Samurai sheepdog book of many things vol 115

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Samurai sheepdog book of many things vol 115

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Deafening Blow (Combat, Threat) Your glancing blow slides off your enemy’s weapon or hide with a cacophonous ringing Prerequisite: Glancing Blow Benefit: When you fail to confirm a critical hit, your target is deafened until the end of your next turn Dizzying Blow (Combat, Threat) Your glancing blow is enough to throw your target off balance Prerequisite: Glancing Blow Benefit: When you fail to confirm a critical hit, your target is confused until the end of your next turn Flesh Wound (Combat, Threat) Your glancing blow still draws blood Prerequisite: Glancing Blow Benefit: When you fail to confirm a critical hit, your target takes bleed damage Glancing Blow (Combat) Your strike rolls off of well placed armor or a shield while still jarring your opponent Benefit: When you fail to confirm a critical hit, your target still takes half the minimum damage you deal with the attack as extra damage Normal: You gain no additional benefit when you fail to confirm a critical hit (a natural 20 is still an automatic hit) Graze the Eyes (Combat, Threat) Your glancing blow cuts across the enemy’s vision Prerequisite: Glancing Blow Benefit: When you fail to confirm a critical hit, the target is blinded until the end of your next turn Improved Glancing Blow (Combat) Even your glancing blows are to be feared Prerequisites: Critical Focus and base attack +9 or Glancing Blow and base attack bonus +6 Benefit: When you fail to confirm a critical hit, you can reroll the confirmation once per day at base attack +6, twice per day at +11, and up to three times per day at +16 Convergence When they began to manifest in reality, the shattered worlds brought with them new spikes of magic that waxed and waned in power, drawing creatures to them in search a new source of convergence Many who tapped into these whirlpools of arcane and divine energy found they could craft some of their known convergences more readily The ingenuitive amongst them discovered untapped convergences more closely tied to the worlds from which they came Gaining Convergence 114 In addition to the methods introduced in volume 1, convergence can be gained as an alternative benefit to some magical locations (see Chapter 6) Convergence gained in this way can be an ongoing or temporary benefit, either through activating the magical location or destroying it As a reminder, creatures with a type or subtype matching a convergence can drop convergence dust as a reward in place of gold Convergence Traits The following trait is usually only available to creatures who activate it through the proper magical location Warg Convergence Creatures with a warg convergence can exhibit minor, moderate, or major traits, as shown in Table: Warg Convergence Warg traits include restless sleep, eyes lacking pupils, and a peculiar familiarity with creatures of animal intelligence Sense Motive: You gain Sense Motive as a class skill Alertness (Ex): You gain Alertness as a bonus feat Ability Score Bonus (Su): You gain a +1 enhancement bonus to Intelligence At convergence level 9, you also gain a +2 enhancement bonus to Wisdom At convergence level 15, you also gain a +2 enhancement bonus to Charisma Warg Affinity (Ex): You gain a +2 enhancement bonus on Climb, Fly, Handle Animal, and Sense Motive checks This bonus increases to +4 with convergence level 11 and +6 with convergence level 17 Marionette Possession (Su): You can cast marionette possession 1/day Your character level is your caster level, and your spellcasting ability is Wisdom You can only target willing creatures with an Intelligence score of or You can use this ability 2/day at 10th level, and 3/day at 20th level In addition, at 20th level, you can force this ability on any unwilling creature, which functions as magic jar except you require no gem or crystal focus to so Creatures with a or higher Intelligence must make an additional Will save or suffer the effects of a feeblemind spell Prophecy Domain: You gain the prophecy cleric domain, learning abilities from that domain as noted here Forwarned (Su): You gain a +1 bonus to Perception checks and a +1 dodge bonus to AC Theses bonuses increase to +2 at 12th level and +4 at 18th level Domain Spells (Sp): You gain deathwatch that you can cast 1/ day as a spell-like ability You gain additional domain spells at 8th, 14th, and 19th level Future Sight (Su): Once per day you can declare that an action you have just taken did not happen You may then take a different action You can this after the results of your action are known The mixing of future and present is disorienting You are shaken for 1d4 rounds after you use this ability This does not stack with other fear effects, but nothing can remove this condition

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