Sandy petersens cthulhu mythos (1) 394

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Sandy petersens cthulhu mythos (1) 394

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IX Mythos Bestiary attempt to move it, including teleportation effects it wishes to resist Immortality (Ex) A larval starspawn does not age, nor does it need to eat or breathe Only violence can bring about the death of one of these creatures Overwhelming Mind (Ex) A larval starspawn’s mind is overwhelming in its power and alien structure The first time a creature other than an outsider (excluding native outsiders or aberration) makes mental contact with a larval starspawn, it must succeed at a DC 26 Will save or be stunned for round On a successful save, the creature is merely staggered for round This effect can occur whether the larval starspawn initiates mental contact (such as by a spell-like ability like dream or sending or up to once per round merely by telepathic communication established with a single creature as a move action) or another creature attempts to so (such as by detect thoughts or dominate monster) Once a creature is exposed to a specific larval starspawn’s overwhelming mind, it is immune to this effect from all larval starspawn for 24 hours This is a mind-affecting effect The save DC is Charisma-based Prodigious Reach (Ex) As a move action, a larval starspawn can redistribute its mass to extend the reach of a single melee attack When it does so, its reach with that attack becomes 100 feet This extended reach lasts to the start of its next turn Starspawn are a highly intelligent species from another part of the universe, and many of their abilities derive from the differing fundamental natural laws from whence they come They can change their proportional more intelligent, because its sheer volume increases its intelligence and abilities Their minds are wholly alien but are full of psionic and magic potential Great Cthulhu is, technically, just another starspawn, but his enormous size reflects the fact that he is also the most magical and powerful Ecology size and symmetry at will For instance, a starspawn Starspawn reproduce by budding or fission: a smaller could push most of its mass into its wings to give it the starspawn simply drops off a large one The smaller needed size to fly, or cause a single tentacle to grow to entity retains a good portion of the parent’s wisdom supreme length—as its body collapses in behind it—to and knowledge, but has fewer or weaker spells and reach a victim at a great distance As needed, it could psionics available, as its lesser size means it has a more also sprout a sensory organ at the end of the tentacle limited mental capacity or reach around a target to attack from more than one direction In any case, even the smallest “larval” starspawn possess a genius-level intellect by human standards, In their standard state, they have four limbs and two though this is difficult to measure due to the alien wings, as well as a face composed of a mass of feelers nature of their minds They typically exist on different They can alter the proportions of this shape as they planes of existence simultaneously and obey different please but always adhere to the same basic structure natural laws than those common to humanity Starspawn not have brains as humans understand Starspawn are immortal and almost impossible to them—instead, every part of their body is a sort of kill When sealed away by magic or physical effects, nerve or brain cell Thus, the larger a starspawn, the they can sleep for centuries without difficulty 387

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