III Character Options neutral evil, or chaotic evil The character must give up Con 14, Int —, Wis 15, Cha 1; Special Qualities ooze a feat slot to choose a shantak as a companion traits, resist acid 5, resist cold 5, tremorsense 30 ft Starting Statistics: Size Large; Type magical beast; 7th-Level Advancement: Size Medium; AC Speed 20 ft., fly 60 ft (average; unable to carry rider +2 natural armor; Attack slam (1d8 and 1d6 acid); while flying); AC +2 natural armor; Attack bite (1d6), Ability Scores Str +2, Con +2; Special Qualities DR talons (1d4); Ability Scores Str 18, Dex 14, Con 16, 3/bludgeoning, resist acid 10, resist cold 10 Int 8, Wis 15, Cha 14; Special Qualities darkvision 60 ft., low-light vision, resist cold 5, slippery, susceptible to fear 7th-Level Advancement: Speed 20 ft., fly 100 ft (average; able to carry rider while flying, but reduces speed by half); Ability Scores Str +2, Con +2; Special Qualities resist cold 10, immune to disease and poison Special: A character of at least effective druid level 11 can give up a second feat slot to give the shantak companion the cold immunity, fearsome display, no breath, share defenses, and starflight special qualities Slime Mold Mythos Familiars Sorcerers, wizards, and witches who delve into the mind-bending secrets of the Mythos often find that mundane familiars like ravens or owls make for poor companions along their journey They choose less mundane creatures to aid them in unraveling these eldritch mysteries Brain Cylinder: See brain cylinder familiars, below Brazen Head: A brazen head is an intelligent item designed to serve as a familiar for anyone who takes the Improved Familiar feat and has an arcane caster level An immature slime mold (page 381) can bond with of at least 5th A minor brazen head is generally found a character who has at least rank in Knowledge under mysterious circumstances (GM's discretion) and (dungeoneering) (Yog-Sothothery has its own agenda Higher level spellcasters can bond philosopher) The character must give up a feat slot with more potent brazen heads, but must purchase such to form the bond A slime mold has no Intelligence a potent item, win it from a foe as normal treasure, or score and possesses the mindless trait It has no skill pay to improve a found minor brazen head (see page points or feats Despite this, it may learn one trick, plus 163) or Profession additional bonus tricks When it gains an ability score Dreamlands Cat Familiar Sorcerer: Cats are a increase (at Hit Dice, Hit Dice, and so on), the notable exception to the above, especially for those character can apply this increase to the companion's spellcasters who seek to explore the Dreamlands, and Intelligence, changing it from — to 1, at which point indeed a cat familiar can be a character on its own (see the companion loses the mindless quality, gains skill the familiar sorcerer archetype on page 80) A player points and feats, and is able to learn additional tricks character can have an NPC Dreamlands cat sorcerer An intelligent mold may know up to tricks per point with the familiar sorcerer archetype as her familiar of Intelligence in addition to its normal bonus tricks only if she has the Improved Familiar feat and at least Starting Statistics: Size Small; Type ooze; Speed caster level 5th, or if she has the cat as her cohort from 30 ft., climb 30 ft.; AC +1 natural armor; Attack slam the Leadership feat or a similar ability If she gains the (1d6 and 1d4 acid); Ability Scores Str 14, Dex 16, Dreamlands cat familiar using the Improved Familiar feat, the cat's sorcerer level is equal to her caster level –3 71