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1. First we have to change units of our scene to Centimeters.
2. Next we set Grid Spacing.
3. In top view we create the shape of room - using basic Line.
4. Next we have to add Extrude modifier to our new object with Amount = 260 cm.
5. Now, lets convert our object to editable poly. To make this we have to clik right mous button
and choose Convert To: Convert To Editable Poly.
6. Now select all polygons and invers them using Flip function.
7. With all polygons selected we have to cut our object - red arrows - using Quick Slice tool.
8. Now choose marked polygon.
9. Use Extrude tool with Extrusion Height set on -25 cm. After extrusion we have to delete this
polygon. Thanks to this we made a place for some basic window.
10. In front view, using rectangle 3 times, we have to draw our primitive window. Remember to
turn Start New Shape option off - thanks to this our 3 objects will be connected.
11. Now we add a simple Plane - it will be our glass - and we place it exactly like it is shown on
the image below.
12. Create a Camera.
13. Now, we have to add correct material ID to applicable polygons - everything is shown on
next 3 images.
14. Now, it is time to create some materials" ID 1 is a simple vray material with diffuse color RGB=250, this same with ID 2 but
with diffuse color RGB=150.
[...]... lamp elements (in that case glass of halogen) On the sceenshot you can see all parameters that should be set 20 It could happend that you will have to rotate the light for 180 deegree In that case remember to change coordinate system to Local 21 Next we have to make this same for all other halogens and lamps in the room 22 Now it is time fo rendering options Press F10, and choose Vray as a renderer...15 Window frame is made wit this same material as walls Glass material you can see below 16 Now it is time to add some furniture to our scene:) I do not want to lose time for modeling them so I'll use already made models from Evermotion collections: Armchairs and table are from Archmodels vol.1 collection, vases, cups, window-blind and sculpture come from Archmodels... other halogens and lamps in the room 22 Now it is time fo rendering options Press F10, and choose Vray as a renderer (I used version no.1.47.03) On the screens below you can find all rendering settings 23 And here you can see our final results >> DOWNLOAD SCENE HERE . change units of our scene to Centimeters. 2. Next we set Grid Spacing. 3. In top view we create the shape of room - using basic Line. 4. Next we have to add Extrude modifier to our new object. polygon. Thanks to this we made a place for some basic window. 10. In front view, using rectangle 3 times, we have to draw our primitive window. Remember to turn Start New Shape option off -. change coordinate system to Local. 21. Next we have to make this same for all other halogens and lamps in the room. 22. Now it is time fo rendering options. Press F10, and choose Vray as a renderer