Campaign guide plight of the tuatha (1) 80

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Campaign guide plight of the tuatha (1) 80

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DEBATE FLOWCHART INTENT PHASE ONE: DECLARATION OF INTENT Write down Intent After reading both sides’ Intent, agree or disagree to enter into a War of Words PHASE TWO: DETERMINATION OF RESOLVE AND WIT POINTS Calculate your total Resolve Points RP = + Wisdom bonus + Intelligence Bonus +Charisma Bonus Roll your available Wit Points CHARACTER LEVEL 1-5 6-10 11-15 16-20 AVAILABLE WIT POINTS +1d2 +1d4 +1d6 +2d4 PHASE THREE: THE DEBATE Stage One: Choose your tactic and write it down in secret Stage Two: Reveal Tactic Spend Wit Points if desired Stage Three: Roleplay your argument Stage Four: Roll the skill used by your chosen tactic to determine the tactics effectiveness PHASE FOUR: TACTIC RESOLUTION Determine the winner of the War of Words Award concession if winner loses more than half their Resolve Points WAR OF WORDS TACTICS DIALECTICS DISMISS FALLACY Skill Used: Interrogate Difficulty: 10 + target’s defense bonus + target’s Bluff bonus Defense Bonus: + Damage: 1d4 Speech: The speaking player begins asking questions which try to show the target that the opposite of what they are asking for is better for them than what they actually asked for Skill Used: Intimidate Difficulty: 10 + target’s defense bonus + target’s Interrogate bonus Defense Bonus: +6 Damage: 1d3 Speech: The speaking player states the uselessness of the target or their argument Usual and insult is mixed in Skill Used: Bluff Difficulty: 10 + target’s defense bonus + target’s Sense Motive bonus Defense Bonus: +4 Damage: 1d6 Speech: The speaking player uses faulty logic to lead their target into a verbal trap INCITE POINT REBUTTAL Skill Used: Intimidate Difficulty: 10 + target’s defense bonus + target’s Diplomacy bonus Defense Bonus: -2 Damage: 1d8 Speech: The speaking player states inflammatory remarks in order to unsettle their target with the goal that the will make a mistake in the heat of the moment Skill Used: Diplomacy Difficulty: 10 + target’s defense bonus + target’s Interrogate bonus Defense Bonus: +6 Damage: 1d4 Speech: The speaking player states a single reason supporting their argument Skill Used: Diplomacy Difficulty: 10 + target’s defense bonus + target’s Diplomacy bonus Defense Bonus: +8 Damage: 1d3 Speech: The speaking player states a reason against their opponent’s argument RESOLVE POINTS WIT POINTS RECITATION RHETORIC SOPHISTRY Skill Used: Any applicable Knowledge Difficulty: 10 + target’s defense bonus + target’s Intimidate bonus Defense Bonus: +10 Damage: 1d2 Speech: The speaking player begins to list off a series of facts in order to confuse their opponent or get them off topic Skill Used: Diplomacy Difficulty: 10 + target’s defense bonus + target’s applicable Knowledge bonus Defense Bonus: +1 Damage: 1d6 Speech: The speaking player begins an impassioned speech appealing to the emotions of the target instead of their argument Skill Used: Bluff Difficulty: 10 + target’s defense bonus + target’s Interrogation bonus Defense Bonus: +10 Damage: 1d2 Speech: The speaking player tries to take control of the argument by asking the target a chain of leading questions ©2014 William Moomaw | IMPERIUMS CAMPAIGN SETTING is a trademark of William Moomaw Permission granted to make copies for personal use only | www.imperiumscs.com

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