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Samurai sheepdog book of many things cam 40

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+2 Mithral Chain Shirt +6 Heavy Steel Shield +2 Backpack bomb components Scorpion whip Heavy steel shield 15 Light - 25 lbs 1: EWP (scorpion whip) GH 1: EWP (whip) H: Serpent Lash GH 1: Weapon Finesse (whip) 3: Greater Serpent Lash GH 2: Whip Mastery 5: Improved Whip Mastery Cloak of Resistance +2 As a standard action, you can make a disarm or trip maneuver with a whip If it succeeds, you can make an additional disarm or trip maneuver with the same bonus against any target within your whip’s reach In addition, you can use your whip to perform reposition maneuvers, though you take a –4 penalty on your CMB and you may move the target creature to any point within your whip’s reach Find Adventure (5/day): the hero discovers something about his immediate area that may not have been there previously Smite Evil 1/day: +2 Attack / +6 damage vs evil Danger Sense +2: on Reflex saves, AC vs traps, and Perception to avoid surprise You can also use a whip to grasp an unattended Small or Tiny object within your whip’s reach and pull that object into your square To so, you must hit AC 10 with a melee touch attack Further, you can use the whip to grasp onto an object within your whip’s reach, using feet of your whip as if it were a grappling hook, allowing you to use the rest of your whip to swing on like a rope As a free action, you can release the object your whip is grasping, but you cannot use the 23 50 150 100 300 150 750 whip to whip is attack grasping while an the object You can attempt a Knowledge (religion) check as a move action to find an undead creature’s weak spot (DC 10 + its CR) If you succeed, you gain a +3 trait bonus on rolls to confirm critical hits against that undead until the end of the battle 39

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