or Mac Follow the instructions that NewTek, Inc has provided in its software manual If you have any LightWave 3D installation problems, please direct those questions to xix xx Inside LightWave 3D v10 NewTek’s Technical Support (www.newtek.com) However,... only what they see on the flat screen in front of them Do not make this mistake! Remember that your 3D models are more than just what’s visible in front of you—they have sides, a top, a bottom, and a back, even if you can’t see them 4 Inside LightWave 3D v10 LightWave v10 Modeler Interface If you’re new to LightWave with version 10, the interface (Figure 1.1) will obviously look unfamiliar Initially,... Using the LightWave 10 Software with This Book LightWave 10 has many differences from LightWave 9 I recommend that you use the latest revision of LightWave with this book to maximize your learning Many of the tutorials in this book use tools only available in version 10 Consequently, some of these tutorials won’t work with previous versions of LightWave However, if you happen to have the Inside LightWave. .. you happen to have the Inside LightWave 6, Inside LightWave 7, or Inside LightWave [8] or v9 books, you can take advantage of the tutorials in those books with the LightWave 10 software Although some buttons and panels may have changed, the primary workflow and key functions of LightWave 10 operate the same as with previous versions Additionally, you can change LightWave s menus back to v9 series mode... changing and 3D is everywhere, I still do all the same things I’ve been doing for the past 20 years I create 3D animations for product shots, architecture, and medical uses I continue to create training material for 3D software through a site I founded in 1993 called 3D Garage 3D Garage offers downloadable and DVD-based high-quality 3D and photography software training You can visit www.3dgarage.com... all working toward that ultimate render It has become a competitive industry, but an xxi xxii Inside LightWave 3D v10 industry built on passion and the love of 3D art To this day, I’ve never met anyone that just “had” to do 3D They “wanted” to, and I’m pretty sure you are one of those people That hunger for 3D animation is what makes your digital creations better each time you sit down in front of the... software training You can visit www.3dgarage.com to see all of our xi xii Inside LightWave 3D v10 training ­ fferings However, sometimes it’s good to spread things around, so you’ll o also find training from me on LightWave v10 over at www.lynda.com But sometimes people want to ask questions, so I’m on the road regularly, teaching people 3D or photography at trade shows, or often at companies such as Hallmark... program simpler than you might expect Figure 1.1 The LightWave 3D Modeler interface If you’re an experienced LightWave user and have just upgraded to LightWave v10, you’ll notice at first a similarity to previous versions With version 10, LightWave adds some great new tools and rearranges some preexisting ones to bring them closer to the surface Both LightWave Layout and Modeler have been significantly... wanted to refocus the Inside LightWave books The formula for the Inside books has worked well since the first Inside LightWave edition in 1997, and I don’t want to change that Many of the longtime readers look for this same format because of its proven track record However, I did not want you to find yourselves in the situation I was in, especially when trying to learn a complex 3D application, not just... appears In this case, that error message will tell you that LightWave “can’t find” a necessary object or image This is not because your DVD is defective; rather, it has to do with LightWave s content directory You’ll learn more about this as the chapters progress This DVD contains all the files you need to complete the exercises in Inside LightWave 3D v10 These files can be found in the root directory’s Projects .

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