Campaign Guide Inspire Greatness, Frightening Tune, and Inspire Heroics Battle Knowledge (Ex): A skald is trained in all the lore of ancient heroes and the battles they have fought During combat, the skald may recall some tactics an ancient hero had used against a foe similar to one you are currently fighting Once per day as a swift action, the skald chooses one target in sight to recall lore about and makes an appropriate Knowledge roll based on the creature type The DC for this check equals 15 + the monsters CR (20 + the monsters CR for particularly rare creatures) If successful, the skald may add a +1 bonus to either your base attack, armor class, or their damage Each points by which your check exceeds the DC allows you to add an additional +1 bonus This bonus does not have to be of the same type (i.e you may spread multiple bonuses among your base attack, armor class, or damage) These bonuses last until the target is dead If the skald is not successful with their knowledge roll, the ability is wasted and is considered used for the day At 4th level and every three levels after, the skald may attempt to use their Battle Knowledge one additional time per day Skaldic Knowledge(Ex): Starting at 2nd level the skald may add +1 to all Knowledge skill checks This increases by an additional +1 and 5th, 8th, and 10th levels Traits If your GM allows the use of traits in their game, you may add one trait to your character While you may use traits from other sources, a few traits specific to the Imperiums Campaign Setting have been included for your use These traits are either general campaign traits, traits specific to a race, or traits which individuals who live in a specific region of may possess Campaign Traits World Traveler You have experience with many different people across the land of Aeliode You may have traveled to far off lands as part of a military campaign, or perhaps you have spent your life in the midst of the hustle and bustle of a port city such as Chandegar Benefit: When using the Linguistics skill in order to decipher script, you gain a +2 bonus to your roll You may also use the Linguistics skill (without the +2 bonus) to understand the general meaning of the spoken word of any of the variations of non-secret human languages (Avitian 50 Standard, Issilini, Triufir, Ostir) Race Traits Dwarven Noble The emerald green of sapphire blue of your eyes marks you as a descendant of the old dwarven noble bloodlines Benefit: All social skill checks against other dwarves are made with a +1 bonus All social skill checks made against humans from the Avitian Empire are made with a -1 penalty Dwarves with this noble blood also gain a +1 to their Fort saves as well as a 10% increase to their lifespan Regional Traits Avitian Citizen You are a citizen of the capital city of Avitus and are exempt from all Imperial taxes Benefit: All purchases made within the Avitian Empire are at 5% reduced price Requirement: Parents must have been Avitian Citizens Hospitality Bards and druids are welcomed by all from TirYdrail It is best to stay on their good side Benefit: Whenever this bard or druid enters any settlement within Tir Ydrail, they not have to pay for any room or board They will often be given the best available for free Requirement: Must have class levels in either the Bard or Druid class Wanderer of the Wastes While few could ever be said to be at home in the Rigian Wastes, you at least are more comfortable there than most Benefit: When using the Survival skill to locate food or water gain a +2 bonus to your roll Survival also becomes a class skill Feats Battle Marriage You know your mates thoughts and instincts better than anyone else Prerequisites: base attack bonus +5; Battle Mates; romantic relationship with another PC or NPC that has lasted for at least a year; Born in either the Avitian Empire or the Ceravossian Republic Benefit: The bonus granted by the Battle Mates feat is in