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Samurai sheepdog book of many things cam 36

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5th Level Hit Points: 41 Skills: Acrobatics, Craft (weapons), Handle Animal, Knowledge (dungeoneering), Perception, Sense Motive, and Survival each gain skill rank Feats: Point Blank Shot Studied Target: +2 vs up to targets at once Studied Strike: 2d6 1st-Level Spells: identify 2nd-Level Spells (5/day): bestow insight Equipment: +2 agile breastplate, +1 crossbow, bedroll, canine whistle, elven rations (10 days), handy haversack, sun rods (8), tent, 50-ft silk rope, 50 bolts, 160 gp 6th Level Hit Points: 49; Base Attack: +4; Base Saves: +5,+ 2, +5 Skills: Acrobatics, Craft (weapons), Handle Animal, Knowledge (dungeoneering), Perception, Sense Motive, and Survival each gain skill rank Echoes of Battle: abilities 0-Level Spell: read magic 2nd-Level Spells (6/day) 3rd-Level Spells (4/day): keen edge Equipment: +2 agile breastplate, +1 crossbow of endless ammunition, bedroll, canine whistle, elven rations (10 days), handy haversack, sun rods (8), tent, 50-ft silk rope, 50 bolts, 10 pp, 55 gp, 45 sp, 50 cp 7th Level Hit Points: 56; Base Attack: +5 Skills: Acrobatics, Craft (weapons), Handle Animal, Knowledge (dungeoneering), Perception, Sense Motive, and Survival each gain skill rank Feats: Rapid Shot Battle Augury (3/day): abilities (currently bolt ace grit, sharp shoot, and vigilant loading) Studied Target: Can study an opponent as a move or swift action 1st-Level Spells: technomancy 2nd-Level Spells (7/day): investigative mind 3rd-Level Spells (5/day): heart of the metal Equipment: +2 agile breastplate, +1 crossbow of endless ammunition, bedroll, canine whistle, cloak of resistance +2, elven rations (10 days), handy haversack, sun rods (8), tent, 50-ft silk rope, 50 bolts, 10 pp, 55 gp, 45 sp, 50 cp 8th Level Ability Score: +1 Int Hit Points: 64; Base Attack: +6/+1.; Base Saves: +5, +2, +6 Skills: Acrobatics, Craft (weapons), Handle Animal, Knowledge (dungeoneering), Knowledge (engineering), Perception, Sense Motive, and Survival each gain skill rank Echoes of Battle: abilities Studied Strike: 3d6 0-Level Spells: arcane mark 3rd-Level Spells (6/day): heart of the metal 4th-Level Spells (4/day): lesser spellcrash Equipment: +2 agile breastplate, +1 crossbow of endless ammunition, bedroll, canine whistle, cloak of resistance +2, elven rations (10 days), handy haversack, sun rods (8), tent, 50-ft silk rope, 50 bolts, 10 pp, 55 gp, 45 sp, 50 cp 9th Level Hit Points: 71; Base Saves: +6, +3, +6 Skills: Acrobatics, Craft (weapons), Handle Animal, Knowledge (dungeoneering), Knowledge (engineering), Perception, Sense Motive, and Survival each gain skill rank Swift Augury: Use battle augury as a swift action Feats: Rapid Reload 2nd-Level Spells: bullet shield 3rd-Level Spells (7/day): pierce disguise 4th-Level Spells (5/day): detect scrying Equipment: +3 agile breastplate, +1 crossbow of endless ammunition, bedroll, canine whistle, cloak of resistance +3, elven rations (10 days), handy haversack, sun rods (8), tent, 50-ft silk rope, 50 bolts, 10 pp, 55 gp, 45 sp, 50 cp 10th Level Hit Points: 79; Base Attack +7/+2; Saves: +6, +3, +7 Skills: Acrobatics, Craft (weapons), Handle Animal, Knowledge (dungeoneering), Knowledge (engineering), Perception, Sense Motive, and Survival each gain skill rank Battle Augury (4/day): abilities (currently bolt ace grit, divine grace, sharp shoot, and vigilant loading) Echoes of Battle: abilities Studied Target: +3 vs up to targets at once 0-Level Spells: virtue 4th-Level Spells (6/day) 5th-Level Spells (3/day): spell absorption 35

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