Plane Shift (Sp): Once per day, you can cast plane shift, targeting only yourself, and only to travel between the Shadow Plane or the Material Plane The caster level of the spell is equal to your character level Inherent Ability (Ex): You gain a +2 inherent bonus to your choice of Dexterity or Charisma Halfling Noble Path (Moderate) Level/ Hit Dice Trait Lucky Renown Value (in gp) — Swift as shadows 750 gp Heightened Strength 1,250 gp Shadow walk 2,000 gp 12 Sociable 2,850 gp 15 Plane shift 4,000 gp 18 Inherent ability +2 5,875 gp Half-Dwarf Noble Path A half-dwarf’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Human Skill (Ex): You gain class skill of your choice At 9th level, you gain additional class skills and a +2 racial bonus to one class skill of your choice Crystalline Form (Ex): You gain reflective, crystalline skin that grants you a +2 racial bonus to AC against rays Once per day, you can deflect a single ray attack targeted at you as if you were using the Deflect Arrows feat Heightened Charisma (Ex): Increase your Charisma score by +1 Racial Spellcasting (Sp): Choose a 2nd-level or lower earth spell You can use this spell as a spell-like ability up to times per day The caster level of the spell is equal to your character level Human Training (Ex): You gain your choice of weapon training, as the fighter class feature, or a metamagic feat that increases the spell level by or less Once per day, you can apply your metamagic feat to a prepared or cast spell without increasing its spell level Inherent Ability: You gain a +2 inherent bonus to one ability score of your choice Half-Dwarf Noble Path (Moderate) 120 Level/ Hit Dice Trait Human skill Renown Value (in gp) — Crystalline Form 750 gp Heightened Charisma 1,250 gp Human skill 2,000 gp 12 Racial spellcasting 2,850 gp 15 Human training 4,000 gp 18 Inherent ability +2 5,875 gp Half-Elf Noble Path A half-elf’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Human Skill (Ex): You gain class skill of your choice Spell Resistance (Ex): You gain spell resistance equal to 11 + your character level Heightened Constitution (Ex): Increase your Constitution score by +1 Elven Magic (Ex): You receive a +2 racial bonus on caster level checks made to overcome spell resistance In addition, you receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items Envoy (Sp): You gain the following spell-like abilities (the caster level is equal to the user’s character level): 1/day—comprehend languages, detect magic, detect poison, read magic Human Training (Ex): You gain your choice of weapon training, as the fighter class feature, or a metamagic feat that increases the spell level by or less Once per day, you can apply your metamagic feat to a prepared or cast spell without increasing its spell level Inherent Ability: You gain a +2 inherent bonus to one ability score of your choice Half-Elf Noble Path (Moderate) Level/ Hit Dice Trait Human skill Renown Value (in gp) — Spell resistance 750 gp Heightened Constitution 1,250 gp Elven Magic 2,000 gp 12 Envoy 2,850 gp 15 Human training 4,000 gp 18 Inherent ability +2 5,875 gp Half-Orc Noble Path A half-orc’s noble path is represented by a moderate convergence gained as early as 1st level and which can be improved upon at 3rd level and every levels thereafter Human Skill (Ex): You gain class skill of your choice At 12th level, you gain additional class skills and a +2 racial bonus to one class skill of your choice Unflinching Valor (Ex): You gain a +2 racial bonus on saving throws against fear effects, and a +1 racial bonus to CMD to avoid being grappled Heightened Charisma (Ex): Increase your Charisma score by +1 Ferocity (Ex): You can remain conscious and continue fighting even if your hit point totals fall below You are still staggered at hit points or lower and lose hit point each round as normal Battle-Hardened (Ex): You gain a +1 bonus to CMD This stacks with the bonus granted by unflinching valor Inherent Ability: You gain a +2 inherent bonus to one ability score of your choice