Sandy petersens cthulhu mythos (1) 392

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Sandy petersens cthulhu mythos (1) 392

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IX Mythos Bestiary CR 20 XP 307,200 CE Huge aberration Init +5; Senses blindsight 30 ft., darkvision 60 ft.; Perception +38 Aura frightful presence (150 ft., DC 30) DEFENSE AC 36, touch 9, flat-footed 35 (+1 Dex, +27 natural, –2 size) hp 377 (26d8+260); regeneration 30 (special) Fort +18, Ref +9, Will +24; +8 vs divination and mindaffecting effects and effects that attempt to physically move it Defensive Abilities amorphous, immobility, immortality, overwhelming mind; Immune cold, disease, poison; SR 31 OFFENSE Speed 40 ft., fly 60 ft (average), swim 40 ft Melee claws +34 (2d6+16/19–20), tentacles +32 (1d8+8 plus grab) Space 15 ft.; Reach 30 ft Special Attacks constrict (1d8+8), create spawn, overwhelming mind, prodigious reach Spell-Like Abilities (CL 16th; concentration +23) Constant—mind blank At will—dream, insanity (DC 24), nightmare (DC 22), sending 3/day—demand (DC 25), wish (self only, and only to duplicate cleric or wizard spells) 1/day—gate Starspawn starspawn into an adjacent space This is a full-round action but does not provoke an attack of opportunity Hibernation (Ex) If a starspawn remains at a negative hit point total for more than ten consecutive rounds, it enters a state of hibernation Its regeneration continues to function, but it does not immediately wake if it regenerates enough to gain positive hit points Instead, a hibernating starspawn remains in its comatose state for 24 hours If it is still at a negative hit point total at that time, it remains in hibernation for another 24 hours, and so on Unless its regeneration is suppressed, it cannot die and will, in time, outlast those who seek to force it into hibernation Immobility (Ex) A starspawn can reflexively adjust its mass at will, so that it is effectively impossible to move against its will A starspawn cannot be bull rushed, knocked down, tripped, or otherwise physically moved via a combat maneuver unless it wishes to be, and gains a +8 racial saving throw against all effects that attempt to move it, including teleportation effects it wishes to resist S TAT I S T I C S Str 42, Dex 13, Con 30, Int 27, Wis 29, Cha 24 Base Atk +19; CMB +37 (+41 grapple); CMD 48 (immobile) Feats Awesome Blow, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (claws), Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Staggering Critical, Vital Strike, Weapon Focus (claws), Weapon Focus (tentacles) Skills Fly +26, Intimidate +36, Knowledge (arcana) +34, Knowledge (geography) +34, Knowledge (history) +34, Knowledge (nature) +34, Knowledge (religion) +34, Perception +38, Profession (Yog-Sothothery philosopher) +34, Spellcraft +37, Swim +53, Use Magic Device +33 Languages Aklo; telepathy 300 ft SQ compression, hibernation, limited starflight, no breath ECO LO GY Environment any Organization solitary, pair, or cult (3–6) Treasure standard SPECIAL ABILITIES Create Spawn (Ex) Three times a year, but no more often than once every 1d4 rounds, a starspawn can shed a portion of its own mass to spawn a fully functional larval 385

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Mục lục

    Sandy Petersen's Cthulhu Mythos

    Chapter IX: Mythos Bestiary

    Introduction to the Mythos Bestiary

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