Sandy petersens cthulhu mythos (1) 119

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Sandy petersens cthulhu mythos (1) 119

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Implant Dark Young: Dark young grows from target after 1d4 rounds 7th-Level Shaman Spells Curse of Yig: Target traitor's limb becomes a viper determined to kill the target and anyone else who knows your secret Dread Curse of Azathoth: Touched creature's ability scores become Hibernation of Ithaqua M: Sleep round to regain all 5th-level and lower spell slots Vortex: Creates a whirlpool in water Zyngaya M: Create Mythos undead from corpse 9th-Level Shaman Spells Ferox: Target's Strength matches nearby foes (maximum 30) Sorcerer/ Wizard Spells 1st-Level Sorcerer/ Wizard Spells Lethargy of Tsathoggua: Target doesn't act for 1d4 rounds Mist of R’lyeh: Medium creature is invisible for 1 round 2nd-Level Sorcerer/ Wizard Spells Kiss of Dagon: Biting fish deal water-bound targets 1d6 damage/3 levels per round 3rd-Level Sorcerer/ Wizard Spells Impossible ArithmeticM: Deduce one piece of information without enough clues Shrivel: As reduce person, but target's gear remains original size Sign of Eibon: Increase your caster level by Song of Hastur: Target spellcaster loses highestlevel available spell slot 4th-Level Sorcerer/ Wizard Spells Enlightenment of the Blind Idiot God: Touched creature's Intelligence becomes Green Decay: Undead of HD or less rot to nothing 112 Orne’s Black: Darkness allows creatures within to see outside normally Powder of Ibn Ghazi: End invisibility and reveal magic auras within 20 ft RemortificationM: Revive a recently dead creature for rounds Sarnath Sigil, Lesser: Ranged weapon attacks redirect to target 5th-Level Sorcerer/ Wizard Spells Shriek of the Byakhee: Quickly summon byakhee, but it might go wild Transport to Yondo: Send target away for 1d4 rounds; it returns suffering from shrivel spell Voorish Sign (wizard only): Replace a 4th-level or lower prepared spell with another 6th-Level Sorcerer/ Wizard Spells Ancient Sorcery of Serpentfolk: Duplicate a lower-level spell Consume Likeness: Take another's form with matching physical ability bonuses and penalties Dream Sending of Cthulhu: As nightmare, but victim gains an insanity Grace of the King in Yellow M: Turn humanoid's bones to molten gold Melt Flesh: Target takes 6d6 damage, takes penalties, and risks spell failure Nuclear Chaos: Azathoth deals 1d100 damage and crushes all in 30-ft radius spread Wave of Oblivion: Target forgets its identity and allies for 1d4 days 7th-Level Sorcerer/ Wizard Spells Curse of Yig: Target traitor's limb becomes a viper determined to kill the target and anyone else who knows your secret Dread Curse of Azathoth: Touched creature's ability scores become

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