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Samurai sheepdog book of many things cam 6

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As the Mejno Shift brings the various islands of Petopolian Atlantis into a new reality, the races who dwell on them spill out into the unknown in search of freedom, adventure, and a proper home With each different world, many stay, happy to no longer wonder where they’ll end up next Others race back to the only safety they have come to know and prepare for whatever may come Atlanteans Besides the original race who created the Kritis Schism, several more have ingrained themselves into the life that comes with traveling between realities Atlantean Humans The race that started it all Atlanteans are a variant human race who learn minor psionic talents and construct beautiful works of art and destruction Larval Trox These smaller, two-armed trox are no less terrifying in combat before they grow into their more powerful form The energy created by their metamorphosis is similar to convergence Lowborn Sahuagin The sahuagin who lived in the ocean surrounding Atlantis have adapted to live in the ever-changing environments of the worlds to which they are pulled Manussos The manussos are a race of half-constructs created from the consciousness of dying creatures As they collect souls, they grow in size and power Proto-Humans Proto-humans are the first race the atlanteans tested to find a way back to their homeworld Those who survived have grown strong while also regressing into near-savagery Ursulan Cecaelias The Collective With rifts continuing to open, dragging previously unknown and different races out of their realities, the Collective continues to help make the transition easier After explaining that most can’t get back home easily, they train and bring these races into the fold Dryants The children of dryads and treants, this half-bred race seeks to perpetuate nature in areas where rifts have opened to inhospitable worlds Model /s Androids A smaller version of the android race from a world where they and other constructs are commonplace, the model /s was created to protect against the rogue creations of madmen World Soul Races of Volwryn Sometimes allies of the Collective, the people of Volwryn travel to rifts to close or stabilize them as the situation dictates While most races can hardly set aside their differences, these world souls what they must to survive Catfolk World soul catfolk are feral warriors who long battled the ghoran of their reality In doing so, they have grown strong and focused as both hunters and predators Dragonkin The dragonkin of Volwryn are a dragon-scaled centaur and minotaur-esque race born naturally or through alchemical transformation Dryads Like the dragonkin, dryads from Volwryn are centaurs The lower half of females are fawn-like, while the males are strong bucks who often grow antlers Ghoran The homeworld of the orcs and tieflings is a wild, fertile realm of living plant creatures and ghoran who are only just now beginning to spread their seeds into new realities Ogres In contrast to the savage orcs are ogres Strong, intelligent, and cunning, these brutes can be just as dangerous in physical battle as they are talented with magic Vulture-Men Cursed to never see the sky again, these vulture-men have large, colorful plumes and grow thicker feathers to hide their deformities Dragonkin, World Soul Of all the monstrous races of Volwryn, none have as much of a chaotic past as the dragonkin Created by the elder dragons of the world and tasked with aiding them in its protection, the dragonkin spent eons mindlessly following their progenitors When the age of mortals came to the world, and the elder dragons lost most of their immortal power, many dragonkin found freedom and individuality enough to split away and form their own societies Physical Description: Atop the large, lower half of a draconic body rests a weaker, humanoid upper half While some more closely resemble their draconic parents, others can appear more elven Except for subtle differences in size, it is almost impossible for most non-dragonkin to distinguish males from females Base Base Weight Height Weight Modifier Modifier m ft in 320 lbs 2d10 x7 lbs f ft 10 in 285 lbs 2d10 x7 lbs Aging Effects Adult Middle Age Old Venerable Maximum Age 70 years 210 420 630 +4d% years Society: Dragonkin use their size to great advantage, being able to craft large structures from stone and worked metal in half the time as smaller races Their vast cities can stretch across and through mountain ranges or underground for miles Those who still revere the elder dragons run their society as a monarchy, while dragonkin who break that habit prefer a plutocracy ruled by the strongest and richest among them Relations: Dragonkin are surprisingly personable, despite their checkered history Most get along well with many other races, and trade their skill and crafts for reasonable prices Dwarves

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