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Campaign guide plight of the tuatha (1) 49

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Campaign Guide Relations: Most races are seen in the same light to the average fomoire, neither hated nor loved but merely a source of resources There is an uneasy understanding with the Ostmen dwarves and human who share islands with the fomoire While these non-fomoire Ostmen are sometimes targets of raids, alliances (albeit finite ones) are often formed as well Fomoire would rather attack wealthier settlements to the far east and west Strong hatred is felt by most fomoire towards the elves of Tir Ydrail Ten of thousands of years of conflict is still keenly felt by many fomoire who have not forgiven these specific elves for invading the land that was once theirs Alignment and Religion: Fomoire are slaves to their passionate and animalistic emotions They are quick to change from anger to joviality to callousness, seemingly with little provocation Their spirits are tied to the restless nature of the Tulmolic Ocean and is just as chaotic and restless Fomoire are mostly Chaotic Neutral or Chaotic Evil, though some who feel the pull of the god Volsung are Chaotic Good Even though there are some who worship Volsung, all fomoire heed the call of Balar when he sounds his battle horn Adventures: Fomoire are extensive travelers and seekers of glory and power Fomoire commonly will strike off in search of treasure and ancient magics If a treasure trove or wealthy kingdom is heard about, fomoire will often go in search of it to see if it exists and if it is something that they can take Male Names: Geiri Tiderider, Hollr Stormgut, Skorri the Eater, Teitr the Sly Female Names: Bera the Heart Eater, Islaug Stormcrash, Signy Wavethrash, Yrr the Brinefull Ostmen Dwarves Created from the bones of the world and charged with raising land from the sea, Ostmen dwarves have the unique ability to create stone from the ether In obedience to the will of Volsung, Ostmen dwarves use this ability to raise land along coastlines or form mountains from plains Though these tasks are slow to show reward, these dwarves have been fulfilling this role since the beginning of time It is said that most of the land in Aeliode owes its existence to their work Replace “Greed” Racial Trait with the Create Stone ability below Create Stone (Sp): Ostmen Dwarves have the ability to create a small amount of stone out of nothingness Once 48 per day the dwarf may create cubic foot of stone The dwarf may choose between four types of stone: granite, hematite, sandstone, or slate This ability replaces the Greed Racial Trait Tuathan Elves When the Sidhe first came to the mortal realm they took up residence within the hills of Aeliode When the Sidhe became mortal and transformed into what are now the elves, many of the gifts their Sidhe nature granted them were lost However, dwelling in their subterranean homes allowed them to retain their ability to see without the light of sun nor fire Replace “Low Light Vision” Racial Trait with Darkvision 60 Ft Darkvision): Tuatha Elves can see perfectly in the dark up to 60 feet Prestige Class Skald There are times when a student of lore forsakes learning the tales which guide the morals of the land or remind the people of the proper time to plant and harvest Stories told for entertainment or the motivations of the gods are left to those who would spend their lives in the village longhouse It is the secrets of battle hidden within the tales of heroic ancestors that are needed in times of war It is the skald who has chosen this dangerous path for the good of their people and the glorification of their own name Role: The Skald supports their fellow warriors, most often up on the front line in the thick of battle Most skalds’ use their magic to either use their magic before battle to improve the battle prowess of their allies and themselves Early in combat they tend to unleash destructive magic to shock and scatter their enemies before wading in with their sword Outside of combat the skald typically makes sure that all who meet his band hear the tales of their valor and learn of their bravery and skill Alignment: Any Hit Die: d10 Requirements To qualify to become aa Skald, a character must fulfill all the following criteria

Ngày đăng: 25/10/2022, 09:03