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d eadly g ardens collection 38

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Deadly Gardens vermin attacks and fails to damage a living creature with at least Hit Die, it receives a new saving throw to end this effect at the end of its turn WILD CHARM Aura faint enchantment; CL 1st Slot neck; Price 2,000 gp; Weight lb CONSTRUCTION DESCRIPTION Requirements Craft Wondrous Item, stench of prey, creator must have ranks in Craft (alchemy); Cost 250 gp This rustic charm allows the wearer to attract dozens of small animals to the area to aid the wearer Once per day as a standard action while in a natural outdoor setting, the wearer designates a target for the animals and chooses one of the following effects: The rush of animals threatens to sweep the target off its feet or batter a weapon out of the target’s hand The CMB for the trip or disarm attempt is +2 The animals distract the target, inflicting a –2 penalty on all ability checks, skill checks, and attack rolls for round There is no save for this effect, but creatures immune to mind-affecting effects ignore the distraction The animals deal 1d6 points of damage to the target (DC 12 Reflex negates) as they bite and claw at it VEST OF THE SEASONS Aura moderate abjuration and evocation; CL 9th Slot chest; Price 21,000 gp; Weight lbs DESCRIPTION Leaves cover the entirety of a vest of the seasons and change color depending on the current season The leaves are a vibrant green during spring, switch to a darker shade in summer, transition to a panoply of yellows, oranges, and red during autumn, and finally curl up and take on a dark brown shade in winter Except for wintertime, the vest must be exposed to at least hour of sunlight and receive a quart of water If it misses one day of either, it goes dormant until it receives the requisite sun and water The vest’s wearer gains 10 points of resistance to energy based on the current season (spring— electricity, summer—fire, autumn—acid, winter— cold) Additionally, once per day, with a command word the wearer can unleash the leaves in a burst that deals 2d8 damage plus 2d8 energy damage (as per the energy protection) to all creatures in a 20-foot radius centered on the wearer (excluding the wearer) A DC 17 Reflex save halves the damage CONSTRUCTION Requirements Craft Wondrous Item, call animalAPG; Cost 1,000 gp WOOD MASK Aura strong abjuration; CL 1st Slot head; Price 17,600 gp; Weight lbs DESCRIPTION This mask, made from coarse, knotted bark, has holes for the wearer’s eyes, nose, and mouth The expressionless mask grants the wearer a +4 enhancement bonus on Bluff checks Additionally, the mask provides a portion of plant traits, granting a +4 enhancement bonus on saves against mind-affecting effects, paralysis, poison, polymorph, sleep, and effects that cause the wearer to become stunned CONSTRUCTION Requirements Craft Wondrous Item, detonateAPG, resist energy; Cost 10,500 gp WASP DART Aura strong conjuration; CL 7th Slot none; Price 2,801 gp; Weight 0.5 lbs CONSTRUCTION Requirements Craft Wondrous Item, resistance; Cost 8,800 gp DESCRIPTION This +1 dart is banded yellow and black and makes a strong buzzing sound when thrown A target struck by the dart is affected by giant wasp poison When thrown, the dart has a 10% chance of instead transforming into a giant wasp which attacks the target, but becomes uncontrolled after it kills the target; the wasp disappears after rounds A spellcaster capable of casting summon nature’s ally IV (who is not required to have the spell memorized) can transform the dart into a giant wasp and control its actions for its 7-round duration The dart may only transform into a giant wasp once per day CONSTRUCTION Requirements Craft Magic Arms and Armor, summon nature’s ally IV; Cost 1,551 gp 38

Ngày đăng: 24/10/2022, 20:40