Discovery Items as Treasure While a character with Harness Discovery and the right amount of convergence dust can reasonably gather discovery items, it is not outside of the realm of possibility that any character could find these items in their treasure as well Perhaps a monster was powerful enough to not only create the ether necessary for a discovery item, but also the convergence dust? The two of them meet and you find a bokochi feather glowing next to the beast’s corpse moments later Or, maybe you find a treasure chest while exploring a dungeon, and inside are the discovery items found by the chest’s owner and left there for eventual use You can also limit the availability of these items based on the prevalence of magic in your game If you allow the Harness Discovery feat at all, you might reduce its usefulness to 2% per rank of Appraise, or even 1% If you reduce the availability, you might consider adding a +2 bonus on Appraise checks, or making Harness Discovery an equipment trait instead When worn over the shoulders, the fur grants its wearer the ability to cast fly (which lasts for up to 13 minutes before being recast) and statue, lasting a total of 13 hours These hours need not be consecutive, but must be spent in 1-hour increments Once the last hour is up, the fur becomes nonmagical Discovery Requirements: Harness Discovery, convergence dust worth 2,750 gp Beast Fang (Discovery) Aura: moderate evocation; CL 9th Slot –; Price: medium 1,800 gp; Weight – Description When coated in convergence dust, a beast fang can take on elemental properties that a creature can use to create powerful magic Upon discovering a beast fang, choose acid, cold, electricity, or fire When broken as a standard action, a beast fang creates a cone of the chosen energy This otherwise functions as a cone of cold spell Discovery Requirements: Harness Discovery, convergence dust worth 900 gp 154 Bokochi Feather, Blessed (Discovery) Aura: strong conjuration; CL 17th Slot –; Price: major 35,000 gp; Weight – Description Fantasian monsters have developed a taste for the bird-like mounts of their worlds When slain, many are found to still have the remains of such a meal in their bellies The feathers recovered in this way often collect life magic, becoming a means of returning a friend or companion from the clutches of death When placed on a dead creature, a blessed bokochi feather can return it to life instantly, as true resurrection Discovery Requirements: Harness Discovery, convergence dust worth 17,500 gp Currency Purse Aura: moderate conjuration, strong transmutation; CL 9th Slot –; Price: 1,500 gp; Weight lb Description A currency purse functions as a bag of holding type I, but the only objects it can hold are coins; related, established currency; and gems The content limit is 50 lbs and the volume is cubic ft Drawing objects from a currency purse is a standard action that provokes attacks of opportunity When drawing or pouring currency from the purse, it always gives the exact, intended amount in the best possible currency for the transaction If no transaction is being made, the currency defaults to its carrier’s native, established currency If there is no established currency, the currency defaults to one or more gems of appropriate value For the purpose of this item, established currency is any currency commonly used for a minimum of 100 years or more The crafter must be aware of the currency at the time of creation, and provide a sample of it as part of construction Construction Requirements: Craft Wondrous Item, fabricate, secret chest; Cost 750 gp Ether (Discovery) Aura: weak, moderate, or strong magic; CL 5th Slot –; Price: minor 550 gp (weak), 1,350 gp, 2,550 gp (strong); Weight – Description Every creature on the worlds of Fantas have some magic coarsing through them, ready to collect on their departure from the world of the living This magic in its raw form is called ether, and it can be turned into a consumable by combining it with convergence dust A spellcaster who imbibes a dose of ether and rests for minutes regains his 1st through 6th-level spells per day as if having rested for hours A weak ether restores up to 4th-level spells, and a strong ether restores all spells This does not allow the spellcaster to change the spells he has prepared in those slots (if any) A creature can only enjoy the benefits of ether once in any 1-week period Discovery Requirements: Harness Discovery, convergence dust worth 725 gp, 325 (weak), 1,325 gp (strong)