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Deadly Gardens Blood Rose Swarm NEW POISON A mass of white roses with pink tipped petals covers the surrounding area like a blanket BLOOD ROSE SWARM XP 600 N Diminutive plant (swarm) Init +3; Senses low-light vision; Perception +0 BLOOD ROSE OIL CR DEFENSE plant life A DC 20 Perception or Knowledge (Nature) check is required to recognize it as a threat Plant Stride (Su) If there is vegetation covering any solid surface, the blood rose swarm can move across it at a speed of 30 ft., even up vertical surfaces or along a ceiling In addition, the blood rose swarm ignores any movement modifiers or penalties from vegetation such as undergrowth or entanglement AC 17, touch 17, flat-footed 14 (+3 Dex, +4 size) hp 19 (3d8+6); Fort +5, Ref +4, Will +1 Defensive Abilities camouflage, swarm traits; Immune mind-affecting effects, plant traits, weapon damage; OFFENSE Speed 10 ft., plant stride 30 ft Melee swarm (1d6 plus blood thinner) Space 10 ft.; Reach ft Special Attacks alluring scent (DC 13), blood thinner (DC 13), distraction (DC 13) Found mostly in temperate or tropical rainforests and jungles, blood rose swarms are groups of diminutive carnivorous plants that each sport a single rose blossom atop a small clump of thorny tendrils Blood roses are mobile but relatively slow to move across open ground However, they possess the ability to move very quickly over and around other vegetation As a result, they tend to be found in areas with thick vegetation The fragrance of a blood rose swarm is a pleasant, slightly intoxicating smell Those that are overcome by the scent often walk straight into the heart of the swarm before they realize it’s true nature Blood rose swarms feed on the blood of the creatures that they can catch As they feed their petals turn from white to a deep blood red The thorns of a blood rose swarm are covered with a secreted oil that thins the blood of their prey and prevents it from clotting Carefully harvesting of the oil is possible from the individual plants if they can be isolated A DC 12 Knowledge (nature) check is required to successfully harvest the oil from a single plant and four plants must be harvested to produce a single dose of the poison STATISTICS Str 1, Dex 16, Con 15, Int —, Wis 10, Cha Base Atk +2; CMB —; CMD — ECOLOGY Environment warm forest, jungle or swamp Organization solitary, pair or field (3–6 swarms) Treasure incidental SPECIAL ABILITIES Alluring Scent (Ex) A blood rose swarm can release an invisible cloud of pollen as a standard action All creatures within 30 ft must make a Will save or be fascinated for 1d4 rounds A fascinated creature will move equal to their speed directly towards the blood rose swarm This will not cause the fascinated creature to move into any obvious dangers The save DC is Constitution–based Blood Thinner (Ex) Poison— injury; save Fortitude DC 13; frequency 1/round for rounds; effect 1d2 Con damage; cure save The save DC is Constitution– based Camouflage (Ex) When a blood rose swarm is stationary within an area of thick vegetation, it appears as part of the surrounding 41

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