IX Mythos Bestiary Perform (sing) +20, Sense Motive +20; Racial Modifiers +4 Perception to discover hidden objects Languages Common, Ghoul SQ bardic knowledge +7, expert scrounger, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (acting, comedy, oratory, sing), warren digger Gear +4 studded leather, +1 keen longsword, amulet of natural armor +2, ring of protection +1, 310 gp worth of jewelry looted from graves GROVE GUARDIAN CR XP 2,400 Zoog transmuter CN Small humanoid (zoog) Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +12 DEFENSE AC 17, touch 16, flat-footed 13 (+1 deflection, +3 Dex, +1 dodge, +1 natural, +1 size) hp 55 (7d6+28) Fort +5, Ref +5, Will +6 OFFENSE Speed 30 ft., climb 30 ft Melee bite +3 (1d3–1), claw -2 (1d3-1) Transmuter Spell-Like Abilities (CL 7th; concentration +10) 6/day—telekinetic fist (1d4+3 bludgeoning) Transmuter Spells Prepared (CL 7th; concentration +10) 4th—fire trap (DC 17), mass reduce person (DC 18) 3rd—beast shape I, explosive runes (DC 16), lightning bolt (DC 16), slow (DC 17) 2nd—alter self, invisibility, pyrotechnics (DC 16), scorching ray, whispering wind 1st—alarm, animate rope, feather fall, ray of enfeeblement (DC 14), reduce person (DC 15), shield (at will)—detect magic, mage hand, mending, message Opposition Schools conjuration, necromancy S TAT I S T I C S Str 8, Dex 16, Con 16, Int 17, Wis 12, Cha Base Atk +3; CMB +1; CMD 14 Feats Combat Casting, Craft Wondrous Item, Dodge, Improved Initiative, Scribe Scroll, Spell Focus (transmutation) Skills Climb +7, Craft (traps) +12, Disable Device –1 (+1 disarming traps), Knowledge (arcana) +13, Perception +12 (+14 noticing traps), Spellcraft +13, Stealth +18; Racial Modifiers +2 Craft (traps), +2 Disable Device disarming traps, +4 Perception (+6 noticing traps) Languages Aklo, Common, Zoog SQ arcane bond (ring of protection), facial tentacles, pouch, physical enhancement (+2 Con), prehensile tail, trap mastery, warren digger Combat Gear wand of confusion (5 charges); Other Gear amulet of natural armor +1, ring of protection +1 HIGH PRIEST OF SHUB-NIGGURATH CR 18 XP 153,600 Mythos satyr cleric of Shub-Niggurath 17 CE Medium aberration Init +4; Senses darkvision 60 ft.; Perception +29 DEFENSE AC 32, touch 12, flat-footed 32 (+9 armor, +2 deflection, +5 natural, +6 shield) hp 266 (20 HD; 3d8+17d8+177); fast healing Fort +22, Ref +12, Will +27 Defensive Abilities bramble armor (1d6+8, 17 rounds/ day), warped mind OFFENSE Speed 30 ft Melee +2 human bane dagger +17/+12/+7 (1d4+3/19–20), gore +10 (1d4+1) Special Attacks channel negative energy 5/day (DC 20, 9d6), communal magic, wooden fist (+8, 11rounds/day) Satyr Spell-Like Abilities (CL 1st; concentration +3) Constant—pass without trace 1/day—entangle (DC 13), jump, spider climb, whispering wind Cleric Spell-Like Abilities (CL 17th; concentration +25) At will—speak with animals (20 rounds/day) Cleric Spells Prepared (CL 17th; concentration +25) 9th—implosion (DC 28), quickened slay living (DC 24), shapechangeD 8th—control plantsD, earthquake (DC 27), quickened poison (DC 23), unholy aura (DC 27) 7th—animate plantsD, blasphemy (DC 26), quickened dispel magic, regenerate, summon monster VII 6th—antilife shellD, blade barrier (DC 25), quickened death knell, harm (DC 25), heal, word of recall (DC 25) 5th—quickened divine favor, flame strike (2, DC 24), greater command (DC 24), slay living (DC 24), wall of stone (DC 24), wall of thorns D 4th—air walk, chaos hammer (DC 23), cure critical wounds, dimensional anchor, divine power, spell immunity, summon nature’s ally IVD (animals only) 3rd—bestow curse (DC 22), contagion (DC 22), cure serious wounds, dispel magic, invisibility purge, plant growthD, speak with dead (DC 22) 2nd—bull's strength, cure moderate wounds, death knell (DC 21), hold animalD (DC 21), hold person (DC 21), silence (DC 21), spiritual weapon 1st—command (DC 20), cure light wounds (2), divine favor, doom (DC 20), entangleD (DC 20), obscuring mist, sanctuary (DC 20) 407