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Sandy petersens cthulhu mythos 72

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III Character Options Sea Dweller (Ex): At 3rd level, you gain a swim speed of 30 feet If you already have a swim speed, it Shub-Niggurath Healing increases by 10 feet At 9th level, you gain resist cold (or your existing cold resistance improves by 5), you can d10 breathe air and water equally well, your natural armor Webbed Digits: +3 on Swim checks and –2 on Disable Device checks Vicious: +1 on melee attack rolls and –1 to AC Vestigial Tendrils: +1 on Climb checks and to CMB and –2 on Stealth and Disguise checks Bulging Eyes: +3 on Perception checks and –2 on Diplomacy and Disguise checks Camouflage: +3 on Stealth checks and –2 on Diplomacy and Disguise checks Bulky Scales: +3 natural armor bonus and –2 to Dexterity Redundant Organs: +1 on Fortitude saving throws and –1 to AC Hypersensitivity: +1 on Reflex saves and –1 on Will saves Focused Brain: +1 on Will saves and –1 on Reflex saves 10 Distended Limbs: +5 ft to reach, +10 ft speed and –2 to Dex-based skills and AC bonus improves by 1, and you gain low-light vision and darkvision 60 feet (or your existing darkvision improves by 30 feet) At 15th level, your swim speed improves by 30 feet, your cold resistance improves by another 5, and your natural armor improves by another Unlocked Magic (Ex): At 9th level, you can activate spell trigger and spell completion magic items as if all spells were on your spell list and you are able to cast both arcane and divine spells If your game uses psychic magic, you can also activate magic items as if you cast psychic spells If the spell in a wand was already on the sorcerer/wizard spell list, you use your own caster level and save DC in place of the caster level and save DCs of the wand Dreams of the Sea (Sp): At 15th level, you can cast either dream or nightmare once per day when you sleep Mutation The dream you create must involve the sea, but you can observe the dreamer's response to it If you are at a body of sea water, you can compel the target to come to you as if by demand The save DCs of any effect you create are equal to 10 + 1/2 your sorcerer level + Charisma modifier Deep Immortality (Ex): At 20th level, you gain a modified form of deep one immortality When you die, your body can be immersed in sea water for 24 hours to revive you as if with raise dead (CL 20th) In addition, you cease to age and are immune to cold damage and magical aging Shub-Niggurath (Sorcerer Bloodline) A terrible taint lingers in your ancestry, derived from the desperate worship of Shub-Niggurath by a distant forebear Alternatively, this power might manifest because you were born in an area under Shub-Niggurath's influence, regardless of your parents' actions The Black Goat's influence gives you an unsettling animal magnetism, mutation-causing healing powers, and a fondness for wooded places Class Skill: Heal Bonus Spells: cure light wounds (3rd), barkskin (5th), plant growth (7th), dominate animal (9th), mass 65

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