What You See This gelatinous green monster has a vaguely octopoid head and a face that is a mass of feelers It has titanic claws, bat-like wings, and a massive, corpulent form Immortality (Ex) A starspawn does not age, nor does it need to eat or breathe Only violence can bring about the death of one of these creatures Limited Starflight (Ex) A starspawn can survive in the void of outer space, and its wings allow it to use its fly speed in outer space despite the lack of air Unlike full starflight, a starspawn’s ability to fly in outer space does not allow it to reach unusual speeds When it wishes to fly to another world, the creature relies entirely on its immortality and patience to complete the journey When speed is required, it uses its gate ability to make the journey instead Overwhelming Mind (Ex) A starspawn’s mind is overwhelming in its power and alien structure The first time a creature other than an outsider (excluding native outsiders or aberrations) makes mental contact with a starspawn, it must succeed at a DC 30 Will save or be stunned for 1d4 rounds On a successful save, the creature is merely staggered for round This effect can occur whether the starspawn initiates mental contact (such as by a spell-like ability like dream or sending or up to once per round merely by telepathic communication established with a single creature as a move action) or another creature attempts to so (such as by detect thoughts or dominate monster) Once a creature is exposed to a specific starspawn’s overwhelming mind, it is immune to this effect from all starspawn for 24 hours This is a mind-affecting effect The save DC is Charismabased Prodigious Reach (Ex) As a move action, a starspawn can redistribute its mass to extend the reach of a single melee attack When it does so, its reach with that attack becomes 300 feet This extended reach lasts to the start of its next turn Regeneration (Ex) A starspawn’s regeneration can be suppressed by a miracle or wish spell, or by a weapon or effect that has been infused with the magic of an Elder Sign 386 STARSPAWN, LARVAL CR 17 XP 102,400 CE Large aberration Init +7; Senses blindsight 30 ft., darkvision 60 ft.; Perception +30 Aura frightful presence (60 ft., DC 26) DEFENSE AC 32, touch 12, flat-footed 29 (+3 Dex, +20 natural, –1 size) hp 270 (20d8+180); regeneration 15 (fire) Fort +15, Ref +9, Will +19; +8 vs divination and mindaffecting effects and effects that attempt to physically move it Defensive Abilities amorphous, immobility, immortality, overwhelming mind; Immune cold, disease, poison; SR 28 OFFENSE Speed 30 ft., fly 50 ft (average), swim 30 ft Melee claws +26 (1d10+11/19–20), tentacles +24 (1d6+5 plus grab) Space 10 ft.; Reach 20 ft Special Attacks constrict (1d6+5), overwhelming mind, prodigious reach Spell-Like Abilities (CL 16th; concentration +22) Constant—mind blank At will—dream, sending 3/day—demand (DC 24), nightmare (DC 21) 1/day—insanity (DC 23) S TAT I S T I C S Str 32, Dex 17, Con 28, Int 23, Wis 25, Cha 22 Base Atk +15; CMB +27 (+31 grapple); CMD 40 (immobile) Feats Critical Focus, Improved Critical (claws), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (claws), Weapon Focus (tentacles) Skills Fly +24, Intimidate +29, Knowledge (arcana) +26, Knowledge (geography) +26, Knowledge (history) +26, Knowledge (planes) +26, Perception +30, Spellcraft +29, Swim +42, Use Magic Device +26 Languages Aklo; telepathy 300 ft SQ compression, no breath ECO LO GY Environment any Organization solitary, pair, or cult (3–10) Treasure standard SPECIAL ABILITIES Immobility (Ex) A larval starspawn can reflexively adjust its mass at will, so that it is effectively impossible to move against its will A larval starspawn cannot be bull rushed, knocked down, tripped, or otherwise physically moved via a combat maneuver unless it wishes to be, and gains a +8 racial bonus to all saving throws against effects that